Dead Rising is a game that demands patience and practice. Far too many people like yourself jump into it with no intention to do anything more than kill zombies with no ultimate goal. At its most basic level that can be fun for beginners but as you progress through the game you'll realise the concept of mindless zombie slaying simply can't remain fun forever. The more you play it, the more you'll realise that there's much more fun to be had in escorting survivors, completing scoops and progressing through the story. It's a game that can be immensely entertaining if you know how it's meant to be played. Merely killing zombies carries no inherent risk apart from the perpetual threat of death. When you try to achieve everything you can the game really shines. It's not until you find yourself in situations where you're unsure whether to run back to save a survivor from a horde of zombies or continue on and leave them behind to save yourself; or you end up sacrificing a group of survivors so that you can make it to a story mission and make progress in your search for the truth. Many are unfortunate enough to have the same experience you have, one inherently tainted with a misunderstanding of how to best enjoy the game. Those who strive to do all they can in the game are the ones who learn why it truly is a gem.
To those who complain about the time system, I don't think you appreciate why it's there. Without timing, the game would become a leisurely stroll to the end. Time is one of
Dead Rising's biggest strengths because it enhances the sense of urgency that is vital to creating a tense atmosphere. The same goes for the save system, though I admit one or two more save slots would have been helpful. Being able to save anywhere at any time would have taken away from the atmosphere of the game. Save points were good, but a single save slot wasn't. The sequel is set to rectify this with multiple save slots. Also, if anyone has alternative memory sources, they can use them as additional save slots (though with my recent purchase of an Xbox 360 S my memory cards are now useless and I'm back to a single slot). Personally, I believe many people dislike
Dead Rising because they expect it to be a game they can easily cruise through with nothing in mind but mindless slaughter. Behind its bright and colourful appearance; it's a tough game. It isn't meant to be easy for the inexperienced. The players who persevere can eventually become seasoned veterans who get to fully enjoy the game for all it is. It's just unfortunate that many never make it that far.
TraumaHound said:
Where I became frustrated and put the game away was when I felt the save system let me down. I'd made the "mistake" of saving with very little health and try as I might I couldn't get to a spot with food so after trying many times and becoming zombie food I gave up. Granted, when I do restart the game I'll be at the last level (8th, I think) so I'll at least be more skilled from the start.
I will say, I hated those convicts in the jeep in the center park area. Trying to get across the courtyard was difficult enough at times what with all the zombies surrounding the doors without having psychotics trying to run me over and/or perforate me with machine gun fire.
Wait, are you saying Level 8 is the final level? 'Cause it's Level 50.
Mechsoap said:
the main thing about dead rising that i hate (it was pretty good) was the countdown, instead of doing a story progressed story and unlimited quest time your forced to choose what to do, and i feel terrible at missing an appointment since i am of nature very punctual,
so overall it was fun maiming zombies but i had a feeling i should do the quests as soon as they start making the game terribly stressful for me
it could properly be the best game in history for me if it got auto save, and story progressed countdown
Actually my friend; it's perfectly possible to do everything within the time limits.