Dead Rising 3 Ditches The Race Against The Clock

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Jun 20, 2013
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Strazdas said:
Mr Ink 5000 said:
Strazdas said:
Mr Ink 5000 said:
Strazdas said:
Mr Ink 5000 said:
another thing stripped from the IP that made it less generic
id take mroe generic over having the most annoying feature in games ever - a race timer that forces me to rush what im doing.
but a race against ther clock was part of the game.
keeping the pressure on the player.
now there'll be one less reason for urgency. theres already plenty of sand box games where the player can aimlessly f##k about
A bad part of a game that we are better off without it.
It is good that there is less reason for urgency. i dont want urgency. if you want urgency you can create it in any game. there are speedruns for a reason. i dont want urgency in any of my games.
would it not be more tasteful to avoid games which have mechanics you don't like, rather than praise the game being ruined for fans of the IP
No, it would not. If there is a game you like and enjoy, and it has a bad mechanic in it, you dont drop the game, you try to fix it, and removing timers are fixing it for many players as it is largely hated. you dont run from problems, you fix them.
Hating Dead Rising for the timer is like hating Berzerk for Evil Otto, it was an integral part of making the experience what it was. I agree that an "easy mode" probably wouldn't have been a bad idea, given how many people are turned off by it, but it wasn't a "problem", the "problem" was gamers wanting a different game all together (GTA with Zombies). Looks like they're getting their wish. Shame they couldn't just make a new IP instead of alienating it's preexisting fanbase.
 
Dec 16, 2009
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Strazdas said:
Mr Ink 5000 said:
Strazdas said:
Mr Ink 5000 said:
Strazdas said:
Mr Ink 5000 said:
Strazdas said:
Mr Ink 5000 said:
another thing stripped from the IP that made it less generic
id take mroe generic over having the most annoying feature in games ever - a race timer that forces me to rush what im doing.
but a race against ther clock was part of the game.
keeping the pressure on the player.
now there'll be one less reason for urgency. theres already plenty of sand box games where the player can aimlessly f##k about
A bad part of a game that we are better off without it.
It is good that there is less reason for urgency. i dont want urgency. if you want urgency you can create it in any game. there are speedruns for a reason. i dont want urgency in any of my games.
would it not be more tasteful to avoid games which have mechanics you don't like, rather than praise the game being ruined for fans of the IP
No, it would not. If there is a game you like and enjoy, and it has a bad mechanic in it, you dont drop the game, you try to fix it, and removing timers are fixing it for many players as it is largely hated. you dont run from problems, you fix them.
it wasnt a bad mechanic; it was an element some liked, some did not.
rushing a player with a timer rather than dictating pace with game design is a bad mechanic and a workaround solution. of course some people liked it, you for example. plenty didnt, as was clear by the fans outcry that has lead to this.
well I hope you and others enjoy Dead Rising 3, and it becomes everything you wanted but didn't get from the previous titles
 
Dec 16, 2009
1,774
0
0
SomeGuyOnHisComputer said:
Hating Dead Rising for the timer is like hating Berzerk for Evil Otto, it was an integral part of making the experience what it was. I agree that an "easy mode" probably wouldn't have been a bad idea, given how many people are turned off by it, but it wasn't a "problem", the "problem" was gamers wanting a different game all together (GTA with Zombies). Looks like they're getting their wish. Shame they couldn't just make a new IP instead of alienating it's preexisting fanbase.
well, why didnt i think to word it like that?
very well put sir
 

Strazdas

Robots will replace your job
May 28, 2011
8,407
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Mr Ink 5000 said:
Strazdas said:
Mr Ink 5000 said:
Strazdas said:
Mr Ink 5000 said:
Strazdas said:
Mr Ink 5000 said:
Strazdas said:
Mr Ink 5000 said:
another thing stripped from the IP that made it less generic
id take mroe generic over having the most annoying feature in games ever - a race timer that forces me to rush what im doing.
but a race against ther clock was part of the game.
keeping the pressure on the player.
now there'll be one less reason for urgency. theres already plenty of sand box games where the player can aimlessly f##k about
A bad part of a game that we are better off without it.
It is good that there is less reason for urgency. i dont want urgency. if you want urgency you can create it in any game. there are speedruns for a reason. i dont want urgency in any of my games.
would it not be more tasteful to avoid games which have mechanics you don't like, rather than praise the game being ruined for fans of the IP
No, it would not. If there is a game you like and enjoy, and it has a bad mechanic in it, you dont drop the game, you try to fix it, and removing timers are fixing it for many players as it is largely hated. you dont run from problems, you fix them.
it wasnt a bad mechanic; it was an element some liked, some did not.
rushing a player with a timer rather than dictating pace with game design is a bad mechanic and a workaround solution. of course some people liked it, you for example. plenty didnt, as was clear by the fans outcry that has lead to this.
well I hope you and others enjoy Dead Rising 3, and it becomes everything you wanted but didn't get from the previous titles
We cant. Its coming out on Xbox One only.
 
Dec 16, 2009
1,774
0
0
Strazdas said:
Mr Ink 5000 said:
Strazdas said:
Mr Ink 5000 said:
Strazdas said:
Mr Ink 5000 said:
Strazdas said:
Mr Ink 5000 said:
Strazdas said:
Mr Ink 5000 said:
another thing stripped from the IP that made it less generic
id take mroe generic over having the most annoying feature in games ever - a race timer that forces me to rush what im doing.
but a race against ther clock was part of the game.
keeping the pressure on the player.
now there'll be one less reason for urgency. theres already plenty of sand box games where the player can aimlessly f##k about
A bad part of a game that we are better off without it.
It is good that there is less reason for urgency. i dont want urgency. if you want urgency you can create it in any game. there are speedruns for a reason. i dont want urgency in any of my games.
would it not be more tasteful to avoid games which have mechanics you don't like, rather than praise the game being ruined for fans of the IP
No, it would not. If there is a game you like and enjoy, and it has a bad mechanic in it, you dont drop the game, you try to fix it, and removing timers are fixing it for many players as it is largely hated. you dont run from problems, you fix them.
it wasnt a bad mechanic; it was an element some liked, some did not.
rushing a player with a timer rather than dictating pace with game design is a bad mechanic and a workaround solution. of course some people liked it, you for example. plenty didnt, as was clear by the fans outcry that has lead to this.
well I hope you and others enjoy Dead Rising 3, and it becomes everything you wanted but didn't get from the previous titles
We cant. Its coming out on Xbox One only.
well now Capcom just wan to ruin it for everyone