Dark Soul's 3 doesn't feel like a Miyazaki game.

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Sniper Team 4

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inu-kun said:
What happened to them? The only interesting thing I know is that Priscilla
is most likely killed/eaten by cannibal pope fo her god killing scyth
Someone already beat me to it, but...

You find them together in Izalith. They are long since dead, but it's clearly them. What I like to think is that Quelana found The Fair Lady after the events of Dark Souls--she was left all alone, after all--and they spent the rest of their lives together. It might have been short, since she was sickly, but still, I like to think that they were both happy to find each other and realize they weren't alone. As for Priscilla, I don't think she was actually eaten. It just says that he dreamed about her, and that's how he came up with the spell. I highly doubt he was actually able to track her down in the painting. What's really scary is that you walk in on him while he's still eating Gwyndolin. There's a very real chance he's still alive while you're fighting Alderich, and is in extreme pain. Still trying to figure out if Yorshka is Priscilla's daughter or her younger sister though.
 

Silence

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inu-kun said:
Sniper Team 4 said:
inu-kun said:
What happened to them? The only interesting thing I know is that Priscilla
is most likely killed/eaten by cannibal pope fo her god killing scyth
Someone already beat me to it, but...

You find them together in Izalith. They are long since dead, but it's clearly them. What I like to think is that Quelana found The Fair Lady after the events of Dark Souls--she was left all alone, after all--and they spent the rest of their lives together. It might have been short, since she was sickly, but still, I like to think that they were both happy to find each other and realize they weren't alone. As for Priscilla, I don't think she was actually eaten. It just says that he dreamed about her, and that's how he came up with the spell. I highly doubt he was actually able to track her down in the painting. What's really scary is that you walk in on him while he's still eating Gwyndolin. There's a very real chance he's still alive while you're fighting Alderich, and is in extreme pain. Still trying to figure out if Yorshka is Priscilla's daughter or her younger sister though.
The question is the scythe he's holding, it might be the real deal or a replica using dark magic, though considering you don't get it from killing him it might well be a replica.

Also 2 questions, are there multiple endings? And do you get to choose a new game plus or it's forced on you?
Yes, and you can choose it, but don't have to start it after beating the final boss. It's like DS2, with the option at the bonfire.
 

klaynexas3

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Here's something I need to ask. What about the swamp area makes people say it's such a poorly designed area? Why is it allegedly a bad area? Now, do not get me wrong, I typically loathe these areas in each of the previous games, they always came across as more of an annoyance than a cool and interesting area. Ever since Demon's Souls I have hated going into these areas, but this time in the swamp, while I can't say I enjoyed it, it was preferable to any other area in a previous game like it, and this may be simply because it was easy to get through quickly, even with the three fires of whatever to put out.

Past that, no, there are parts of the game world that do feel like it's a bit jumbled together, like Anor Londo and the Profaned Capital, and while I wish there had been more to these areas than they gave us, it makes a bit of sense. These are the capitals of old lords that relinked the fire, smashed together into one place out of time and space. In the first game, the world as we see it is the only world as far as we know, no previous cycles, no other lords that linked the fire, it's simply just this world, and in so the world feels very interconnected and like a world because of it. Dark Souls III has some of these areas and moments, looking up to see the chapel from the Boreal Valley, seeing Lothric from nearly everywhere in the world, finding the Firelink Shrine as it is in the world that you've been warping to(making me assume the shrine the unkindled finds exists in the past, but until I have more evidence to base all this on that's my pure speculation), the parts of the world that aren't smashed here to bring these lords together do feel like they are apart of the world for a reason and are where they are, laid out as they are, for a reason.

The biggest problem when talking about all this is saying it "feels" like something. Well, that means absolute shit in terms of whether something is good or not, as it might evoke a different feeling from someone else. Now, I'm sure there are bad design choices in Dark Souls III, while the bonfire placement isn't nearly as bad as Dark Souls II, it still is a little more frequent than seems necessary, with a few close placements almost seeming like different teams designed where the bonfires were placed and didn't consult each other on the placement(seriously, why do I need a bonfire right after getting dropped into the settlement, and then find one immediately after the gate as well? only one of those was necessary), and I'm sure there are others that just aren't coming to mind right now, but ultimately, the game, in my opinion, for the absolute shit that that's worth, is the best in the franchise, despite some of its flaws, and as for "feeling" like a Miyazaki game, I'd say this game brought me closer to feeling what I felt that first time Demon's Souls sucked me in, and even improved in ways on it as well. While it can never capture that same "first souls game" feeling, Dark Souls III brought me close to that than any of the other games has before, and then made me denounce my first souls game as well. So, I guess our feelings cancel out then.
 

Maphysto

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3 feels a hell of a lot more like a Miyazaki game than 2 did. 3 is so much more inspired in terms of design, direction and story. Two was just a mess of unoriginal ideas and lackluster design haphazardly mashed together at the last minute.
 

klaynexas3

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inu-kun said:
klaynexas3 said:
Here's something I need to ask. What about the swamp area makes people say it's such a poorly designed area? Why is it allegedly a bad area? Now, do not get me wrong, I typically loathe these areas in each of the previous games, they always came across as more of an annoyance than a cool and interesting area. Ever since Demon's Souls I have hated going into these areas, but this time in the swamp, while I can't say I enjoyed it, it was preferable to any other area in a previous game like it, and this may be simply because it was easy to get through quickly, even with the three fires of whatever to put out.
It's that this time we are basically wading in the swamp looking for hard to find fires, with a lot of the toughter enemies being put in deep water making the challenge artificial and the area gets grating fast with nothing of interest besides the fort.
But the fires aren't that entirely hard to find, as you really only need to keep on a look out above the trees, and the deeper waters aren't even necessary to wade through unless you are specifically looking for items, and in fact worked as a way to guide the player mentally towards the easier route that took you past all the three fires, as if you look at it and even walk through it slightly, most people would assume the other way looks easier and try it first, simply for the better range of movement. No it's not extremely interesting, and I will give that to Blighttown, but I'd place the biggest point of difficulty of Blighttown on the guys that shoot you with plague, and the only reason why they were difficult was because you weren't likely to have tons of the moss that cures plague, just the moss that cures poison. Not to mention all of that was hard to move through on the bottom level, and the swamp itself here isn't all that large. I made it through in probably under twenty minutes without any help or prior knowledge, which is much better than any like areas from previous games on a first run.

That isn't to say it's a great area and that people wouldn't have more trouble than I have, but the fires seem to have a decent enough amount of hints to point you in the right direction, and the deep water is an optional place to wade through and seems there as a way to try and guide the player in the directions of the fire the first time, much like having the graveyard right next to Firelink in the first game, and there's always been places like that in previous games that inhibit your movements for incoming, possibly even tougher, enemies, so I don't see why this one is any different from previous games. It just doesn't seem poorly designed, it's just average to slightly above average design, with design choices that some people aren't a fan of. That's something I'll give to some of the previous areas like Blighttown or the Valley of Defilement, I loathed them but they did have a lot of substance to them to make them interesting. The swamp here was more or less just on a check list of types of areas Miyazaki wanted to include, but even so it wasn't by any means a bad area, just nothing amazing.
 

klaynexas3

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inu-kun said:
I ended up missing the first fire my first run through actually if I'm being honest, but when I made it to the top of an area I saw the tower that had the fire on it and just felt stupid and had to run back for it. I'm by no means calling it a great or interesting place, I think they could have done much more to make it interesting, I just can't call it a poorly designed place, and it only counts for being better in my book due to A: poison not wrecking your shit in this game nearly as badly as in DSI and B: being able to blaze through it in a short period of time gets it just that many more points in my book. Had they made a longer, more interesting area, I'd probably have hated it. It doesn't matter how interesting those areas are, I just don't like the aesthetics that From incorporates in those places, ever since walking through world 5-2 in Demon's Souls. So, laziness worked in my favor for once I suppose.

Actually, I just realized, the other reason I actually like this swamp better than past games. I can see the sky. The place doesn't feel like this grungy awful place filled with the poor and diseased people, it's just a swamp, and has a slightly more uplifting atmosphere to it, not one of decay and defilement, but just a different form of life. So, actually, I wish they had done more to make the place itself interesting now, because now that I think about it, had they kept with the swampy feel, I may have been capable of enjoying it more. Oh well, I guess they can't all be Boreal Valleys.
 

Fat Hippo

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Caramel Frappe said:
It feels a lot like a Miyazaki game, even though there are obvious flaws with it ... I cherish it to death.
Well let's be honest, every Souls game has had flaws in it. Haven't played Demon's Souls, but it seems like it was janky as fuck in many ways. Dark Souls had several bosses and areas that were garbage in the second half. Dark Souls II is flawed in more ways than I feel like recalling. Haven't played Bloodborne, so I can't really comment, but I've heard people express various degrees of satisfaction with it.

In some ways DkS 3 seems like the most refined product he's made. Great hub, great bosses, cool NPC's with intricate quests, mostly good areas. It takes a few of the sensible gameplay improvements made in 2 like the new upgrade system. Most of the covenants actually make sense. It's not perfect, but there's nothing in it that's broken or totally shit either. I'm very happy with it, and definitely feel like playing it a bunch more. Can't say the same thing for DkS 2.
 

Redryhno

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Casual Shinji said:
Considering this came one year after Bloodborne, even if he was the sole director I wouldn't be surprised to learn that he dropped the ball a bit.

I never played Dark Souls 2, but out of the previous Souls games DS3 feels like the weakest one. The world itself just doesn't feel that interesting, and I don't have any real urge to return to it. I just don't really care all that much, eventhough I do like the combat.
From what I've seen so far, DS3 largely feels more like it wants to be Bloodborne 1.5(or .5 considering the theme/time period part). Which isn't a good thing if you ask me. Fashion Souls is back, but I swear you can roll SOOOO much more than you could in DS1 and DS2, like they heavily buffed base stamina or something. And the combat sorta feels...off. So much of it feels like Bloodborne(which I will continually assert is a decent game, but not worthy of the praise it gets for how little there is to the game in terms of replayability and variety).

But I'll agree, there seems to be far too many "free" bonfires in the levels. You can't walk ten feet without tripping your leathery parchment undead ass into one. After bosses I can understand(even if I'd prefer there to be bonfires BEFORE them instead since 90% of the frustration bits is the fucking annoying mooks), but you go to Undead-Ville and you run into one at a house, five minutes away under a bridge, on top of the same bridge, and three more behind a door.
 

Sniper Team 4

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inu-kun said:
The question is the scythe he's holding, it might be the real deal or a replica using dark magic, though considering you don't get it from killing him it might well be a replica.

Also 2 questions, are there multiple endings? And do you get to choose a new game plus or it's forced on you?
Again, someone already beat me to the ending part, but there are 3 different endings, and just looking at the steps for one of them...whoo, this is going to take some careful work.

But as for the scythe, I'm betting it's a replica for a few reasons. One, it looks different--also like a halberd or a spear-type weapon. Two, and it goes back to that miracle description, he only dreamed of her. So I'm betting he found some way to copy the life-hunt ability after he figure out how to use that miracle. Finally, it says he only ate one of the old gods. I think they'd have mentioned it, or hinted at it a bit more, that he got to her too.
I am curious how they managed to best Gwyndolin though and trap him. That doesn't strike me as an easy thing to do.
 

Hieronymusgoa

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Hm, I played everything except Bloodborne and would go as far as to say that Dark Souls 3 is the best Souls-game for me. World design might've been better in DS1 (and is certainly the most old-school-level-like in Demons Souls) but apart from that....bosses, combat in general and magic in particular seems like it is now the best of all in the Souls-series. Even the sped-up-feeling (which might be the influence of Bloodborne; watched it as a Let's Play) feels good to me. I didnt like DS2 as much as the others, like everyone I guess, but that also is complaining on such a high level game-wise that I didn't mind its flaws.