Dark Souls. Why should I keep playing?

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K1CKER

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Nile McMorrow said:
dunno why u`re butthurt nor do I care. feel free to ignore this thread.


Crumpster said:
How are you not able to run past the enemies from the bonfire to the Taurus Demon?

They stab you in the back? Dem rollin' skeelz ain't wat u maid dem up 2 b, eh?
Are you not able to see them because they're behind you? Twist dat right stick to rotate dat cam.
Yes I couldn`t do it because I was too slow in heavy armor.

Once I changed in the lightest armor I had I finally made it in like 10 tries.

I love how everyone gets so clever when someone says they CAN play and KNOW the skills needed.
Does it threaten you in any way that I said I can play? that you feel the need to suggest I`m actually bad and was lying in the OP, or are you just a sad dickhead?

SergeantAnt said:
So after running past the red dragon on the bridge, find a shortcut by ladder down to the bonfire before the taurus demon actually. Run up and have the dragon burn all the zombies on the bridge, easy souls.

>.<
Actually I did that one out as soon as I got there, 300 souls every run. :D
It does get real boring real fast though, couldn`t do it too many times.
 

K1CKER

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Winthrop said:
K1CKER said:
No offense, but despite your comment I don't think you are great at the game. Maybe you are mechanically good but it takes a lot more than that. First play through it took me FOREVER to beat the Taurus Demon. You know why? I wasn't good at the game.

Second play through with a new character I did everything before the Taurus Demon and killed it in under 15 minutes without a single death. Not to say I'm particularly good at the game. I get my ass whooped by the Hydra still. The game takes strategy in a number of ways. You need appropriate equipment. If you can't block his attacks or take his hits, switch to light armor so you move faster and can roll more easily. If you can't get in a hit because he is too fast, switch to a faster weapon (sword or dagger instead of ax). You also need strategy on what you do. Like with the Asylum Demon how you did drop attacks and you need to keep spinning around it.

In the case of the Taurus Demon, as everyone has said do drop attacks. To do this, kite him to the end opposite the tower, give him the slip, climb the tower, and you can drop very easily. Also the movement applies here. Buy the chain mail from the guy rather than using plate and equip it so that you can be fast enough to run from one side to the other. When he attacks roll under him (think final battle of Ocarina of Time for that part) and he will hardly land a hit. Don't use any estus before you get to him and drink it after he attacks so you don't get hit while drinking. If you are running out of it by the time you reach him, level up or practice the fights. Find new strategies, pull individuals with the bow (buy the bow if you haven't and you have enough dexterity). Most importantly get counters down so you can take out the guys with spears quickly and efficiently. They make amazing tanks if you can't counter as they can attack with their shields up.
Thanks for the tips I kinda did the things you suggested already.

I was making a different point, that it`s not the right kind of difficult, not that it`s too hard for me and want tips.

Did you read the whole OP or just the title and first line?
 

Andy of Comix Inc

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I hate to pull out the "you're doing it wrong" card, but the game is less about conquering difficult things, and more about conquering difficult sections through meticulous planning and preparation. If you're dying over and over again, it usually means you're doing it wrong. Rethink your approach.

The game does obviously get more "traditionally" hard, but persistence and knowledge don't go hand in hand in this game. It's less about knocking down a brick wall, and more finding how best to knock down that brick wall.

Aside from that... well, if you don't like the game, you don't like the game. I found that the combat was meaty enough and the online system was broad enough that I ended up wasting hours of my life trying to complete the first section of the game you're at. I didn't mind because the game was holding my attention despite the grind. This game certainly isn't for everyone - huge disclaimer right off the bat there - but the things people hate about it are the same things that others love about it. It's one of THOSE games.

I'd say you should keep playing because it is certainly satisfying when you finally take down a particularly obnoxious boss or section - the sheer joy when you see the next checkpoint approaching is nothing short of nirvana. The game also gets much more clever as it goes on, in a troll-like devious way, and it's the kind of game you can appreciate at its base design level, even if you can't enjoy playing through it. Your mileage will vary, but these things are unanimous with with the game for a reason.
 

Crumpster

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K1CKER said:
I love how everyone gets so clever when someone says they CAN play and KNOW the skills needed.
Does it threaten you in any way that I said I can play? that you feel the need to suggest I`m actually bad and was lying in the OP, or are you just a sad dickhead?
Yes, I feel extremely threatened by randomguy2k10 is good at a game, I'm not sure what to do with myself anymore, I hope I can manage, lying on the internet? Impossible! I guess I'm just a sad dickhead, atleast I'm not afraid to admit it.

I reckon a corpserun to Gravelord would be dreadful, I wouldn't die on that boss if I were you.
 

Saviordd1

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Kahunaburger said:
Saviordd1 said:
Meanwhile other games amuse me in 5 minutes from start to finish...
Guess which one I'm more likely to spend time in...
Personally, I'd rather have a game that is a pain for the first hour, than gets really good than a game that starts out sort of entertaining and stays sort of entertaining. Maybe that's just me.
Honestly I've had a bunch of games that "get better" but I can never get the point where they get better because THEY ARE SO GODDAMN ANNOYING.

Such as
The Witcher
Warhammer 40K Space Marine (Though it made up for it in Multiplayer)
Borderlands
Terraria
Uplink
Tropico 4
and so on and so forth.
 

Winthrop

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Apr 7, 2010
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K1CKER said:
I read the whole thing. In hindsight my comments about countering were a little redundant. Also after rereading my post, I sounded more condescending and arrogant than I intended. I apologize for that. I did not intend to come of as a jerk and I appreciate you not reacting poorly to it. I had all the same issues my first time through and I'm not the best gamer in general.

Back on topic the boss isn't super over powered IMO which I thought was your point. I thought your point was that because he was overpowered and the walk to him took a while, it was artificially adding game length. What class are you rolling? Its a lot harder to handle bosses with low strength/dexterity so if you have a pyro, sorcerer, or cleric you might not be in the best position. Maybe thats just me, I dislike the spell casting in general. Fighters get new gear constantly but it takes a long time to get new spells (except for miracles that is).

Maybe I don't understand your issues with the difficulty. I thought you meant the difficulty came from wildly overpowering things. A lot of games have difficulty like that which is what I consider poorly done difficulty. Like any time enemies have a one shot kill I find it poorly done. I like that most of the difficulty in Dark Souls seems to come from a user mistake or distraction or something of that sort. I do hate when errors come from the targeting or camera angle which does happen occasionally, but for the most part I found the game fair. It gets wildly frustrating at points as there isn't usually a hint on how to best fight things, but I found the difficulty generally manageable with patience, caution, and a little flexibility with strategy.

Or is your issue with it just the grind to get back to where you were? Unfortunately most games with checkpoints have that issue. It might be a better idea to put one slightly closer to the boss, like at the base of the tower, but I don't think the journey is too bad. If its not your kind of game its not your kind of game though. Its fairly punishing and can be wildly annoying. I'm not super into it, I had sort of shelved it and only recently pulled it out again. I like how quickly you can die in it if you make a mistake but it has glaring flaws. As I said I REALLY hate the way they handle spell casting. I played a pyro first and ended up going melee anyway. Some traits are much less useful than others and sometimes you need to grind but I have that issue with all RPGs.

TLDR: It take a lot of patience, but it can be kind of fun if you are willing to cope with it.
 

Casual Shinji

Should've gone before we left.
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MrShowerHead said:
Casual Shinji said:
K1CKER said:
Tallim said:
I think the Taurus Demon has one of the worst placed bonfires in the game.
It`s good to know that was one of the worst ones, I really couldn`t take all of them being like that. Thanks! I might play more just for learning that others are better placed.
The Taurus Demon bonfire placement is fucking nothing compared to the rest of the game. Just wait till you get to Blighttown, Sen's Fortress, Anor Lando, and The Tomb of the Giants. Now those checkpoints will really stretch your sanity thin.
I thought the Tomb had enough bonfires... Sure, they were hidden and you really had to search for some of them, but there were more than one. Unlike in Sen's Fortress. Seriously, does that place only have that one, pretty nicely hidden fire? I remember first time going against the Iron Golem, dying because the area was so small and had to do the entire fortress again, since I didn't find the fire first.

Also, just asking, is there a shortcut in New Londo Ruins to the Four Kings battle? Killed them on my first try *cough* not bragging *cough* but now playing on NG+ and I would hate to walk all the way from Firelink to get there...
In New Londo after you've drained the water, you can jump down via a stone wall to get to the final area with the knights just before the Boss fight.

 

gigastar

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K1CKER said:
So I wanted to ask all of you who like this game and got to really high levels in it, Is it worth it? Is the later game content good or just the same boring grind all the way through?
Well having finished my first playthroughs at an average of about level 80, some of the later game content is worth it.

Also if your issue is the Taurus Demon then what you should do is lure it back to the turret you came out of, climb the ladder thats to the left of the door then when its below the ledge jump off and do a plunging attack. Takes 3-5 tries depending on your weapon, and obviously dodge the hammer in between.

I think i first passed the Taurus demon at level 16, though that was when the game first came to Europe so im not entirely sure anymore.
 

OrpheusTelos

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Mar 24, 2012
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Dude, you're stuck on the Taurus demon?

Yeah, I don't think you should keep playing. Just for different reasons. ;P
 

TilMorrow

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Jul 7, 2010
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K1CKER said:
Nile McMorrow said:
dunno why u`re butthurt nor do I care. feel free to ignore this thread.
I thought that was what was going on. You deliberately created a thread on a subject which you knew you could anger some people with when the wiki might have got you your answer quicker. OP is troll people, move along nothing to see here.
 

Thatrocketeer

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Fluoxetine said:
Kahunaburger said:
Saviordd1 said:
Meanwhile other games amuse me in 5 minutes from start to finish...
Guess which one I'm more likely to spend time in...
Personally, I'd rather have a game that is a pain for the first hour, then gets really good, than a game that starts out sort of entertaining and stays sort of entertaining. Maybe that's just me.
Its better than that. Unlike WoW and MW, Dark Souls is a game you can lose. These challenges and bosses aren't just some raid boss you can bash your head against until you get it right. There's a solid chance that some people who play the game will never beat it. That's what makes the sense of accomplishment so great.

But hey, let him wash out and go play games with auto regen and checkpoints all over the place. It only makes me feel that much more accomplished for having beaten the game.
I like seeing posts like this guy whenever I read threads like this. Its like whenever someone makes a Dark Souls thread there's always this one guy who feels like he's automatically better than others just because he finished a game and feels the need to treat all other games as easy with auto regen and lots of checkpoints just because people actually enjoys games from start to finish instead of having difficulty before enjoying it.

Hey, guess what, I finished IWBTG, it had a lot less checkpoints and a lot less health than Dark Souls. Some people never even beat it. But hey, I'll let you wash out and play your game with a lot more save points, actual health, and rolls with invincibility frames. It only makes me feel that much more accomplished for having beaten the game.

OT: If you're not enjoying the game. I'd suggest just taking a breath of fresh air and play it again if you're in the mood to be challenged/to grind. That's what I did in IWBTG, and it actually made me enjoy it and finish it when I was in the mood.
 

Kahunaburger

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Fluoxetine said:
Kahunaburger said:
Saviordd1 said:
Meanwhile other games amuse me in 5 minutes from start to finish...
Guess which one I'm more likely to spend time in...
Personally, I'd rather have a game that is a pain for the first hour, then gets really good, than a game that starts out sort of entertaining and stays sort of entertaining. Maybe that's just me.
Its better than that. Unlike WoW and MW, Dark Souls is a game you can lose. These challenges and bosses aren't just some raid boss you can bash your head against until you get it right. There's a solid chance that some people who play the game will never beat it. That's what makes the sense of accomplishment so great.

But hey, let him wash out and go play games with auto regen and checkpoints all over the place. It only makes me feel that much more accomplished for having beaten the game.
I dunno, man, I only feel accomplished if I get lots of achievements and big +100 numbers popping up over my screen telling me how big my xbawks-peen is. What is this "sense of accomplishment brought on by overcoming a legitimate challenge" you speak of?

Thatrocketeer said:
I like seeing posts like this guy whenever I read threads like this. Its like whenever someone makes a Dark Souls thread there's always this one guy who feels like he's automatically better than others just because he finished a game and feels the need to treat all other games as easy with auto regen and lots of checkpoints just because people actually enjoys games from start to finish instead of having difficulty before enjoying it.
You seem to think "fun" and "difficulty" are mutually exclusive. As someone who likes pac-man, roguelikes, and tetris (despite having never beaten pac-man, tetris, and the vast majority of roguelikes I've played) this confuses me.
 

spartandude

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SmarterThanYou said:
Dude, you're stuck on the Taurus demon?

Yeah, I don't think you should keep playing. Just for different reasons. ;P
dont mock dude, i got stuck on that guy for a while
 

Jdb

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May 26, 2010
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I don't like Dark Souls either. I don't mind taking several attempts at an obstacle, but to make me go through a noticeable length of the level just for another try wastes my time. I'll only play a game with a checkpoint system like this if I'm allowed to make a lot of mistakes, or the levels are no more than a few minutes long.
 

BENZOOKA

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Oct 26, 2009
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You don't like the game? Don't play it.

These are facepalmingly dumb topics, really. "Why should I play/love/hate *?", like the opinions of a certain group are the definitive ones and there is something wrong somewhere because you don't feel the way you want to, and then you go on about how this opinion or mindset should be sold to you... I don't even.. ah, fuck it.