Hmm...okay, so if I pump endurance, I can expect 80 without equipment, and I probably would use Havel's Ring. Cool, now I can start looking up specific armors for my character concept.Exius Xavarus said:40 + Endurance = Equipment Burden.NeutralDrow said:Kupo!
So at 40 End(where you cap at 160 stamina) you'd have a base burden of 80.
The FaP Ring adds 20% health, stamina and burden so you'd have 100 with it equipped.
Havel's Ring gives +50% burden so you'd have 120 with it equipped.
Mask of the Father(I think it's Father; too lazy to Google it right now) gives +5% burden so you'd have 84 with it equipped.
Totaling at 144 burden if you use all three items at once. Although I typically don't ever use Mask of the Father as I usually roll with a full set of Elite Knight Armor.
Then, I will be able to tell just how heavy <color=red>DIRK DICKPUNCH AND HIS <color=gray>FISTS OF STEEL can roll. Cesti aren't that heavy, so they shouldn't be a problem, and it'd probably fit character concept more if he used throwing knives instead of a ranged weapon. And a pyromancer fist would do nicely as a last resort mumble mumble...
Ah, those guys. I actually managed to beat them on my third try, possibly through sheer luck...and the fact that I had 40 Dex and Queelag's Furysword. Once my ranged combat stopped working (I've barely broken into magic builds, yet, but I spent the middle third of the game shooting everything with a bow), I suddenly learned that I could turn myself into an effective glass cannon. It worked astonishingly well later against Nito, too.Pebkio said:The four kings. They defeated me. I could kill the first one just before the second one appears. But that's using most of my magic. Then I have to rely on dodging to melee, which I got good at, but nowhere near enough to do enough damage before a second spawns and then they swarm me... you can't dodge enough. And even though I don't die in one hit, one hit is all it takes... you know what I'm talking about. I died around 20 times over the course of three days and just stopped. Forever.
Odd, though. I don't remember the kings ever swarming me. I'm not sure if I just managed to kill them fast enough (I know I was facing at least three at a time), or if the others just used ranged attacks on me.
I think he was talking about the quadripedal skeletons in the catacombs, actually. I didn't realize those were giant dogs, but they did make life a little worse for me (less than normal, since their eyes glow in the dark, and I was a very good shot).Oh, and despite what Akuma is talking about... the zombie dogs are one of the easiest mobs in the game. The spiked-wheel skeletons are way worse. Havel was actually quite easy once you know how to secure backstabs.
The Steam version is what I had, and the story was actually my problem. To my way of thinking, Dark Souls doesn't have a story. That lore is essentially all it has, so it's backstory, if you will. I saw parts of those videos, saw people here and on TV Tropes talk about other aspects, and I read a lot of the item descriptions myself.Dango said:In defense of your defense, I actually first played Dark Souls when it came out and didn't really like it, then I watched some videos on the lore and decided to buy the Steam version when it was on sale around Christmas. Also yeah, I bought and beat Dark Souls for the story.
The problem was, I didn't care. I couldn't care. I can get that sort of story by reading tabletop RPG sourcebooks (which I do, it's a quirk of mine), but in a game I expect to actually be vested in the plot. My character has essentially no motivation for doing anything besides "why the hell not?" for the first half of the game and "because a giant snake said so" for the second half, and since she also has no personality and no opportunity for me to invest my own ala a Bethesda RPG, I couldn't really get immersed through her. None of my actions are really of consequence until the late game, since except for the last four bosses I'm just killing things because they're in my way (the best that can happen is that I know why they're in one particular spot). And the only NPCs I could interact with often enough and in such a way as to care about were Andre and Siegmeyer, so I couldn't get a sense of life from them overall.
The backstory of Dark Souls is great for showing why everything has gone to crap and stagnated there, but it felt like none of it had anything to do with me, the player. I was trying to be an adventurer, but the story called for a librarian or an anthropologist. As a world on its own, it's fascinating, but I wasn't a part of it. Combined with the occasional difficulty spike, death due to camera position, having no clue where to go, and (I still insist) pointlessly frustrating death mechanic, and I just couldn't get immersed in Dark Souls. It's why I'm really hoping Dark Souls II's story will be more...overt, let's say. There's nothing keeping a game from being clear and having extensive lore that can be pieced together (Soulbringer managed to do that).
But the combat is good. Also, none of the above complaints apply to the ending (at least, the one I got, which I loved[footnote]
LET TRUE DARK BE CAST UPON THE WORLD!