Hating Dead Rising for the timer is like hating Berzerk for Evil Otto, it was an integral part of making the experience what it was. I agree that an "easy mode" probably wouldn't have been a bad idea, given how many people are turned off by it, but it wasn't a "problem", the "problem" was gamers wanting a different game all together (GTA with Zombies). Looks like they're getting their wish. Shame they couldn't just make a new IP instead of alienating it's preexisting fanbase.Strazdas said:No, it would not. If there is a game you like and enjoy, and it has a bad mechanic in it, you dont drop the game, you try to fix it, and removing timers are fixing it for many players as it is largely hated. you dont run from problems, you fix them.Mr Ink 5000 said:would it not be more tasteful to avoid games which have mechanics you don't like, rather than praise the game being ruined for fans of the IPStrazdas said:A bad part of a game that we are better off without it.Mr Ink 5000 said:but a race against ther clock was part of the game.Strazdas said:id take mroe generic over having the most annoying feature in games ever - a race timer that forces me to rush what im doing.Mr Ink 5000 said:another thing stripped from the IP that made it less generic
keeping the pressure on the player.
now there'll be one less reason for urgency. theres already plenty of sand box games where the player can aimlessly f##k about
It is good that there is less reason for urgency. i dont want urgency. if you want urgency you can create it in any game. there are speedruns for a reason. i dont want urgency in any of my games.