Dead Rising am I missing something?

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TraumaHound

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Where I became frustrated and put the game away was when I felt the save system let me down. I'd made the "mistake" of saving with very little health and try as I might I couldn't get to a spot with food so after trying many times and becoming zombie food I gave up. Granted, when I do restart the game I'll be at the last level (8th, I think) so I'll at least be more skilled from the start.

I will say, I hated those convicts in the jeep in the center park area. Trying to get across the courtyard was difficult enough at times what with all the zombies surrounding the doors without having psychotics trying to run me over and/or perforate me with machine gun fire.
 

Casual Shinji

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It should never have had a time limitation.

There were other little irritations, but ultimately I liked it.
 

Slash12

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Dead Rising is one of my favorite games. I will admit that the save system is kind of broken, but if you go through the story then the game does autosave for you before the start of some missions. Escorting the survivors was kind of a pain in the ass, but thats part of the reason that I loved it, I enjoyed the challenge. I am very proud of my 1000 gamerscore in Dead Rising, particularly with my "Frank the Pimp", "Saint", and "7 Day Survivor" achievements. It was a challenging game and I found it to be fun.

Also, in regards to the convicts. They will get stuck on a tree almost every single time that you go out into the courtyard and as long as you don't get too close to them they will never get themselves unstuck. And a SMG or Mini Chainsaw will make short work of them anyway.
 

Mechsoap

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the main thing about dead rising that i hate (it was pretty good) was the countdown, instead of doing a story progressed story and unlimited quest time your forced to choose what to do, and i feel terrible at missing an appointment since i am of nature very punctual,

so overall it was fun maiming zombies but i had a feeling i should do the quests as soon as they start making the game terribly stressful for me

it could properly be the best game in history for me if it got auto save, and story progressed countdown
 

natster43

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Mechsoap said:
the main thing about dead rising that i hate (it was pretty good) was the countdown, instead of doing a story progressed story and unlimited quest time your forced to choose what to do, and i feel terrible at missing an appointment since i am of nature very punctual,

so overall it was fun maiming zombies but i had a feeling i should do the quests as soon as they start making the game terribly stressful for me

it could properly be the best game in history for me if it got auto save, and story progressed countdown
The Wii one has Story progressed countdown, though I am pretty sure you have to do side missions before you unlock more plot missions.
I personally love Dead Rising, and am replaying it right now since Case Zero comes out in 5 days. One problem I have with it is how stupid the AI can be at points and how slow some of the survivors are. A like that there was no auto save, but only one save slot was kinda lame. I'm glad they fixed the one save slot thing for the next one.
 

Therumancer

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Nov 28, 2007
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I liked Dead Rising a lot even if I didn't get too far with it. My problem with the game has ultimatly been the bloody time limit, which give you little time for exploration or practice.

I am looking forward to Dead Rising 2, largely because it allegedly removes the time limits for missions, or greatly expands them, allowing more room for goofing off and exploring.

One of those games that was really good, but fatally flawed at the same time.

... and yes, I think the game industry needs to move away from escort missions and timed escort missions in general. Largely because while they can in theory be fun, they are nearly impossible to design right. Rather than challenging, in many cases it seems to largely come down to the RNG and how stupid the AI of whomever your trying to keep "alive" winds up being at any given moment.
 
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The only Capcom games I've ever played were Lost PLanet 1&2 and Dead Rising. From those, I've noticed that they have great ideas, but can't execute them for shit.
 

Mechsoap

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natster43 said:
Mechsoap said:
the main thing about dead rising that i hate (it was pretty good) was the countdown, instead of doing a story progressed story and unlimited quest time your forced to choose what to do, and i feel terrible at missing an appointment since i am of nature very punctual,

so overall it was fun maiming zombies but i had a feeling i should do the quests as soon as they start making the game terribly stressful for me

it could properly be the best game in history for me if it got auto save, and story progressed countdown
The Wii one has Story progressed countdown, though I am pretty sure you have to do side missions before you unlock more plot missions.
I personally love Dead Rising, and am replaying it right now since Case Zero comes out in 5 days. One problem I have with it is how stupid the AI can be at points and how slow some of the survivors are. A like that there was no auto save, but only one save slot was kinda lame. I'm glad they fixed the one save slot thing for the next one.
only a few days to go my friend...
 

TPiddy

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For it's time it was one the more fun games that came out. It certainly served me well while I was waiting for Gears of War 1. Though the most fun I ever had in that game was getting 8 followers and giving them all guns.... I just walked through the mall while they slaughtered everything in my path....
 

Hollock

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I actually bought the game last week. I really like it, but get what your saying.
 

Michael Jaynes

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There's a lot of appeal to the game for me, even though I was very annoyed with it at first. Once I beat through the game the first time, only trying to save about half the survivors, it was really enjoyable to go around trying to get the other achievements. Sure, the save system is seriously asinine, and the escort AI is unbelievably terrible, but the variety of weapons and the hand-to-hand moves you can do manage to keep things pretty interesting for awhile - at least for me, they did.

Also, I disagree that the game advertised itself as something other than what it was - there's nothing stopping you from ignoring the story and spending 72 hours killing zombies with everything you can get your hands on, but that honestly sounds really really boring to me, so I'm glad there's a story and other challenges in there too.
 

Canadian Briton

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I enjoyed it. Once you get the small chainsaws and the 3 skill books to enhance it the game becomes much more fun and easier also use queens and the wonderland plaza-paradise plaza shortcut

EDIT: Survivors annoy me (although they are good for pp (exp) )
 

More Fun To Compute

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So did you get to kill any Zombies, since that is apparently the only reason why you played it? There are more at night and they do they do get more numerous as the game goes on. The game is actually more about answering the phone then balancing doing the main story with the side missions, exploration and general messing about.
 

Kroker

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Dead Rising is a game that demands patience and practice. Far too many people like yourself jump into it with no intention to do anything more than kill zombies with no ultimate goal. At its most basic level that can be fun for beginners but as you progress through the game you'll realise the concept of mindless zombie slaying simply can't remain fun forever. The more you play it, the more you'll realise that there's much more fun to be had in escorting survivors, completing scoops and progressing through the story. It's a game that can be immensely entertaining if you know how it's meant to be played. Merely killing zombies carries no inherent risk apart from the perpetual threat of death. When you try to achieve everything you can the game really shines. It's not until you find yourself in situations where you're unsure whether to run back to save a survivor from a horde of zombies or continue on and leave them behind to save yourself; or you end up sacrificing a group of survivors so that you can make it to a story mission and make progress in your search for the truth. Many are unfortunate enough to have the same experience you have, one inherently tainted with a misunderstanding of how to best enjoy the game. Those who strive to do all they can in the game are the ones who learn why it truly is a gem.

To those who complain about the time system, I don't think you appreciate why it's there. Without timing, the game would become a leisurely stroll to the end. Time is one of Dead Rising's biggest strengths because it enhances the sense of urgency that is vital to creating a tense atmosphere. The same goes for the save system, though I admit one or two more save slots would have been helpful. Being able to save anywhere at any time would have taken away from the atmosphere of the game. Save points were good, but a single save slot wasn't. The sequel is set to rectify this with multiple save slots. Also, if anyone has alternative memory sources, they can use them as additional save slots (though with my recent purchase of an Xbox 360 S my memory cards are now useless and I'm back to a single slot). Personally, I believe many people dislike Dead Rising because they expect it to be a game they can easily cruise through with nothing in mind but mindless slaughter. Behind its bright and colourful appearance; it's a tough game. It isn't meant to be easy for the inexperienced. The players who persevere can eventually become seasoned veterans who get to fully enjoy the game for all it is. It's just unfortunate that many never make it that far.

TraumaHound said:
Where I became frustrated and put the game away was when I felt the save system let me down. I'd made the "mistake" of saving with very little health and try as I might I couldn't get to a spot with food so after trying many times and becoming zombie food I gave up. Granted, when I do restart the game I'll be at the last level (8th, I think) so I'll at least be more skilled from the start.

I will say, I hated those convicts in the jeep in the center park area. Trying to get across the courtyard was difficult enough at times what with all the zombies surrounding the doors without having psychotics trying to run me over and/or perforate me with machine gun fire.
Wait, are you saying Level 8 is the final level? 'Cause it's Level 50.

Mechsoap said:
the main thing about dead rising that i hate (it was pretty good) was the countdown, instead of doing a story progressed story and unlimited quest time your forced to choose what to do, and i feel terrible at missing an appointment since i am of nature very punctual,

so overall it was fun maiming zombies but i had a feeling i should do the quests as soon as they start making the game terribly stressful for me

it could properly be the best game in history for me if it got auto save, and story progressed countdown
Actually my friend; it's perfectly possible to do everything within the time limits.
 

TraumaHound

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Jan 11, 2009
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Kroker said:
TraumaHound said:
Granted, when I do restart the game I'll be at the last level (8th, I think) so I'll at least be more skilled from the start.
Wait, are you saying Level 8 is the final level? 'Cause it's Level 50.
No, I'm saying I quit playing at that level, if I recall correctly, so if/when I restart the game at least I'll be at that level of skills/powers and not back at 1st level.
 

Kroker

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TraumaHound said:
Kroker said:
TraumaHound said:
Granted, when I do restart the game I'll be at the last level (8th, I think) so I'll at least be more skilled from the start.
Wait, are you saying Level 8 is the final level? 'Cause it's Level 50.
No, I'm saying I quit playing at that level, if I recall correctly, so if/when I restart the game at least I'll be at that level of skills/powers and not back at 1st level.
Oh right I see; that makes much more sense. Indeed you will start at that level again.