Darkest Dungeon and BS overlapping effects?

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Silentpony_v1legacy

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Jun 5, 2013
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Okay so I'm just starting this game. I know the premise. Dark, death, Lovecraft, sanity, git gud, OH SO DARK, yadda yadda yadda.
But I'm 2 missions in and I think I found a glitch, at least I hope its a glitch and not a representation of the oh so praiseworthy hardness of the game.
I started the game with a Crusader and he's been my tank for, like I said, 2 missions now. 3 if you count the opening sequence.
And here are the effects he has already:

Early Riser - when light is above 75%, +2 Speed.
Nocturnal - when light is above 75%, -2 Speed.
Diurnal - when light is below 25%, -2 speed
Light Sensitive - when light is above 0%, -10damage

Serious. Someone tell me this is a joke and not the central premise of the game! This is an absolute mess of "random afflictions" And its kinda' pissing me off because this game is vaunted by so many people and YouTube personalities and I'd hate to think its only because they rolled well on what is, essentially, a random number generator.

Or this is a glitch and I need to start over. No developer worth their salt would program a game where someone can be both nocturnal and diurnal and think themselves smart.
 

Dirty Hipsters

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You don't need to restart. There is a mechanic slightly later on where you get access to the asylum and are able to remove certain effects.

It's not a glitch, the game is just on early access and the random effects and afflictions just haven't been finalized yet.
 

veloper

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Or simply acquire so many new negative traits (and positive traits to counter) that they start to replace the old ones,
or when that fails simply fire the crusader and hire a fresh new hero,
or the hero may just die during a mission.

Problem solved.

Darkest Dungeon is already awesome!
 

happyninja42

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I think you just had a peculiar streak with the generator for those afflictions and perks. Though there might be some trend to it. For example, if you happen to be low light/high light when a person's sanity breaks, perhaps it increases the chance for it to be a light based affliction. *shrugs*

I never had an issue, over time they tend to normalize out. Though I found a party combination that made it stupidly easy to survive dungeons, and not take any, or very little sanity loss. 2 clerics, 2 crusaders. Pretty much stomped the game with that team makeup for hours on end. All the way up until like level 5 stuff, and I still didn't really have much trouble.
 

Frankster

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The perks you get are entirely random and once you have max perks, new perks will replace random old ones, just in case you were actually happy with what you had or had enjoyed a certain trait as part of that characters personality.

It fucking sucks, I know >_<
You are right in your assertion of youtube critics being impressed by a random number generator because that's exactly what it is, there is no logic for traits assigned.
 

EternallyBored

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Jun 17, 2013
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An odd combination, I've never seen both occur at the same time, but the afflictions aren't really game-breaking, I find them to be a minor annoyance at best.

Dirty Hipsters is right, you get access to the asylum after the first couple missions, that will let you remove negative afflictions letting you stack positive buffs if your guy survives long enough, they are expensive to remove though so I usually save it for the nasty ones like those that reduce accuracy.

You might encounter a low level character that accumulates too many negative afflictions early on, in which case I would recommend just getting rid of him and getting another of the same class. Later in the game you'll have more than enough money to keep your A-team affliction free giving them a number of positive effects with few to no negative effects, the game compensates for this by throwing harder enemies at you for higher level runs.

Some afflictions can be nasty like getting rabies on a low level leper which nukes his already questionable accuracy. stack a couple accuracy debuffs and the character will be useless without a few trips to the asylum. Overall though, it's a system that can be overcome on the characters you want to keep, so it keeps with the games theme of sacrifice versus reward, you decide whether its worth the gold to keep them functional in battle, or if its better to just toss them on the street and hire another same class or similar role character from the coach. That's why it's so easy to pick up characters, they are as disposable, if not moreso than the average XCOM rookie, only around rank 4 or 5 do they start becoming badass abomination slayers that can punch Cthulu in the face and survive. It's also there to further encourage you to have multiple teams leveling up at the same time, focusing too much on only one team is going to screw you over, you should have at least 2, 3 if you want a buffer and one of those teams might end up just being a group of constantly replaceable scrubs you use to kill time so your A and B team can destress and drop negative afflictions.

Whether you like that system or not, well, that's up to you.
 

Denamic

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You've got to understand that this game hates you. It's trying to screw you over. Other games will present surmountable obstacles and reward you for doing it. This game punches you in the face and farts on your pillow.
 

Silentpony_v1legacy

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Okay so its not a glitch, but is this going to be a regular thing? These over-lapping and bullshit quirks, 'cause I can see this getting very old VERY fast!
Just looking at the list of quirks, I see a lot that can/will overlap. Like getting Gambler, where only gambling lowers stress and then getting Known Cheat, where you're not allowed to gamble in town. And then you're out of luck, jerk-wad! And somehow I don't feel like the game is rogue-like and tough; its just dumb and in need of a proof-reader.

How much longer until this game it out of beta and the devs fix this?
 

EternallyBored

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Jun 17, 2013
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Silentpony said:
Okay so its not a glitch, but is this going to be a regular thing? These over-lapping and bullshit quirks, 'cause I can see this getting very old VERY fast!
Just looking at the list of quirks, I see a lot that can/will overlap. Like getting Gambler, where only gambling lowers stress and then getting Known Cheat, where you're not allowed to gamble in town. And then you're out of luck, jerk-wad! And somehow I don't feel like the game is rogue-like and tough; its just dumb and in need of a proof-reader.

How much longer until this game it out of beta and the devs fix this?
In that case you just put them in the Asylum for a mission and remove the gambler affliction, when you get contradictory afflictions you just pay to remove one. That's really not even that big of a deal, your roster should be large enough within the first 4 missions that you should have a replacement to slot in if your character needs to spend a week or 2 removing afflictions. The game does stuff like that to emphasize the stress system, if you could easily balance stress and affliction it would eliminate most of the mechanics the game is supposed to be stressing.

Stuff like diurnal and nocturnal might be silly to have together, and editing that combo out would make sense. On the other hand stacking stuff like gambler and known cheat makes perfect sense, and is hardly gamebreaking, or even much beyond a mild setback to fix it, it just means your character either needs to be canned if they are low level or spend a mission in the asylum to fix the condition causing issues.

Really the character afflictions you posted in the beginning are really not that bad, even stacked together. I've taken rank 5's through long dungeon treks with far worse afflictions than that, part of the game is balancing which debuffs you will put up with and which are worth the price of eliminating.

Also: just to warn you now since you seem to really dislike the affliction system, there is also a chance that anytime you send a character to destress that they will just kind of wander off or disappear for an extra week, this is a feature, you will get text warning you that your character wandered off into the night, partyed too hard, or refuses to leave, etc. and you'll have to wait an extra mission to use them again.
 

Adultratedhydra

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Silentpony said:
Okay so its not a glitch, but is this going to be a regular thing? These over-lapping and bullshit quirks, 'cause I can see this getting very old VERY fast!
Just looking at the list of quirks, I see a lot that can/will overlap. Like getting Gambler, where only gambling lowers stress and then getting Known Cheat, where you're not allowed to gamble in town. And then you're out of luck, jerk-wad! And somehow I don't feel like the game is rogue-like and tough; its just dumb and in need of a proof-reader.

How much longer until this game it out of beta and the devs fix this?
There are many bad runs that can be had in DD but theres (Almost) nothing that cannot be recovered from. The point of the game isnt to have the super team of destiny. The (Arguably) central theme of the game is overcoming impossible odds and, as many have pointed out, You'll get the asylum shortly.

Hell if you think the Quirks are bullshit wait until you get to the Wizened Hag.
 

Chaos Isaac

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It's a shit system.

It is just a random number generator of fuck you no matter what. Even if you perfect a dungeon and take no damage, there's still a 80% chance at least two of your characters gain a negative trait. On top of that, the Asylum, from when I played last, was a piece of crap that charged you more gold to remove things you'd probably get back almost certainly.

So, yeah. Random crap to get in our way for no good reason and entirely unjustifiably with RNG is the entire premise of the game. And it what made a possibly promising game pretty bad.
 

Tropico1

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Silentpony said:
Okay so its not a glitch, but is this going to be a regular thing? These over-lapping and bullshit quirks, 'cause I can see this getting very old VERY fast!
Just looking at the list of quirks, I see a lot that can/will overlap. Like getting Gambler, where only gambling lowers stress and then getting Known Cheat, where you're not allowed to gamble in town. And then you're out of luck, jerk-wad! And somehow I don't feel like the game is rogue-like and tough; its just dumb and in need of a proof-reader.

How much longer until this game it out of beta and the devs fix this?
They will likely not "fix" it, barring preventing some opposite stuff like Diurnal and Nocturnal coming up together. Pure randomness and dealing with its consequences is the point of the game. Like it says in big bold letters every time you start it, the game is about making the best of a bad situation, and when they say "bad situation", they don't mean a faux-bad situation that we pretend is bad but really we designed it to be fun for you, they mean an actual, for-reals BAD situation, on where you are actually screwed and have to take the loss and salvage what you can from it.

Your post where you say,

> "Like getting Gambler, where only gambling lowers stress and then getting Known Cheat, where you're not allowed to gamble in town. And then you're out of luck, jerk-wad!"

Well, yeah. If that happens you're out of luck. And?

> 'cause I can see this getting very old VERY fast!

Yeah, it will get old and frustrating and infuriating and bad design and random for the sake of random and blablabla. And?

The game deliberately tosses you into an uncompromising, unfair, shitty system that is out to get you, and has you see if you can make it to the other side. Believe it or not, there are people like that kind of gameplay. Call them whatever names you want, masochists, dummies, whatever, they still exist.

Going from your post you are coming into the game with a pretty cynical, disdainful attitude and wanting to play 'backseat game designer' with it, so the best thing I can tell you right now is the game and its devs do not give a single fuck about any of that, you will be wasting your time trying to argue it, they will happily nod and smile while you tell them what a heaping pile of pointless randomness their game is. So bottom line it might just not be the game for you, if you cannot manage to get over that.
 

Erttheking

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You know just because you don't like the game doesn't mean that everyone else who likes the game hasn't noticed what you have, we noticed it, we just don't think it's a problem. Like it says at the very start, Darkest Dungeon is about making the best of a bad situation. The world is actively trying to fuck you. You get known cheat and gambler at the same time? The game revels in that. There's the asylum for a reason.

Besides, if just after two missions you go online to complain about something like this, the game probably wasn't up your alley to begin with.

EDIT: OHHHHHHHHH! They're finally released the Hound Master!
 

jklinders

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I thought they had ironed out some of those quirk conflicts. Bah! anyway, it is pretty damn random. I'm not bothered by it too much. That is one weird ass streak with the light based quirks but i have had a couple of characters with it. The game has a few issues still but they are still early access and with a team that is a lot smaller than you would expect of it's current level of polish.

I've had it for nearly 4 months and frankly it's current build is nearly unrecognizable from the one I started with so they are definitely tweaking the hell out of it.

Anyway, negative quirks are nothing to get worked up over. Just send them to the asylum for a week and watch those quirks melt away. weirdly the more useless positive quirks bother me a lot more is there is very little mechanism to get rid of those in favor of something actually useful. Gold is going to be a lot less of an issue as you develop your hamlet so it'll be nothing to drop three heroes a week into the asylum to cure their ails while send another team out.

Whatever else, don't get attached to these guys. They are tools to be used to advance your game. They will die, and sometimes it will suck. But there are always new vict-er heroes coming in on the coach to keep your roster full so an actual fail state is very hard to come by in the current state of the game. Hopefully they will introduce a time mechanic to add a little urgency.


Edit: Hell having those contradictory quirks isn't even unrealistic. I work with guys who seem to be exactly like the character you are complaining about. Doesn't matter when their shift starts they are slow on the draw to get there and work hard. The asylum is your friend. Complaining about an RNG in a roguelike is pointless, that's how they run. You can abuse the RNG to your benefit too, which is something you can't do in many roguelikes.