Soviet Heavy said:
I knew it, it's the same thing that happened with Shale. Except here, the Prothean would be in the game regardless, and the DLC would just allow you to access his mission and party member status.
Something that reinforces my theory that this DLC was actually suppoesed to be the "Project $10" equivilent for this game. In the case of Shale they started from the beginning the whole thing with DLing character access and her quests was incentive to buy the game new.
What I think happened was that EA decided that the popularity of Mass Effect, and people wanting to see the end of the story no matter what the game was like, made it so they were guaranteed enough new sales to make "Project $10" kind of meaningless. Rather than give that content to everyone, they decided to simply make everyone pay $10 extra for it whether they purchused it new or not, putting it into the CE for free also gave them a reason to jack up that price without actually having to develop anything new.
Truthfully, I'm kind of disgusted by ME3 to be honest, the game itself is just okay, not horrible, but not amazingly good either. Some bits of the game like running from Reapers when scanning planets just seem like the lazy inclusion of a mini-game. I mean the Normandy is supposed to be equipped with the best tech the allied races produce, and as we're seeing the allied military with what little warning and preparation they had IS slowing the reaper advance and presumably killing some of them. I'd expect the most advanced ship in the galaxy, especially with the super-gun from ME2 installed (which did blow up a Reaper/Collector ship) to be able to at least fight off intercepting destroyers, but Bioware chose to kind of forego any kind of space combat mechanic... not to mention the complete lack of vehicles (and I don't see any being promised either). Perhaps I missed it so far, but I HAVE kind of been wondering where all the Alliance's tanks are during some of these battles.
Together with what seems to be a dialed in performance by Bioware both in terms of writing and game design (apologies for what is heresy to some) we also have this game monetized with the day #1 DLC, and microtransaction fueled multiplayer. Granted there IS a way to work around the multiplayer microtransactions, but they did go out of their way to make it "pay to win" so basically anyone who drops another $10 to buy 5 Spectre Packs or whatever can pretty much play in God Mode without having to slowly earn their gear.
Of course since I already paid them for the CE (I refuse to spend money on the multiplayer) what I have to say is ultimatly fairly meaningless.
Oh and for those who read this far, the multiplayer is absolutly evil the way it's implemented. See, if you haven't played or completed ME 1 and 2 in a fairly optimum fashion getting the best/true endings are nearly impossible (some have said outright impossible) without playing the multi-player to raise your galactic readiness rating. This means a single player game fan with minimal interest in multiplayer, and probably little skill, has a good chance of being forced into multiplayer where they suck to finish the story to their satisfaction, and right there waiting for them with a cost in real money is what amounts to a shiny "I Win" button to grind through it.... and honestly I think that was intentional.