Dark Souls is more clever than I ever knew.

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Matthew Jabour

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I'm sure we've all heard by now that Dark Souls is a great game. It has great gameplay, good story, and memorable level design. But an often criticized feature is how stingy it is in regards to player tutorials. A brief level in the beginning, and then a big fat boss. But just recently, I realized that the tutorial lasts for much longer - in fact, it lasts the entire first half of the game! That may sound crazy, but of the nine bosses you face before you reach the Lordvessel (Sif counts as lategame), every one of them teaches you a vital gameplay element. Here's how:

Starting off, we have the Asylum Demon, of course, who demonstrates how boss fights work. Next, however, comes the Taurus Demon, who you cannot simply sneak around and shiv up the arse. The best method to beat him is to climb the ladder and face him in a circular arena, or spam a plunge attack, or use firebombs. This is to show that in order to beat some bosses, you'll have to use the terrain to your advantage. After you beat him, you'll probably feel unstoppable - on top of the world, even. Then comes the next boss, the brutal Hellkite Dragon. No matter what angle you approach it from, you end up dead. But when all hope is lost, you find a staircase leading down, allowing you to avoid it. This will teach you humility, and that there are some creatures you simply cannot kill without exploiting. As a bonus, you may also discover that some bosses' tails can be cut off, an invaluable lesson. Get past, and your next foe is the Gargoyles, demonstrating that bosses do not always fight alone. Here you will learn of crowd control, multitasking, and if all else fails, co-op.

Once the first bell is rung, your path changes drastically, and you will soon run into the Capra Demon, a boss who cheats by attacking with two dogs and an unblockable smash attack. What can you take away from this? One word: evasion. Rather than just tanking every attack with your mighty shield, you will have to roll, run and dodge to avoid this boss, which forces you to develop entirely new skills. Thank him for this; you'll need them. Head into the Depths, and you'll find the Gaping Dragon. Admittedly, his lesson won't be useful for some time, but the acid attack he unleashes should, if nothing else, let you know about the mechanics of corrosion and weapon damage. Head deeper and you'll find Quelaag, the first boss to use an AOE explosion. Most people will be caught completely off guard, and will learn to watch out for similar attacks in the future.

Now that both bells have been rung, you may think your lessons are over, but you still have three teachers ahead of you. But what could you possibly learn from the boilerplate Iron Golem? Well, by now many players will possess a false dichotomy in their minds; enemies can be stunned, bosses cannot. But attack his feet enough, and the golem will be staggered and eventually fall over. Without learning this subtle trick, many doors would be closed to you. Finally, we reach Ornstein and fatass, a duo that will show you no mercy. They will be the incentive that finally persuades you to try co-op, and you will be richly rewarded for it. Also, if you have gone out of your way to find the Moonlight Butterfly, she will teach you how to fight ranged battles, and then your lessons will be complete. As a bonus, you also will learn the three basic forces - fire, magic, and lightning - along the way. Now you have everything you need to defeat the four Great Ones, and almost none of it came from tutorials. You feel like you learned it on your own, and that, my friend, is the sign of a truly great tutorial.

Does anyone disagree? If so, I'd love to hear your opinion.
 

Maximum Bert

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Thats not what I would call a tutorial thats learning the match ups and how to fight certain fights that happens in a lot of games Dark Souls has not done something brilliant in this regard. I would also disagree about the story it has great lore but thats a lot easier to create than a great story as you can leave lots of gaps and get players to fill them in themselves which works well for this game.

I thought Demons Souls had a better tutorial than Dark Souls even though they both start in a very similar way. I like they way they did the tutorial in Dark Souls and how they kept it short but I disagree on your view of it. For example I learned evasion is better than blocking right at the start in my first fight (ok probably from Demons Souls actually) the Capra demon didnt teach me that, I never got hit by the gaping Dragons acid attack and didnt even know it corroded stuff but its an AOE attack before Quelaggs (in the order I played anyway) also I never summoned In Ornstein and Smough they just taught me to abuse the hell out of pillars, I think they took me about 4 tries and I hated facing them didnt feel any satisfaction from victory either in that fight just a bit of relief in TFTO kinda way.

I could also say that fighters teach you they show you how to block and move throw a few specials out and then bam your in a match and you get hit and go hmmm so that hits high or can be cancelled from that or that move is unsafe etc but its just learning the game rather than a tutorial Dark Souls and pretty much every game does this.
 

Matthew Jabour

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Maximum Bert said:
Thats not what I would call a tutorial thats learning the match ups and how to fight certain fights that happens in a lot of games Dark Souls has not done something brilliant in this regard. I would also disagree about the story it has great lore but thats a lot easier to create than a great story as you can leave lots of gaps and get players to fill them in themselves which works well for this game.

I thought Demons Souls had a better tutorial than Dark Souls even though they both start in a very similar way. I like they way they did the tutorial in Dark Souls and how they kept it short but I disagree on your view of it. For example I learned evasion is better than blocking right at the start in my first fight (ok probably from Demons Souls actually) the Capra demon didnt teach me that, I never got hit by the gaping Dragons acid attack and didnt even know it corroded stuff but its an AOE attack before Quelaggs (in the order I played anyway) also I never summoned In Ornstein and Smough they just taught me to abuse the hell out of pillars, I think they took me about 4 tries and I hated facing them didnt feel any satisfaction from victory either in that fight just a bit of relief in TFTO kinda way.

I could also say that fighters teach you they show you how to block and move throw a few specials out and then bam your in a match and you get hit and go hmmm so that hits high or can be cancelled from that or that move is unsafe etc but its just learning the game rather than a tutorial Dark Souls and pretty much every game does this.
All fair points, but I never played Demon's Souls, and I think most people who play Dark Souls didn't, either.

Also, I said 'AOE explosion,' not attack. Although now that you mention it, Gaping's attack is also a tutorial for AOE attacks, since it's pretty slow.
 

Aarontastic

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I guess I see your point, but I don't think these things can truly qualify as a 'tutorial', it's simply learning skills and applying them as you go through the game. There really is no tutorial in Dark Souls - it basically throws you out in the wilderness without a paddle so to speak, and then you take your first few steps and you have to fight the asylum demon. I like how ruthless and mean it is :) It lets you know right off the bat that this isn't going to be some pushover game.

Incidentally, I had NO clue that you could stagger the Iron Golem. Would have been nice to know that when I was fighting him. Also, am I the only person who didn't have to double team Ornstein and Smough? I found them to be challenging, but far easier than the 4 Kings.
 

sneakypenguin

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Or you can roll a Knight and be like Lol fuck all you bosses can't touch me with my 100% physical redux shield and epic HP bar and then you only get more OP from there. Asylum demon typical tank and spank. hellkite unless you have foreknowlege you'll die once. Taurus demon run around him and as long as the collision detection doesn't get wonky just block and attack. Capra demon is BS if you aren't ready for the dogs but after that he's pretty simple just run up the obvious ramp and abuse the poor ai. the bell towers just summon the guy 2 hand your weapon and nuke the first guy down, wait for the 2nd and then nuke him. I think the only boss you can't tank and spank is Sif if your poise isn't high enough maybe fire spider lady if you don't circle strafe the whole time away from the lave breath.

But then I hated dark souls cause unless you gimped yourself it became a game of enjoy my 1hko magic spell, or just op blocking and melee combat. It was too easy to break the combat only things like sens was tough mostly cause of fighting the camera and sluggish controls.


IDT I'd count any of that as a tutorial cause once you've done those bosses your pretty much halfway done with the game and so faceroll op. I mean after spider lady you zip through anor londo then kill sif seethe 4kings and the one boss I never killed nito cause I got bored and didn't feel like running to get a torch or light spell.
 

someonehairy-ish

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Aarontastic said:
Incidentally, I had NO clue that you could stagger the Iron Golem. Would have been nice to know that when I was fighting him. Also, am I the only person who didn't have to double team Ornstein and Smough? I found them to be challenging, but far easier than the 4 Kings.
I solo'd Ornstein and Smough, but it took me forever to do it. The 4 kings, on the other hand, were a peace of piss. From what I remember, they all spawn miles away from each other, and if you're really aggressive you can generally have each one on the point of being down before the next one has reached you. I was using the black knight halberd on a high str character, though, which is a frankly cheesy combination...

Edit: oh yeah, the OP. Nah, any good game will force you to develop skills and utilise more complex strategies as the game progresses. A lot of modern games are easy enough that you don't need to bother, but if you look to other games that offer a decent amount of challenge you'll see that DS is by no means doing something new or uniue here.

It's still a great game though.
 

Ten Foot Bunny

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sneakypenguin said:
I mean after spider lady you zip through anor londo
I keep on seeing this everywhere and I can't understand it. It took me about 15 hours to get to Anor Londo and now, 30 hours later, I still can't get past it. The sad thing is that I got by the knight archers on my third attempt and even killed the titanite demon on my second, so about 28 hours have been spent running from the final bonfire to the fight with S&O (which I literally just failed for the 76th time).

Everything up to this was a blast. Seriously, I was loving the shit out of this game. Even Blighttown and Sen's Fortress were fun for me. But Anor Londo? Fuck this place. It's why I'm probably quitting the game now.

I think the biggest problem is that Anor Londo is SO punishing that you're pretty much dead if you miss a single cue or hit a wrong button. For someone like me with bad vision issues that can't be corrected (they're based in my occipital lobe, not in my eyes) the amount of perfection this area requires is far too great. I can't focus my eyes on the fight fast enough to be 100% flawless.

If I can't get past Anor Londo, then Dark Souls will literally be the first game in my 31 years of gaming that I couldn't finish. That's enough to make me cry...
 
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This can be said for most games though. It is rare that a tutorial teaches you everything there is to know about the game. Playing is a learning curve, and it is not until you've probably beat the final boss or overcome the final challenge that it stops.
 

IndieGinge

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Ten Foot Bunny said:
If I can't get past Anor Londo, then Dark Souls will literally be the first game in my 31 years of gaming that I couldn't finish. That's enough to make me cry...
Okay, that just made me really fricking sad, not to sound like a dick, but why don't you try to summon anyone? If I remember right, there's always hella summons around the interior bonfire during the daytime. Just get an OP squad of three chosen undead and just destroy everything! Out of curiosity, what's your build and can you supercharge your bonfire's yet?

And OP, I love Dark Souls as much as the next pretentious wanker, but that's just the basic idea of escalating gameplay, not some badass mega-tutorial. And seeing as I started with a wanderer in my first playthrough, I had learnt a lot of the skills you claim are taught by the Capra Demon and Gaping Dragon before I even got to the Belltower Gargoyles, who, might I say, probably killed me more times than any boss except Artorias and Manus: Dickhead of the Abyss. Seriously, Kalameet had absolutely nothing on those assholes :\
 

Ten Foot Bunny

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IndieGinge said:
Okay, that just made me really fricking sad, not to sound like a dick, but why don't you try to summon anyone? If I remember right, there's always hella summons around the interior bonfire during the daytime. Just get an OP squad of three chosen undead and just destroy everything! Out of curiosity, what's your build and can you supercharge your bonfire's yet?
Actually, some kind soul just helped me through the fight like a champ! ;) I was summoning a few people earlier but the summons were continuously failing, and when they finally started to work, I was getting invaded before I could summon anyone. While I can normally hold my own in PvP, I quickly learned that the invaders in that part of Anor stand in the middle of the silver knights like cowards, and every one of the invaders I saw had serious ranged attacks. I'm focused on melee and pyromancy, which means I didn't stand a chance.

Want to know how cowardly they were? (I'm sure you know...) One of them actually went into the room across from the bonfire - the one with the spear knight - and closed the door. He kept opening it at random intervals to take a shot at me and would then close it again. What a little shit.

When I DID finally get a few summons to take to S&O, every one of them charged ahead without waiting for me. I wanted to kill Smough first and kept writing signs on the ground in front of my summoned peeps, all saying "need fatty" and "fatty ahead." But none of them stopped at all, and when we got to the boss room, every one of them ran straight for Ornstein and took him down hard. At that point, I'd let MegaSmough bash me into the next world because I didn't want to wait for NG+ to get Leo's Ring and I kept hearing that killing Smough first is the more difficult route. I felt HORRIBLE letting myself die like that because I appreciate help, but I didn't know what else to do when I couldn't get their attention before the fight.

BTW, I play on Xbox so quick messaging is virtually impossible. If I had some easy means of communication I would have used it in a heartbeat rather than sacrificing myself like a total jerk. And I feel so bad about it because I'd never purposely fail a fight like that.

In any case, the last person I summoned didn't immediately run off, and even walked over to me when I wrote my messages on the ground. I'm pretty sure he got them because the fight couldn't have gone more smoothly - Smough fell fast, then Ornstein fell faster. ;) I couldn't be any more grateful to him. Now that I'm past Anor Londo, I'm not quitting the game. But that zone was one helluva brick wall.

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Not that it matters much, but the problem I have with my vision is that my brain doesn't put the color spectrum back together into one focal point. Because of that, I'm nearsighted at -2.00 on the "cool" end of the spectrum (blues, purples, etc.) On the other end of the spectrum, I'm farsighted at +2.50. I literally can't focus on more than one color at a time. I've learned to live with it and I have six pairs of glasses for different situations, but it makes some parts of some video games a lot more difficult than they are for others. In this regard, Anor Londo, and the S&O fight in particular, was literally the worst part of any video game I've ever played. The only thing that came close was the entirety of Dead Rising 2 (the people I played co-op with kept getting angry at me when I couldn't find them in the crowd of zombies, but my eyes couldn't trace the tags over their heads without great difficulty).