barbzilla said:
SkarKrow said:
See I've always felt as though I was cheating if I pulled out a strategy guide on my first playthrough. On subsequent playthroughs I would usually reference one to see what all I missed the first time through though, so I'm not completely opposed to them. I just figure that the developer laid things out in a certain way to promote exploration/experimentation so I followed them. This is honestly the first game I've seen where a strategy guide will literally give you the physical strategy required to beat enemies, so I feel it would be more detrimental than an easy mode. On the other hand it is a matter of self restraint, so I don't see the issue with implementing such an idea.
That's fine if you don't want to use a strategy guide, and that's kind of my point. Soul's games aren't hard, they just demand trial and imrpovement (not trial and error), and thoughtfulness and patience. For some that's annoying and they just want to experience the world and content, and they can use a strategy guide for a much less frustrating experience, whilst those like you can willfully ignore it's existence and maybe use it to enhance a second playthrough or exploration in the post-game, and those like me who will turn to it after a few hours of failure and reaching the point of "ok just what the fuck is this thing weak to!?" for a quick reference for an elemental weakness and the like on occasions where I just desperately want to move on to the next challenge.
Frankly you could apply the same theory to a lot of games these days. Final Fantasy could do with being a bit harder again, same with pokemon! (Though Black & white 2 require grinding, which I just do not do so it's fairly challenging so far.)
The best thing is that such a guide is a separate thing to the game, and can be used to enhance the game for everyone, without detracting from the games artistic integrity or indeed the developers vision of the game.
You could of course keep things out of the guide, like the recently revealed pendant function in Dark Souls.
[small]I also like maps for post games and such. Especially poster maps.[/small]