Having played Dark Souls 3 for about 20 hours now I've found myself thinking about how to design the path to boss fights. Which is the better system for difficult boss fights? Fighting your way to the boss every time, or having unimpeded access once you've made it there once?
Using Dark Souls 3 as the example, it's already a hard game. Each boss fight is a distinct challenge in its own right, and it feels like a needless additional challenge to make players fight their way back to the boss each time they die. It's hard to explain why this bothers me so much but I think it boils down to 2 things:
A) It becomes instantly repetitive, which really sucks the fun out of things and
B) It makes it harder to work out how to fight the boss itself because I have to concentrate on getting to the boss before the fight even begins. Admittedly, this may just be a problem with me.
Compare that with Hyper Light Drifter. If I die fighting a boss, I just respawn outside the boss room. I can immediately get back to fighting the boss and working out what to do. I don't have to worry about what's between me and the boss because there's nothing to worry about.
Personally, I think it's better to just let players fight the boss without having to fight their way to the boss more than once. They already earned their "ticket" to the fight, so I don't see much point in making them re-earn it when it risks creating boredom and frustration for no real benefit.
What do you think fellow Escapists? Am I just being a scrub who needs to get gud, or is there a legitimate design point to examine here?
TL;DR: Fighting your way to the boss every time vs. unimpeded access once you've made it there once?
Using Dark Souls 3 as the example, it's already a hard game. Each boss fight is a distinct challenge in its own right, and it feels like a needless additional challenge to make players fight their way back to the boss each time they die. It's hard to explain why this bothers me so much but I think it boils down to 2 things:
A) It becomes instantly repetitive, which really sucks the fun out of things and
B) It makes it harder to work out how to fight the boss itself because I have to concentrate on getting to the boss before the fight even begins. Admittedly, this may just be a problem with me.
Compare that with Hyper Light Drifter. If I die fighting a boss, I just respawn outside the boss room. I can immediately get back to fighting the boss and working out what to do. I don't have to worry about what's between me and the boss because there's nothing to worry about.
Personally, I think it's better to just let players fight the boss without having to fight their way to the boss more than once. They already earned their "ticket" to the fight, so I don't see much point in making them re-earn it when it risks creating boredom and frustration for no real benefit.
What do you think fellow Escapists? Am I just being a scrub who needs to get gud, or is there a legitimate design point to examine here?
TL;DR: Fighting your way to the boss every time vs. unimpeded access once you've made it there once?