Cowpoo said:
I think the fact that a game needs failure to motivate someone is darn stupid. Why not just make it so you can't die? BEST GAME EVARRR!!!11
The gameplay itself should be fun. If I have to go through 15 minutes of killing the same stuff again, it should be fun.
Dark Souls was a "HA! You didn't know you should have dodged back then, here's some tedious annoying shit." The game itself wasn't even that difficult as others have mentioned, it's just a one trick pony relying on poor 'checkpoints' to seem difficult.
I loved the sombre atmosphere and lack of direct storytelling, but it felt like a hipster's bad art project that was meant to be deep, but everyone kinda missed the point.
Full Disclosure: I have not finished
Dark Souls, and I don't think I'm even close. My opinion may change when I have more complete information.
Most games rely on the threat of failure to motivate the player, if you want to put it that way. I'm sure if you turn god mode on in all your games you will find them a different experience. Personally, I would probably just quit rather than play that way.
Dark Souls is only different in the way it takes advantage of that motivation to achieve it's ends.
I find the gameplay very fun (so far), even when I am playing a section I know I can beat (unless I get lazy, of course). I'm sorry you do not. Saying it wasn't difficult and then complaining about the punishment for death seems incongruous to me. But it sounds like you're really complaining about the nature of the difficulty and what you experienced as tedium. This game has me constantly making decisions and feeling pressure that I simply would not experience if I constantly had convenient checkpoints. It's a fact of most games that they would be better with more convenient checkpoints, but it's not an immutable law of nature.
Dark Souls taught me that.
I like how the difficulty isn't in the technical execution but in dearth of information. It takes me back to
Symphony of the Night. I like starting with incomplete information and learning the game as I go. I like those "AH-HA!" moments. I like starting with a seemingly unbeatable scenario and learning to make it trivial. It is not a "one-trick pony", it just seems that way to you because you don't like what it is trying to do in the broad sense. It's like saying any game is a "one-trick pony" because all you do is
*insert whatever the game is here*.
This is one of those "I understand why you don't like it but are you sure you
really can't see the appeal?" moments. I'm the first to call shit out for being pretentious, but
Dark Souls isn't. It doesn't promise anything it doesn't deliver.