Sleepy Sol said:
Casual Shinji said:
Fappy said:
That said, the upgraded Lotheric knights you fight later are probably the hardest normal enemies in the game D:
Are you talking about the big mace wielders in the cathedral that house the giants? The guys that perform miracles? Because I chugged through 7 estus just to take out one of those guys. They're fucking crazy tough.
Nah, pretty sure he means post-Dancer Lothric Knights.
@Fappy: I really don't think any of the bosses in this game are that tough, but I feel you on how some of them feel more appropriate to
Bloodborne in their commitment to hyper-aggressiveness. Despite that, I haven't hit a real roadblock on any of them, having completed both NG and NG+ at this point.
I don't know, Gundyr Champion destroyed me last night. I kept getting him down to a sliver of health before he 360-no-scope-kicked me into oblivion. A lot of my issues probably stem from how much Bloodborne I played, as the only bosses outside of Aldritch I had difficulty with were all Bloodborne-y bosses. A Bloodborne PC would completely wreck these bosses, shield be damned.
For the record, those bosses include:
Abyss Watchers (4-5 deaths) - Died mostly due to O&S lock-on syndrome. Also was barely using my shield at this stage in the game, which would have helped enormously.
Pontiff (7-8 deaths) - Couldn't get his phase 1 combos down right and oddly had an easier time in phase 2. In fact, I think his phase 2 only took me two tries.
Aldritch (8-10 deaths) - I didn't see that she spawns magic missiles in her phase 2 teleport until the 5th time I died that way. They would hover off-screen so I had no idea they were there until one time when I rolled away during a teleport and watched her spawn them from a distance. That's my bad, really. Otherwise, her phase 2 arrows are basically instant death if you misjudge when they'll end.
The above three I'd consider fair. For the most part it was my fault, though Pontiff's reach is a bit too ridiculous on his thrust attacks. The bellow two, however....
Dancer (20+ deaths) - The hitbox on her grab is straight up broken. I would have to either dodge away at the very start of her telegraph or dodge twice mid-way through after finishing my attack animation. Ironically I had the most success attacking her at the start of the animation and panic dodging just as her hand came for me. But that's just phase 1.
Phase 2 is just odder BS. I really don't mind that she has really tricky moves with misleading tells. That's fine and honestly pretty cool. However, she simply does too much damage per hit. She has multiple ways to kill the player for making a single mistake. That's just too much. Considering how tricky her combos are, you should be able to tank a little more of her hits than that.
She was much more frustrating for me than Ludwig was in BB, and that's saying a lot.
Gundyr Champion (12-15 deaths) - Basically Gwyn on crack. I actually got incredibly good at fighting him, the only problem is that he perfectly highlights how wonky and broken enemy tracking is. In order to beat him you have to predict how spot-on he's going to land his punishing moves (kick and shoulder check, mainly). Sometimes he can spin like a ballerina and hit you 1/10th of a second after finishing another attack animation. Other times he biffs a shoulder check so hard he's actually out of range for a counter attack. He could have been a really interesting boss if they chilled out on the auto-lock tracking bullshit and just gave him more circle-strafe punishers.
The rest of the bosses in the game went down in 1-2 tries (Dragonslayer Armour kept knocking me off the cliff though LOL). That said, I think I may have 1-3 more left. I just beat the big dragon in the secret area (which was a goofy fight) and ended there for the night. Pretty sure I just have the rest of that zone and the Archives left.
EDIT: Hilariously, some of these difficult bosses are a complete joke in co-op. I have solo'd them all so far, but have sunbro'd plenty. I co-oped the Gundyr fight a few times after beating him last night and he was literally x20 easier, if not more.
EDIT #2: I could also be at a disadvantage due to my build. I went Dex/Faith thinking it would hold up like it did in DS1, but I am starting to think that's not the case. First of all, as I mentioned earlier in the thread, to get decent damage out of spells you need to completely commit that stat over all others which basically fucks hybrids. Okay, that's fine, I get a lot of use out of Lightning Weapon + Oath, but it would be nice to have an opportunity to re-buff at any point during the harder fights. Some of them (especially Gundyr) offer no chance to re-apply any kind of buff, which kind of throws a wrench in my build. I can get them to phase 2 faster! Great! That's usually when they're at their hardest! D:
Considering they made the combat so much faster you'd think they would speed up more of the spells than they have. In Bloodborne you can buff your weapon in a 1 second animation, and it doesn't even root you!