DC Universe Online (PS3)

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SnakeoilSage

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When it was announced that DC Universe Online would be released free-to-play on the Playstation Network I was excited. I've only ever played World of Warcraft, and a little bit of Warhammer: Age of Reckoning, both of which are essentially the same game with different levels of polish (in WoW's case, a spit shine, in WAR's case, just spit). I've always been curious about Superhero MMO's, so this was the opportunity I've been waiting for.

Of course at 14GB, some sacrifices were still necessary. My PS3 has an old 80GB drive, so say goodbye to just about all of the utility data I had. The only fortunate side of this is I have a fantastic internet connection for my neck of the woods and got the download done in roughly 12 hours (give or take a few minutes).

The character building is a lot of fun. I've spent more time creating characters than I have actually playing the game, but that's part of the fun of games like these. Anyone who plays D&D knows that character building is part of the experience. So after a few hours of going back and forth between god-like metahumans the size of walking bulldozers, I took a step back and decided to play the Peter Parker card; a flawed kid who somehow gets it in his head that he needs to use his abilities for good. While young, he's not looking to be the next Robin, he thinks he's right up there with Batman, and I dressed him in a dark costume, domino mask and hood so he can be suitably ninja-like. He has gadgets and acrobatic skills, and prefers to fight with a bo staff (I would have preferred a cane for some bartitsu action but this was close enough).

Viola, Muckraker was born. An odd name I know, but in my daydreamed back-story he became a costumed vigilante not to beat up thugs, but to expose corporate and political crime. His mother died when he was very young and his father - a 9/11 first-responder - was crippled in that tragic event, only for his savings to be stolen by an investment scam. Going undercover he stole incriminating evidence, and in WikiLeaks fashion he and his girlfriend posted it on the internet for all to see. The company went under from government investigation but Wayne Enterprises bought it out, saving the employees. Believing that his method works, he started doing more to expose corruption, using internet resources to learn how to build his gadgets and taking on a costume to hide his identity. He doesn't want to be superhero, he's more like the guys from Anonymous who show up in Guy Fawkes masks.

Of course you don't get into the vigilante business without making a few enemies and the kid who was "just a Muckraker" has had to expand, taking on mobsters and occasionally small-time costumed villains who exploit the law. He's usually in over his head, but he's good at thinking on his feet and his girlfriend provides constant Oracle-style support.

Anyways, very little of that translates into an MMO without a lot of RP, which is something the PS3 just can't do without everyone using keyboards or headsets. I really don't count on seeing much of that anyways, not when such colorful characters as "Captain Manure" and "Psychogranny" are running around. One of the drawbacks of a game like DCUO is that it brings to light just how ridiculous the DC Universe is: with so many heroes running around a city, you'd fully expect to see five or six of them ganging up on a single mugger, and even though you're supposed to be a valued defender of the night, you spend more of your time running up and down the streets in hopes of finding a crime in progress.

When you do get into battle, you find that your options for combat and powers allow for a great deal of freedom and fun. You feel more unique not just for your costume, but for how you customize your character's combat style. Fists and fire, arrows and sorcery, etc. There's plenty to choose and while not all-inclusive it provides enough customizing to keep you from feeling too much like just another face in a herd of heroes (or villains).

That overpopulating brings up the game's biggest flaw, however. Loading times. There are a ton. A good long one just to bring up your character list (which for free-to-play players is a paltry 2 slots), and then another one to bring you into the game itself, which if the game world is crowded can take a long, long time. I literally left my game loading while I went out for lunch, came back an hour later and it was still showing off Powergirl's ridiculous costume. I've gotten crazy amounts of lag, more than a few server disconnects, and the game seriously slows down in hub zones like Gotham's police stations.

I realize this is, in part, due to the large number of players that were sure to come from the free-to-play option, and that since the game is technically free I can't complain too much, but shouldn't this possibility have been addressed during the decision to make the game free? And what about the players who do have paid accounts? Do they get special treatment or are they stuck with Wonder Woman's blank-eyed loading screen as well? Are the FTP servers different from the paid ones? If so how would I transfer a character to a non-FTP server? Or would I have to pay for that?

Well, in a month I suspect the number of players drawn by the FTP will thin out and things may quiet down. For the time being though, I can't rightly say it's worth the 14GB download, free or not. I can't play the game unhindered enough to give a reasonable answer.

I really do like Muckraker though. Is DC looking for new material? A young vigilante doing things Anonymous-style would make a good read.
 

KiloFox

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i should also add that one of the main points of playing an MMO is broken by the game itself...

my friend and i both DL'd the MMO so we could play together. we both chose the PVE server option, and the villain path (under the Joker) and completed the Brainiac ship mission at the beginning... later we decided to try and play TOGETHER (which is why people play MMO's to begin with) and we found that we were randomly placed on DIFFERENT SERVERS. we couldn't do ANYTHING together. the whole POINT of us downloading it crashed and burned in an instant.
 

Something Amyss

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KiloFox said:
i should also add that one of the main points of playing an MMO is broken by the game itself...

my friend and i both DL'd the MMO so we could play together. we both chose the PVE server option, and the villain path (under the Joker) and completed the Brainiac ship mission at the beginning... later we decided to try and play TOGETHER (which is why people play MMO's to begin with) and we found that we were randomly placed on DIFFERENT SERVERS. we couldn't do ANYTHING together. the whole POINT of us downloading it crashed and burned in an instant.
They can't even get the combat to work right, so I'm hardly surprised they screwed this up, too.

Wouldn't mind so much about the game if not for constant crashes, freezes, and glitches.

I don't know why on earth I'd pay for any content in this game based on its current form....
 

KiloFox

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Zachary Amaranth said:
KiloFox said:
i should also add that one of the main points of playing an MMO is broken by the game itself...

my friend and i both DL'd the MMO so we could play together. we both chose the PVE server option, and the villain path (under the Joker) and completed the Brainiac ship mission at the beginning... later we decided to try and play TOGETHER (which is why people play MMO's to begin with) and we found that we were randomly placed on DIFFERENT SERVERS. we couldn't do ANYTHING together. the whole POINT of us downloading it crashed and burned in an instant.
They can't even get the combat to work right, so I'm hardly surprised they screwed this up, too.

Wouldn't mind so much about the game if not for constant crashes, freezes, and glitches.

I don't know why on earth I'd pay for any content in this game based on its current form....
i actually thought the combat was quite good... i play a lot of Phantasy Star Portable 2 for the PSP and i thought the combat was a lot like PSPo2's combat, (at least for me, i used dual swords) only with a TEN hit, no-penalty (MP usage or something) combo... wereas PSPo2 had a 3 hit no penalty, or a 6 hit PP usage combo.... i liked it a lot... the absence of multiplayer with friends killed it for me...
 

SnakeoilSage

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The combat in theory isn't bad. Somewhere between World of Warcraft and a standard button masher. It gets repetitive, but you build a nice arsenal of special attacks so you don't get too bored too fast (you just get bored slowly). It really does need polish.

Hearing that you have no control on server placement really is a deal-breaker. I was about to recommend this to a friend of mine but if there's no promise whatsoever that we can even play together, what's the point?
 

EvilEggCracker

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I thought all the servers were consolidated into two massive ones; a PVE server and a PVP one. Presumably they imploded with the amount of F2P players coming onto the scene - did the devs react by making new servers?
 

scw55

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The combat I find wierd. It is a hybrid of 'WoW' and button mashing beat-em ups. I.E. use a combination of clicks and holding clicks and having action keys. The problem with combat is that I have no idea what I'm doing. Normal enemies are easy, I just spam some AOE moves (Fire Power). Just with bosses I'm not sure wtf I'm meant to do. I just spam click, trying to get my combo attacks rolling while keeping certain abilties on CD. Problem is, bosses are hard to kill solo and... I don't know if the quest chain bosses are intended to be soloable but they're almost impossible to solo. There is not easy visual queues of how to react to some abilties nor a decent dodge mechanic. I get through them by the skin ofmy teeth or after hours of wiping (Cyborg is EVIL). However bosses who you can chain knock-up-in-the-air are easy though. Chain control ftw.

The game is fun. But it seems to be more difficult than it's meant to be. It's a bloody nightmare trying to complete quests where you have to interact with things while 10s of other players are doing the same quest... and there's hundreds of enemies around who if they attack you, cancels the interaction command. The enemies are very aggrovating as well which is annoying.

Fun game but it pisses me off.
 

SnakeoilSage

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EvilEggCracker said:
I thought all the servers were consolidated into two massive ones; a PVE server and a PVP one. Presumably they imploded with the amount of F2P players coming onto the scene - did the devs react by making new servers?
This sounds very likely. I've spent all day trying to get online today and haven't been able to yet - huge queue times, and then it just loads and loads and loads and doesn't get anywhere near into the game itself. I had to play at like, 3 in the morning last night to get some time in.
 

Something Amyss

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KiloFox said:
i actually thought the combat was quite good... i play a lot of Phantasy Star Portable 2 for the PSP and i thought the combat was a lot like PSPo2's combat, (at least for me, i used dual swords) only with a TEN hit, no-penalty (MP usage or something) combo... wereas PSPo2 had a 3 hit no penalty, or a 6 hit PP usage combo.... i liked it a lot... the absence of multiplayer with friends killed it for me...
See now, I'm not approaching it from the perspective of someone who's comparing it to another MMO.

I'm approaching it from the perspective of someone who expected competent combat. I expect a target lock button to do something useful, not lock on to some item off to the side or an enemy far in the distance as I'm getting pulped. I certainly didn't expect it to be this slow.

I don't really care about combos, so that's no plus or defense to me. I do care about combat not being sluggish, boring, and inaccurate. Maybe these are all MMO constraints, but this was hyped as a superhero MMO, and it's missing the "superhero" part as far as I'm concerned.

That's not to say you're bad if you like MMOs, but if MMOs were specifically my thing, I would probably be playing WoW and probably wouldn't give a damn about DCU anyway.

So maybe these are all constraints of the genres; slow, laggy combat, inaccurate targeting, characters who don't take damage (In this case, likely also a case of slow, overloaded servers), etc. They just don't sit with me.
 

KiloFox

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Zachary Amaranth said:
KiloFox said:
i actually thought the combat was quite good... i play a lot of Phantasy Star Portable 2 for the PSP and i thought the combat was a lot like PSPo2's combat, (at least for me, i used dual swords) only with a TEN hit, no-penalty (MP usage or something) combo... wereas PSPo2 had a 3 hit no penalty, or a 6 hit PP usage combo.... i liked it a lot... the absence of multiplayer with friends killed it for me...
See now, I'm not approaching it from the perspective of someone who's comparing it to another MMO.

I'm approaching it from the perspective of someone who expected competent combat. I expect a target lock button to do something useful, not lock on to some item off to the side or an enemy far in the distance as I'm getting pulped. I certainly didn't expect it to be this slow.

I don't really care about combos, so that's no plus or defense to me. I do care about combat not being sluggish, boring, and inaccurate. Maybe these are all MMO constraints, but this was hyped as a superhero MMO, and it's missing the "superhero" part as far as I'm concerned.

That's not to say you're bad if you like MMOs, but if MMOs were specifically my thing, I would probably be playing WoW and probably wouldn't give a damn about DCU anyway.

So maybe these are all constraints of the genres; slow, laggy combat, inaccurate targeting, characters who don't take damage (In this case, likely also a case of slow, overloaded servers), etc. They just don't sit with me.
i know it's a bit nitpicky... but technically... PSPo2 isn't an MMO... it's multiplayer aspect is kinda LIKE MMO's... but it as a whole, is not an MMO... (at most, it's about as much an MMO as Left 4 Dead or Payday: The Heist) but that's just semantics... i only experimented with the dual-swords style of combat, but i never experienced any of the combat issues you seemed to have. i DID notice that, even though i TOOK damage, it never really showed, or became any real issue at all... and i was an all-offense character (as i usually am in games) it was the core fundamental of the Massively MULTIPLAYER online game, or rather, the ABSENCE of the core fundamental that bothered me.... but i mentioned that in my initial post...