I was late to the party for both games. I just finished DS2: SotFS a couple of days ago after 90 hours. There was a lot to like, and a few things I wasn't to keen on.
The negatives:
- The Gutter. Shrine of Amana. Fuck both those places.
- Durability...I really disliked this mechanic. I hated that I would invest into my favoured weapons only to have them break. I went and farmed a second Dark Silverblack Spear, reinforced both of them and started carrying Repair sorcery around as well. I went as far as getting Santier's Spear for the infinite durability but I had a really hard time adjusting to it.
- Enemy arrows and melee attacks have ludicrous tracking. I watch them homing in on me, all the time.
- Large enemies, bosses in particular, are insanely fast for their size/weapons. I understand they don't strictly follow the same rules as the player, but the game rarely bothered differentiating between slow, hard hitting bosses and much quicker ones.
- Fuck Soul Memory. It's a stupid mechanic. Just let me play coop with whomever I want. I want to play with my friends, don't restrict me by this number/tiered system, name engraved ring, soapstone signs, time limits. F**K OFF! Just let me coop. I understand wanting to make it all lore friendly and in game, but it sucks. Just use steam matchmaking, no fucking restrictions. PvP is a different matter I don't want to get into.
- The various grades of hollow. The game is hard enough as it is. It doesn't need to reduce our max health on top of that. Stupid mechanic, hate it.
The positives:
- The weapons and combat. It's not perfect, but I've been googling for hours and there's nothing like it. The feel and attacks of different weapons, the timings and tactics, makes for fantastic, thoroughly nuanced experience. I wanted to like scythes, like my fire great scythe from DS1, but all the scythes sucked, across the board. Shitty range, shitty moveset...that backstep/hook thing, WTF? I ended up loving spears tho. The Silverblack was my fav weapon, dark infused, dark weapon enchant. LOVE IT.
- Area design. Not all were great, some were lacklustre, but the aesthetic, the attention to detail, the *vibe* of each area is magnificent.
- Exploring and loot. Finding unique items hidden in nooks, illusory walls, the final piece of a cool armour set, a new hex...LOVE IT.
- (Most) Boss fights. Meeting each unique challenge is really fun experience.
Truthfully, there's a lot I could take or leave. Many players might love the ephemeral story. I don't. I prefer something somewhat more explicit. I don't need everything explained to me, but at least a plot and a quest of sorts into which I can get invested. The difficulty...I don't care for it. Sure, it is immensely satisfying when a last second roll and pivot + spear thrust saves the day, but I would welcome an "Easy", "Normal", "Hard" style mechanic to allow me to enjoy the game without the punishment, without affecting other players to enjoy it as they choose. I started NG+ but after failing on Pursuer in FoFG, I realised I CBA...I was exhausted from the first playthru.
In summary: Keep combat, aesthetic, weapon upgrade system (much better than DS1), area design style, etc.
Lose: Durability, Soapstone/Engraved Ring/Soul Memory bollocks, enemy attack tracking, graded hollowing (I did like the visual tho).
Add: Difficulty settings, steam matchmaking coop without restriction, Scythes that don't suck.