Colt47 said:
The truth is that if there was an option in the options menu that allowed someone to flip on view-able summon signs while undead, how would that effect people who believe it is not necessary? The people who believe it isn't necessary or detracts from the experience would leave the option flipped off, while people who do like it would have it flipped on.
So in light of something like that, it makes people who argue against the adding of options come off as if they want to enforce their way of playing the game onto others, simply to justify that their way of playing the game is the only correct way to play it (that's pretty much as subjective as something can get). All of us understand that we don't want all games to become watered down, sequel driven generic tripe like much of the AAA industry. That doesn't mean we need to be 100% defensive against any kind of addition what-so-ever.
The bigger problem is trying to find ways to prevent option abuse from breaking the existing game.
See,
human nature dictates that the more loopholes and options you hand us, the more we'll exploit and break things. We'll even poop in the oven, given the opportunity. There are some - very specific - things that are subpar, faulty or broken in the current iteration of Dark Souls post patch, and yet the standing army of teleporting, backstab-fishing, heavily armoured, effect abusing flip ring folks is still around. They manifest shameful mistakes that were made, but there was no fair way of rolling back things. Assholes manifest themselves in many forms, shapes and colours, but there will always be assholes.
Dark Souls is not a game about assholes. At least not that kind of'em. You'll hug demon butt cheek throughout the game, but the human assholes will be everywhere. They are oftentimes seen doing repetive stuff, as if they were in a loop of sorts.
Imagine, if you will, the scenario of Dark Souls 2 coming out now, half an hour ago, even.
You and I started playing at the same time.
You and I are networking and getting organized with as many folks as possible.
You and I are online.
I am taking the risk of going human at the first opportunity, so I can see the content that is hidden from you hollow folks.
...while you remain hollow and scout out the place without taking any risk whatsoever.
That already gives you a hefty tactical advantage.
Is this of interest to the single player mode only lover? Not directly, as long as he or she stays hollow and offline.