It occurs to me that presently the romantic subplots centered around the create-your-own protagonists that feature in most Western RPGs are basically prepackaged 'Mary Sue' self-insert fiction.
This approach is problematic for many reasons, but I will only go into two in detail. The first is that while there has been a veritable explosion in choice when it comes to gender, sexuality and partner preference when it comes to romantic subplots, one option that never seems to grace the table is depth. In ME3 for instance male Shepard could finally get his gay on with a character named Kaidan who was one of ten possible romantic interests, but ultimately the actual mechanics behind the process have largely stagnated in all Bioware games. The second problem is largely structural and I believe it to be the problem behind the aforementioned stagnation
, and that problem is that in any given romance subplot featuring a create-your-own protagonist there is only ever one fully realised fictional character involved.
The protagonist in these games is only ever a vague approximation of a fictional character. A deliberately half-filled character sheet, which then must be completed not only at the beginning of the game but also throughout with every action that you take.
The solution I propose is to shift the focus of the romantic subplots onto your party companions and/or important NPCs and allow the player to play matchmaker, and ship out certain combinations of characters rather than focusing on getting their virtual avatar laid.
Does anyone else think this is a good idea?
This approach is problematic for many reasons, but I will only go into two in detail. The first is that while there has been a veritable explosion in choice when it comes to gender, sexuality and partner preference when it comes to romantic subplots, one option that never seems to grace the table is depth. In ME3 for instance male Shepard could finally get his gay on with a character named Kaidan who was one of ten possible romantic interests, but ultimately the actual mechanics behind the process have largely stagnated in all Bioware games. The second problem is largely structural and I believe it to be the problem behind the aforementioned stagnation
, and that problem is that in any given romance subplot featuring a create-your-own protagonist there is only ever one fully realised fictional character involved.
The protagonist in these games is only ever a vague approximation of a fictional character. A deliberately half-filled character sheet, which then must be completed not only at the beginning of the game but also throughout with every action that you take.
The solution I propose is to shift the focus of the romantic subplots onto your party companions and/or important NPCs and allow the player to play matchmaker, and ship out certain combinations of characters rather than focusing on getting their virtual avatar laid.
Does anyone else think this is a good idea?