So, I finished Darksiders last night. The game was a blast.
Now, anybody who has played one of the 3D LoZ games will notice that Darksiders has taken a substantial amount of inspiration from the series. My question, though, is if anyone else thinks that LoZ could stand to take some inspiration in turn.
The most striking thing is probably the way the character controls. Even in Twilight Princess, moving around the dungeons and fighting bosses can be a pain in the ass. Link is, compared to war, slow and clumsy. Link, for example must stop for you to aim weapons like his bow or hook shot manually. This can be aggravating when you have to stop to use one of these items while the boss can hit you any time. War, on the other hand, can aim while moving. The PoV also doesn't change like it does for Link, making the whole process much smoother and faster.
Or how about Link and his vines versus War and his demonic growths? Climbing on vines is a painfully slow, tedious process. War can move across demonic growths quickly by jumping. Oh, yeah, and War can jump. In fact, Darksiders verges on being a platformer in some places, and a fun platformer to boot. War is fluid enough to make it work. Link? Not so much.
Darksiders also shows that you can implement a much more complex combat system and not sacrifice the ability to use all of the items/abilities that are required for LoZ (although this probably isn't possible with the Wiimote).
LoZ is still by far my favorite of the two, but Darksiders definitely showed me where LoZ could use some improvement.
Now, anybody who has played one of the 3D LoZ games will notice that Darksiders has taken a substantial amount of inspiration from the series. My question, though, is if anyone else thinks that LoZ could stand to take some inspiration in turn.
The most striking thing is probably the way the character controls. Even in Twilight Princess, moving around the dungeons and fighting bosses can be a pain in the ass. Link is, compared to war, slow and clumsy. Link, for example must stop for you to aim weapons like his bow or hook shot manually. This can be aggravating when you have to stop to use one of these items while the boss can hit you any time. War, on the other hand, can aim while moving. The PoV also doesn't change like it does for Link, making the whole process much smoother and faster.
Or how about Link and his vines versus War and his demonic growths? Climbing on vines is a painfully slow, tedious process. War can move across demonic growths quickly by jumping. Oh, yeah, and War can jump. In fact, Darksiders verges on being a platformer in some places, and a fun platformer to boot. War is fluid enough to make it work. Link? Not so much.
Darksiders also shows that you can implement a much more complex combat system and not sacrifice the ability to use all of the items/abilities that are required for LoZ (although this probably isn't possible with the Wiimote).
LoZ is still by far my favorite of the two, but Darksiders definitely showed me where LoZ could use some improvement.