You don't know if you like a char enough to main them without actually purchasing them the vast majority of the time. Like for example, when Guilty Gear became Xrd it cut a bunch of chars in the transition cause the new graphical style (one inherited by FighterZ) makes chars each take something like 3 months to create so it was prohibitively expensive to recreate everyone. So yeah, long story short my main in GG got cut (Holy Order Sol) and I was without a main in Xrd, hoping they would release him. I eventually figured I'd use regular Sol cause he's basically the same person story-wise, just older, but his mechanics are completely different to Order Sol's so it didn't feel right.erttheking said:That's quite a few ifs there. And even then, that justifies the purchase of one character, not so much the others. Also, this metric only can really apply for a few games, as most people only play that number of games for extensive periods of time over a decade.Dreiko said:Snip
The presentation is a part of every game, there's a reason we wouldn't find it acceptable if the characters were all T-posing or floating red blocks that said "model not found." It not being as much as a central pillar doesn't mean it has no relevance.
People can be non-competative and still care about the way a game looks. Particularly considering the world outside of fighting games.
Again, presentation is a part of every game. Publishers wouldn't be putting out this cosmetic DLC if there wasn't some demand for alternate outfits.
There was this one new char though, Sin (Ky/Dizzy's son) who I didn't know too much about and who looked a little silly since his weapon was a flagpole. He did inherit a version one of my old main's systems with his food gauge but outside of that he played very differently. Thing is, after I actually tried him a bit I fell in love with his style and he became my new main.
I still want my old main back but if I had never tried Sin I would prolly still be without a real main, and a lot of dlc is like that for a lot of people. Even if you don't hit the thousands of hours mark, you'll definitely get your money's worth even if it's just a sub. And also all those community revivifying benefits I brought up earlier.