I only hope that it is harder much than Dark Souls. I loved that game but it really wasn't as hard as everyone has claimed. Still hard just not that hard.
It's going to be considerably easier than either of the previous installments.William Dickbringer said:so if dark souls 1 was harder than demon souls then how does dark souls 2 get harder....oh god permadeath
game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki.
they intend to mould Dark Souls II into a more approachable form
This looks like the downfall of the Souls series to me--but that being said, "straightforward" and "accessible" do not necessarily mean "easier" (though they usually do when it comes to game journalism.) I don't think it's worth getting excited over yet---too easy for it to be the ruination of the franchise atm.?I personally am the sort of person who likes to be more direct than subtle,? he tells us. ?[Dark Souls II] will be more straightforward and more understandable.?
Maybe they mean a story that can be followed, that's not 1/10 exposition, 1/10 pieced-together sentences from item descriptions, and 8/10 fanwank online speculation? That would certainly be more accessible.Freaky Lou said:This looks like the downfall of the Souls series to me--but that being said, "straightforward" and "accessible" do not necessarily mean "easier" (though they usually do when it comes to game journalism.)
I'm sort of hoping for the same thing, myself. Though I think I'd describe DS as merely "good" rather than mediocre. It was an okay game for all its problems.Clive Howlitzer said:Let us hope it isn't another mediocre game that everyone rants and raves about for being so amazing.
I just have to second you on every bit you said there.godofallu said:Ruin my day? More like make my year.
Doing a lan party with 3 people cooping through this game was epic. Discovering traps together, being crushed by giant boulders and being eaten by chests. Drinking way too much and forming roman shield/spear walls. Having an archer pick off targets while the rest covered him with a shield.
Going 2 handed and rushing a giant boss while another kites it and draws aggro.
The game was just stupidly good and had the best "difficulty" of any game. No such thing as easy or normal or hard. Enemies were balanced by their move set not their adjustable invisible stats.
I'll join you, it's a fun good game. Not sure why people think it's hard, as long as you keep your eyes open and have time to retrace your steps after some traps/abushes/random bad dodge you should be fine. It has indeed a good challenging gameplay, but for me if SC and SC2 (high in the PvP ladder) were a 10 in therms of difficulty, DS would be around 4 at most.NeutralDrow said:I'm sort of hoping for the same thing, myself. Though I think I'd describe DS as merely "good" rather than mediocre. It was an okay game for all its problems.Clive Howlitzer said:Let us hope it isn't another mediocre game that everyone rants and raves about for being so amazing.
Yeah because reading item descriptions and just looking around is too hard, god my head hurts so much because I wasn't spoonfed every information.Maybe discernible characterization, so people can't berate me for killing a random giant wolf with a sword without shedding a tear because it's apparently a tragic character in the arcane and incomprehensible backstory.
Maybe a map. Making it so there's some hint that new things are in old areas. Making exploration fun, in other words.
It does not have to be spooned fed info, maybe put it in the form of a book or a not that you can find in the game, but i it is not practical that you need to read the item description on 6/7 different items (that you are not even sure to find) to get SOME back story, just give us a book/bestiary like in the older games which didn't spoon feed you back story but made it accessible.Busard said:Yeah because reading item descriptions and just looking around is too hard, god my head hurts so much because I wasn't spoonfed every information.Maybe discernible characterization, so people can't berate me for killing a random giant wolf with a sword without shedding a tear because it's apparently a tragic character in the arcane and incomprehensible backstory.
Maybe a map. Making it so there's some hint that new things are in old areas. Making exploration fun, in other words.
A map would be a good addition but it is just a map that fills out on its own with a magical marker saying "you are here", it would just show you the areas you didn't explore yet by not having the map completed in those areas, like a ton of good games before hand (with a thing like that i might not of have missed the whole DLC), but that is accessible info GASP i don't have to read/watch through 15 different guides to find some info THE HORROR.Busard said:Oh, and how is it exploration if you have a map hinting you where to explore. That's just hand holding for the basic cod-bro "OOH DID YOU KNOW THERE'S SHINY NEW STUFF FOR YOU HERE ? GO GET IT CHAMP".
That's the kind of thing I hope they don't listen to. Sadly, seems like they're going to do just that and it's likely we might have a watered down "souls" game that pleases to a mass that isn't interested in the actual challenge in the first place, just another rpg they can drone through.
I'm just going to put it out there that there is something wrong with you for watching it ten times. It's dark souls II! 15 times minimum!DrunkOnEstus said:Is there something wrong with me if I watched this 10 times already? I took some money out of my pocket and threw it at the TV to get a laugh out of my wife, but if it warped the cash into another dimension and pre-ordered a collector's edition for me, I would be thrilled. From...new guy...Do not fuck me over by selling me "dark Skyrim" before it's released. I don't ever pre-order things, but I have faith in these guys. Now for speculation!
Streamline (which doesn't mean "dumbed down" necessarily) the weapon/armor upgrades, and make it more clear. Mechanics can be clarified without ruining the opacity of the rest of the experience, IMO.
If you're switching to a server-based thing, plan to keep it open longer than Demon's, and if you can help it don't announce the end of it all multiple times. I shouldn't do "my final online moments" more than once (I realize how crazy I sound). I could do without "world tendency" coming back.
More Asian/DEX weapons would be awesome. Actually, more loot of all kinds, which I'm sure they're planning.
Try not to go "full blown open-world sandbox" on me. I loved the level design and unique shortcuts. Getting around Lordran was awesome and that can be done on a larger scale.
I'd like it if most of the weapons crafted from boss souls were more useful, those should be some of the best stuff in the game (see Demon's Souls)
Make sure the netcode is excellent. Spend a lot of time on this. My favorite moments were in parties and it sucks to wait an hour to get a summon.
I don't think it would be so bad if we could talk to eachother. The way "bowing" and the code of honor in a lot of duals/invasions turned out organically tells me that you won't hear too many racist/homophobic vitriol in your headset. It could really add to the immersion and planning. I could be totally wrong about this, though.
I haven't been this excited about a game release in a long time, I feel like a teenager again. I've got your back From, bring your best.
Equip spell, use focus/talisman/glove.Sniper Team 4 said:Explain how things work. Please, I'm begging you. I know Dark Souls is suppose to be hard. I know you're suppose to cry because it killed you and then killed your ghost, and your puppy, and your family. I get it and I appreciated it. But when I'm over twenty hours into the game and still don't understand the basics like how to use magic--yes, I know I always bring that up so, I'm sorry--because the game never bothered to explain it, that's not challenging. That's bad game design. Give the player at least the basic rule book before you make him play your game. Please.
Yeah, I take back the chat thing, you're totally right. But if there were a splitscreen, wouldn't you talk to the couch partner? I'm not sure you'd still use gestures. I'm fine with it the way it is, though.CAMDAWG said:Snip
I'm not sure that the source article from the directors is implying that. A while ago there was an article where Miyazaki himself was apparently discussing an easy mode and how to make the game more approachable. It was later discovered that it was a translation error and that the author was trying to make it sound more like that. Japanese is a language of many implied terms, and direct, literal translations rarely come out as intended. It's better to translate the intention of the statement based on context, and something like "we don't want mechanics to be hidden, and we'd like it to be easier and approachable within the game itself" is open to interpretation. In any language it's pretty open to interpretation given the little that we do know. I'll try to find the JP source directly, and if I see otherwise I'll edit it here. I'm not saying "you're wrong", just that we don't really have enough to go on to say that the whole game will be easier and will require less thinking/planning/strategy.Freaky Lou said:It's going to be considerably easier than either of the previous installments.
http://www.forbes.com/sites/erikkain/2012/12/08/dark-souls-2-and-the-fine-line-between-challenge-and-accessibility/
Oh, good, I'm not the only one.yaydod said:Just make the game a bit more clear, i got the PC version with the DLC and missed the whole DLC because i had no clue where it was and how to get there. I finished the game without even seeing the new content, to have an idea how to get there i had to look up a guide (how the hell do you want me to know all the necessary stuff to get in there), in my eyes that is not the best design choice.