Dawn of War 2: Retribution - Beta, who's playing it?

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Shadesong

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Nov 15, 2010
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The Madman said:
How the hell do you stop a Baneblade? Those things just roll over anything that defies them. Makes the Avatar look like a punk and the Space Marines tank a lil' pipsqueak.

Indeed I'm having trouble figuring out how I'm supposed to counter the Imperial Guard. Between the tanks and the sheer numbers, beating a player who knows how to use them is difficult. Sure, get close and they're toast. Guardsmen are useless at melee and really the IG only have 1 decent melee unit I've noticed! But it's getting close that's the problem, especially once the IG player has hit that 'critical mass' stage where just looking at em causes em to fill your screen with shooting and explosions.
It seems that, excluding commanders, ogryn and sentinels, getting up close is really the only sure-fire way to take out the IG. As Chaos I find noise marines are incredible against everything the guardsmen, and the plague cloud is utterly devastating against infantry; any other races I wouldn't know.

Hader said:
I will give you a hint, it isn't the eldar.... :p
I knew it! An ork! You can't hide behind your silly hats, ork! I know it's you!
 

Hader

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Jul 7, 2010
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Shadesong said:
I knew it! An ork! You can't hide behind your silly hats, ork! I know it's you!
You know nothin humie! More dakka on you' 'ead will teach ya!

The Madman said:
How the hell do you stop a Baneblade? Those things just roll over anything that defies them. Makes the Avatar look like a punk and the Space Marines tank a lil' pipsqueak.

Indeed I'm having trouble figuring out how I'm supposed to counter the Imperial Guard. Between the tanks and the sheer numbers, beating a player who knows how to use them is difficult. Sure, get close and they're toast. Guardsmen are useless at melee and really the IG only have 1 decent melee unit I've noticed! But it's getting close that's the problem, especially once the IG player has hit that 'critical mass' stage where just looking at em causes em to fill your screen with shooting and explosions.
You might somewhat like my style with the Inquisitor at least. It's very aggressive compared to the defeinsive strategies the Imperial Guard are more suited to. I think I really confused a Chaos player once when my Inquisitor and guardsmen squad charged head on into his Chaos space marines early game, so surprised that he had to withdraw them!

Baneblade is definitely a force to contend with, but it can be taken down if you have enough armor of your own on your side. An Ork battlewagon and 1 (though preferably 2) looted tank can take Baneblade on pretty well, as can any amount of predators and other medium tanks. The trick though, is to get in close and melee Baneblade, as it's abilities cannot be fired up close and it takes more damage when meleed in the rear armor. That said though, never launch an attack on Baneblade that isn't well supported. Baneblade can easily make short work of one squad and, if it gets the first shot of, one predator style tank, using its demolisher and main cannon. As if the rest of its guns bearing down on you was bad enough...just make sure Baneblade has too many targets to fire at at once, and they are spread out. You will take it down.
 

HT_Black

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May 1, 2009
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The Forces of Chaos said:
HT_Black said:
The Forces of Chaos said:
HT_Black said:
I'm installing it now; I'll be playing Space Marines, naturally.
We March for Macragge!
It's...interesting to see those words come forth from the mouth of a self-professed heretic.

*Readies Bolter*

Explain yourself, you strangely named internet dweller!
Dam. Clearly my plot to infiltrate Macragge and open a warp gate has failed!( oh well just as planed ). Die lapdog of the False Emperor!

loving the new units, Noise Marines are fun but i wish they would be more rock with their music, also maybe sound more extreme.
*Fires wildly through my exploded visor, exploding several innocent civilians and maybe your left foot.*

That Chimera is hideously overpowered, no doubt about that; when a single transport can wipe out an entire space marine task force, something is most definitely wrong. The Land Raider is balanced, though--it went down surprisingly quickly the last time I played with it, so it's really only good against infantry and isolated vehicles.
 

RelexCryo

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Oct 21, 2008
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Gerrawn said:
Seeing as I have not seen any threads about it I decided to make one. (Apologies if there were one, but I -did- search.) The beta for Retribution kicked off only a couple of days ago! If you've played it what are your thoughts?
As for me, I enjoy playing the Imperial Guard again. I've missed them alot. Just waiting for a mod that lets me play as the Death Korps of Krieg.
However, the marticore's pretty damn overpowered at the moment. The other super heavy units are quite good too, but I feel that the Ork Battlewagon is rather lackluster, or more simply there's "not enuff dakka!" on it.
In my experience, the Ork Battlewagon takes forever to die. It's a freaking tank without a cannon. I play defensive Guard, so I don't have that sweet Judgement Shot.

What really bothers me is that it takes too long to generate power on small maps. You can't even get to a level 2 before the match is over. I usually win, but it doesn't feel like much fun because I can't break out the heavy weapons, big numbers, and big gear.

EDIT: You can technically play singleplayer, but only by playing multiplayer against NPC bots.
 

Gerrawn

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Apr 2, 2009
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I feel this thread needs more pictures of everyone's color schemes so here's what I use! (Love the return of custom badges, by the way!)

This is what I usually use for my SPESS MEHRENS. It gets me in the mood to KILL EVERYTHING!

And this is my IG regiment! (I'd rather have the Death Korps of Krieg, but oh well.)

And this is my old SM Chapter that I used before Ret, but with an updated emblem.

Edit:
Also, this is the reason why you should never use anything but the Commissar for the Imperial Guard.