Pretty much this. If I could run around Dark Souls one shotting things and saving wherever I wanted I can't see that the game would be amazing fun. It's the riskiness of the gameplay that makes it exciting. It makes you feel like you are in danger, and I haven't come across a game that has done that well in a long time.Andy Chalk said:Making Dark Souls easier may broaden its audience a little bit, but on the opposite end of the scale, it'll also dilute what makes it most interesting.
My apologies - I stopped thinking and started just typing for the last sentence, resulting in a less reasoned and more offensive response than intended.Andy Chalk said:Of course they do. They're wickedly difficult games of different sorts. The comparison is spot-on.omicron1 said:Uru and Grimrock - hard? Did I miss something?
Dark Souls is challenging on the level of NetHack. It's a game where the difficulty is substantial - but the rewards are equally so. Your comparison examples just don't cut it.
And how exactly are the rewards of either Dark Souls or Nethack "substantial?" I think you'll find that it's the same sort of "yay good job" business that every game dishes out. Some gamers might get a big rush out of beating a particular boss fight after failing 50 times, but how is that any different than the one that others get when they work through a viciously obtuse adventure puzzle without the aid of a walkthrough?
With Blighttown I think it was a frame rate thing that was the big problem. It was very difficult, but once those dart-spitting tree ninjas were dead they stayed dead.Aiddon said:go for it; he say it'd be an OPTION. Sometimes Dark Souls is legitimately challenging, but it can also plummet into just unfair and annoying (like the Capra Demon fight, Blighttown, Quelaag, Sen's Fortress, the entry into Anor Londo's castle, Ornstein and Smough, etc) so it actually BORES players instead of enticing them.
When people complain about Dark Souls they aren't referring to not being able to one shot things, nor are they referring to save points.Moonlight Butterfly said:Pretty much this. If I could run around Dark Souls one shotting things and saving wherever I wanted I can't see that the game would be amazing fun. It's the riskiness of the gameplay that makes it exciting. It makes you feel like you are in danger, and I haven't come across a game that has done that well in a long time.Andy Chalk said:Making Dark Souls easier may broaden its audience a little bit, but on the opposite end of the scale, it'll also dilute what makes it most interesting.
I think your statement about how you experienced the different games really nails the point I was trying to make. It is kind of silly comparing Dark Souls with Uru, except that they are both very difficult and very rewarding for those who dig what they have to offer. So is offering an "easy" option for Dark Souls really going to do much to expand its fan base, or is it more likely that people love it for what it is, and changing that will have no meaningful impact on its audience?omicron1 said:It may just be the way I experienced the four, but I don't see Uru and Grimrock as the best comparisons for Dark Souls - hence my fumbled comments.
I agree.Adam Jensen said:So instead of making an easier game they will simply add another difficulty setting. There's nothing wrong with that. It makes everyone happy.
That was a concern for maybe the first few months of the game's release, but now, unless you're playing incredibly terribly, it's almost impossible to not be sat on a small cache of humanity at all times. I've been able to kindle every flame I see +2 and immediately re-hollow and rinse/repeat at every bonfire. Two bonfires left, and I still have a stash of 20 humanity in my inventory. Do not invade and I do not consider myself pro at the game (I know what I'm doing / where I'm going now but I still die a lot). The "no humanity" thing is a bit of a dead herring at this point, and will be doubly so when PTD edition comes to console, because they upped humanity rates even more there. The only people I see suffering in humanity are those who insist on playing as human and also use humanity drops to heal or redeem it as soon as they receive it. Otherwise, stockpiling it is simple anymore.sunsetspawn said:The extremely rare humanity is a bit much. I know it's a Japanese thing to "grind," but Dark Souls got out of hand with that shit. It could take hours to get humanity back, which really hurt the flow of the game. Also, the atmosphere was a little too oppressive.
In fact, Dark Souls' difficulty is a great thing, but the small cheesy bits take away from the experience.
Erm not sure if you actually played the game but you get humanity that stays in your invent to use whenever you want, you cant lose it by dying...sunsetspawn said:The extremely rare humanity is a bit much. I know it's a Japanese thing to "grind," but Dark Souls got out of hand with that shit. It could take hours to get humanity back, which really hurt the flow of the game. Also, the atmosphere was a little too oppressive.
In fact, Dark Souls' difficulty is a great thing, but the small cheesy bits take away from the experience.