De Blob Now finally available for PC

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Neurotic Void Melody

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Wii classic...Or cult classic. Or niche thing hardly anybody noticed, is finally available for archiving!

http://www.eurogamer.net/articles/2017-04-27-de-blob-arrives-on-pc-nine-years-after-its-original-release

It only took nine years, but the 2009 Wii platformer de Blob has finally received a PC release.

Available now on Steam and GOG for ?13.49 / $14.99 (a 25 per cent discount available through 4th May), this looks like a fairly straightforward updated port of the 3D platformer about a colourful blob painting a monochrome town.

The PC port was developed by Blitworks, who handled ports for Fez, Broken Age, Axiom Verge, Invisible, Inc., and more.

We recommended de Blob upon its initial launch on Wii. "It's got 'Destined For Cult Status' written all over it," said former Eurogamer editor Kristan Reed in his 2008 de Blob review.

Back in 2014 publisher Nordic Games acquired the de Blob IP from its original now defunct publisher, THQ. At the time Nordic Games teased that it would do something with the license, but all things de Blob went dark for a few years there. In that time Nordic Games renamed itself THQ Nordic because it could and it would stay in line with the properties it had acquired.

I remember it had a cool little musical idea where each colour added a new instrument to the backing track of the level as you painted everything in funky hues. Very pleasant and relaxing. Is it badass enough? Does it age well? Does anybody remember it had a sequel? Does anybody care?

On an unrelated note, i just found a button in the most unintuitive place inside my shirt. What kind of madman designed this contraption??
 

Catfood220

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Xsjadoblayde said:
Wii classic...Or cult classic. Or niche thing hardly anybody noticed, is finally available for archiving!

http://www.eurogamer.net/articles/2017-04-27-de-blob-arrives-on-pc-nine-years-after-its-original-release

It only took nine years, but the 2009 Wii platformer de Blob has finally received a PC release.

Available now on Steam and GOG for ?13.49 / $14.99 (a 25 per cent discount available through 4th May), this looks like a fairly straightforward updated port of the 3D platformer about a colourful blob painting a monochrome town.

The PC port was developed by Blitworks, who handled ports for Fez, Broken Age, Axiom Verge, Invisible, Inc., and more.

We recommended de Blob upon its initial launch on Wii. "It's got 'Destined For Cult Status' written all over it," said former Eurogamer editor Kristan Reed in his 2008 de Blob review.

Back in 2014 publisher Nordic Games acquired the de Blob IP from its original now defunct publisher, THQ. At the time Nordic Games teased that it would do something with the license, but all things de Blob went dark for a few years there. In that time Nordic Games renamed itself THQ Nordic because it could and it would stay in line with the properties it had acquired.

I remember it had a cool little musical idea where each colour added a new instrument to the backing track of the level as you painted everything in funky hues. Very pleasant and relaxing. Is it badass enough? Does it age well? Does anybody remember it had a sequel? Does anybody care?
Wow, thanks for posting this. I had no idea that anyone had picked up the de Blob series when the carcass of THQ was picked apart. I would love to see the first game and its sequel get re-released for PS4. And if they are doing stuff with the first game, then maybe there will be another game. I can dream.

I loved both games, I picked up the first on a whim because it looked fun. And I was right, so when it came to the sequel, it was a no brainer. I'm tempted to call them childrens games because they are basically interactive colouring books, but they did get quite tough as you progressed through the levels. I remember the first being quite unforgiving, which the second game did actually address by giving you check points.

I imagine that a lot of people ignored these games because as I said, they look like childish and colourful, which at the time just wasn't cool in a world of gray and brown military shooters. Their loss really.
 

MysticSlayer

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From what I remember, the first game was a lot of fun but sort of dragged down by how much of a time investment it required. I can't remember exactly, but I think it took far longer to reach save places than I cared to invest. Maybe I'll look into this since I generally can manage longer play sessions better now than I could back then.
 

Neurotic Void Melody

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Catfood220 said:
Wow, thanks for posting this. I had no idea that anyone had picked up the de Blob series when the carcass of THQ was picked apart. I would love to see the first game and its sequel get re-released for PS4. And if they are doing stuff with the first game, then maybe there will be another game. I can dream.

I loved both games, I picked up the first on a whim because it looked fun. And I was right, so when it came to the sequel, it was a no brainer. I'm tempted to call them childrens games because they are basically interactive colouring books, but they did get quite tough as you progressed through the levels. I remember the first being quite unforgiving, which the second game did actually address by giving you check points.

I imagine that a lot of people ignored these games because as I said, they look like childish and colourful, which at the time just wasn't cool in a world of gray and brown military shooters. Their loss really.
Yeah, a lot of people do seem averse to a bit of colour and joy in their games, for fear of being judged by their peers or their gerbil that they're not a big, independent adult (for you see, girls might be watching). At least that's the impression a certain flatmate gave when i tried coercing them into trying a few good'ns. Eventually their resistance​ cracked over time, with their consent of course...no torture, no drugs slipped in their drinks at all! And their world of entertainment broadened to brighter lands. Small, positive steps! :D

Hopefully Nordic do work on more ports for this, it would be nice to revisit and see how the experience holds up. I barely remember the checkpoint system at all. Perhaps the bright colours and funky interactive music were all too distracting.
 

MerlinCross

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I couldn't get into De Blob 2 as much as the first one. Unsure why, maybe controls. It was werid, first game at least to me felt good playing with the Wii-mote and nunchuck. With an actual controller it didn't feel right when the second game came around.