Vanguard_Ex said:
This thread has finally tipped me over the edge into intrigue. What is it that makes this game so good?
It's a big question and the game is certainly for a certain kind of person. If you give it to the guys who only play CoD and Halo they're not going to have the patience for it. There's so much I can say about the game and I'll probably say it all. However, at it's base the game, like it's predecessor Demon's Souls is a game for people who are curious.
I know this probably seems like odd criteria for a game, but if you're a person who frequently "has to know" things then you're going to get a lot out of the game. The caveat here is that there is a lot of trial and error; so if you're both patient and curious it's a great game.
Everything is pretty obfuscated, and none of it is accidental. Stats are actually pretty well explained, but beyond that you have to figure out everything. It borrows a lot from roguelikes, you really don't know what something does until you do it; and it might be good, it might entirely screw you over. Being curious helps here, it helps drive you to figure out how things work. It helps drive you to keep exploring, even though whatever's around the next corner or through a foggy gate could instantly kill you, you just have to see what's there.
The game underneath it all operates with a vast, complicated rule set (like what can hurt ghosts, what scales with what, how do you move when you're burdened by x%, etc.) but none of it is upfront explained to you. As you play the game, part of the fun is uncovering these rules. It's like being an archaeologist and uncovering some ancient building, only after digging for days do you realize really how big and complicated everything is.
The game is also accompanied by tight and tactical combat. With the exception of the more ludicrous weapons (and of course, mythical monsters), I feel combat is slightly akin to what one on one fighting could have been like historically when fighting humanoid creatures; most of your fights will be spent playing defensive, waiting for a break in your enemy's guard. Waiting for them to make mistakes, because one slip up and you could very likely die. If you spend enough time with a weapon you will get to know it very, very comfortably.
The downside, IMO, is it's pretty grindy; moreso than I remember demon's souls being.