M-E-D The Poet said:
So tell me how to turn this game from "suicide trial" Into"Brilliant game"
Dark Souls requires a few things from you in order to be enjoyed properly.
1. Mindset.
Understand that you're a worthless sack of shit and you don't
deserve a fucking thing. You are literally a fucking sack of rancid shit who is considered to be worth less than a diseased, maggot infested corpse. You are scum; the dags on a dog's asshole.
In the world of Dark Souls, we are all less than nothing. We are all sacks of shit.
Dark Souls has no mercy. It doesn't want to make you happy. It doesn't want you to succeed. It wants to hurt you; it wants to break you; it wants you to quit.
The more people who quit Dark Souls, the more meaning success in Dark Souls has. This is a game so very few will finish. But those few who feel a sense of accomplishment for doing so that basically no game on the market offers.
Go into Dark Souls understanding that you're going to fail. Every time you come across a boss, you're going to die. A lot. Every inch of the game world that you progress, you do so on the back of a hundred failures. If you can't handle this, give up now. It will eat you up, and spit you out.
2. Skill.
Dark Souls requires skill, more so than basically any game made in the last few years. This isn't about twitch kills - it's about patience.
DO NOT RUSH IN. You must study your enemies. You take your time. You must learn
every attack for
every single opponent. Every enemy -
every. single. one. - will fuck you up, rape your corpse, eat you and shit you out if you don't slow things down and study them.
If you refuse to literally dedicate yourself to understanding every single enemy in the game, give up now - Dark Souls will not roll over for you. You have to focus 110% when playing. A single fuck up will end you.
Once you know an opponent's attacks and patterns, you can begin to fight back. Understand that this is a game of back and forth; block a few attacks until your opponent is stunned, than attack. Learn the openings in their moves. If you're opponent is a massive soldier with a giant sword, dodge their attacks as blocked will stun you.
Take time; respawn enemies deliberately by using a bon fire and practice an area until you've mastered the opponents.
Don't be afraid to die.
3. Rest.
Playing Dark Souls is a draining experience because of the dedication it can demand, especially against some of the bosses. Don't be afraid of looking things up on the Wiki; there is a difference between not trying and just looking it all up, and reaching the end of your rope and needing a little help. Don't be afraid of playing online for the tips and hints; we're all in this together, working together
against Dark Souls.
However, nothing helps like a solid rest. You can't play Dark Souls for 12 straight hours. This isn't Skyrim; Dark Souls challenges you, and never gives you a moment's rest. Fuck, even pausing doesn't actually STOP the game.
I play about two hours every other day. I prepare myself mentally. I can't come home from work and jump into Dark Souls to relax; if you relax, you're dead.
If none of this sounds enjoyable, don't force it. Those of us who love Dark Souls aren't better than you - despite what some people will tell you - we're just a different breed of gamer. We love to be challenged. A lot of gamers pretend to enjoy the challenge; Dark Souls murders those pretenders and rapes their undead bodies while they weep.
Oh and a BRILLIANT GAME is a total package, which means you have to give me some points for wandering where the fuck the story want in something that's dubbed an RPG...
Not all RPGS are Final Fantasy exposition-heavy games where you spend as much time watching the story as playing the gane. If you think an RPG is dialogue trees and World of Warcraft-grind heavy combat, quit now.
Dark Souls is an RPG - it's just an old one. It's an RPG in that it requires exploration, understanding and personal drive - it's an Old School RPG, like the early Ultima games, and Dungeon Master. The story is in the world - you have to work to put it all together, though.
If you think a "story" is what defines an RPG, you're not understanding what an RPG actually is, and you've been raised on mainsteam console titles. Dark Souls is none of these things.
A Brilliant Game is one which achieves what it sets out to do. Dark Souls set out to be a true challenge in a world where failure has literally been removed from every title on the market. Dark Souls set out to give you an honest to god feeling of accomplishment that modern games lack, and remove this bullshit "you are entitled to see the end of the game because you bought it" mentality.
When you finish Call of Duty, do you feel like you did something worth anything? No. You throw it onto the pile and play the next retarded game. Call of Duty is a fucking piece of shit because everyone who buys it CAN finish it.
When you finally finish Dark Souls, you fucking go
bananas:
YOU FUCKING BEAT DARK SOULS. It's an accomplishment to do so. It makes you earn your success.
If doesn't sound fun, if this isn't what you want: sell it now. Do not try. Give up. You will not succeed. It will break you. It will make you want to die.
Dark Souls isn't for everyone. And because it's not everyone, it's absolutely fucking brilliant.