Dead Rising might yet be saved.

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Matthew Jabour

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So the new Dead Rising trailer just came out. Many people - myself included - were feeling down about the trailer at E3, because it looked like it had just been homogenized like so many games before it. In this new trailer, (http://www.youtube.com/watch?v=2Je9NLUnTQs) however, we can see:
1. Activating distant explosives by hitting baseballs at them.
2. Lucha libre zombie wrestling in full costume.
3. Banana hammock. Because you asked for it.
4. Double machine gun giant Teddy Bear massacre. 'Nuff said.
So, what do you think? Have they redeemed themselves, or is it already too late? (This is ignoring the fact that it is on Xbox One, no easy feat, but just put that aside.)
 

Evonisia

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Well, the colour tone change, the grittyness, aerial assault, removal of the clock, among other things dampen my spirits.

However, seeing things like this restore my faith that the game might still be fun like the others.
 

schrodinger

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Even though the sprinkles of the first two games is there, it's still too different from what Dead Rising was.
Then again! it's an exclusive for the xbone so my 'give o' fuck' meter is at zero.
 

Darks63

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It still a Suckbox exclusive so im not raising my hopes until maybe Capcom remembers that there is a whole market that they are dissing with the exclusive crap. I mean if the second one had been exclusive too then it would be like complaining about the next halo being exclusive. But when they made the second multi they should have kept that trend.
 

Dirty Hipsters

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Evonisia said:
Well, the colour tone change, the grittyness, aerial assault, removal of the clock, among other things dampen my spirits.

However, seeing things like this restore my faith that the game might still be fun like the others.
The clock hasn't been removed, it's an optional mode now.

And THANK FUCKING GOD for that, because I hated that clock. Couldn't stand playing Dead Rising 1 because of it, and didn't buy Dead Rising 2, despite how fun it looked, because I knew those stupid time limits would piss me off to no end.

So to me this finally looks like the first Dead Rising game I would actually enjoy. Now if it would just come out for something other than the Xbone.
 

aguspal

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Dirty Hipsters said:
Evonisia said:
Well, the colour tone change, the grittyness, aerial assault, removal of the clock, among other things dampen my spirits.

However, seeing things like this restore my faith that the game might still be fun like the others.
The clock hasn't been removed, it's an optional mode now.

And THANK FUCKING GOD for that, because I hated that clock. Couldn't stand playing Dead Rising 1 because of it, and didn't buy Dead Rising 2, despite how fun it looked, because I knew those stupid time limits would piss me off to no end.

So to me this finally looks like the first Dead Rising game I would actually enjoy. Now if it would just come out for something other than the Xbone.

The timer was awesome. I liked it for some reason... you had to do stuff in time or else you lose some goods (even affecting the ending IIRC). You had to have some sort of plans on how to do the missions beforehand. I dunno, I actually liked it.


Andddd if you played well you had more than enough free time to do whatever you wished anyway-
 

AzrealMaximillion

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aguspal said:
Dirty Hipsters said:
Evonisia said:
Well, the colour tone change, the grittyness, aerial assault, removal of the clock, among other things dampen my spirits.

However, seeing things like this restore my faith that the game might still be fun like the others.
The clock hasn't been removed, it's an optional mode now.

And THANK FUCKING GOD for that, because I hated that clock. Couldn't stand playing Dead Rising 1 because of it, and didn't buy Dead Rising 2, despite how fun it looked, because I knew those stupid time limits would piss me off to no end.

So to me this finally looks like the first Dead Rising game I would actually enjoy. Now if it would just come out for something other than the Xbone.

The timer was awesome. I liked it for some reason... you had to do stuff in time or else you lose some goods (even affecting the ending IIRC). You had to have some sort of plans on how to do the missions beforehand. I dunno, I actually liked it.


Andddd if you played well you had more than enough free time to do whatever you wished anyway-
Dead Rising 2 took the clock waaaaaay too far. Not only do you have to run around looking for Zombex for your daughter (a decent annoyance), the clock also pops up when you're near a survivor. This is very annoying. Too many times have I been on the way to rescue a survivor only to start up another survivor rescue.

Now I have to ditch one of the survivors because the AI was too stupid to defend itself. A game that literally punishes the player for playing it a the way it was designed is a bad game in my opinion. Yes, you could just skip a bunch of stuff, but a lot of the game's vital unlock are connected to those timed missions so it actually prevents progress to not do them.

That and the bosses of the Dead Rising series have always felt out of place mechanically speaking. It feels like they were made for a fast paced 6-10 hour action title rather than the open world zombie survival with rpg elements it is.


They finally have the chance to remedy Dead Rising's biggest sin. The restrictiveness within its open world.
 

Gatx

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aguspal said:
The timer was awesome. I liked it for some reason... you had to do stuff in time or else you lose some goods (even affecting the ending IIRC). You had to have some sort of plans on how to do the missions beforehand. I dunno, I actually liked it.


Andddd if you played well you had more than enough free time to do whatever you wished anyway-
Personally I thought it always seemed very much at odds with the whole playground mentality of the rest of the game. Varied locations, costumes, weapons, plenty of zombies to use said weapons on, etc. but no time to play around.
 

Kevin7557

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Ultimately what will kill the game will not be features, but its exclusivity. Face facts it's a near launch title and not everyone can afford the $500 price tag of the Xbox One and of those that can a great deal don't want anything to do with Microsoft anymore.

Basically Dead Rising 3 will not see the sales it needs to turn a profit, this is simple fact.


I am glad though they ditched the timer. I always found it utterly annoying as it never left time to indulge in Zombie killing like 75% of the time and made Zombies in a Zombie game a nuisance. If and when it releases on other platforms I will definitely enjoy playing it.
 

Something Amyss

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Gatx said:
aguspal said:
The timer was awesome. I liked it for some reason... you had to do stuff in time or else you lose some goods (even affecting the ending IIRC). You had to have some sort of plans on how to do the missions beforehand. I dunno, I actually liked it.


Andddd if you played well you had more than enough free time to do whatever you wished anyway-
Personally I thought it always seemed very much at odds with the whole playground mentality of the rest of the game. Varied locations, costumes, weapons, plenty of zombies to use said weapons on, etc. but no time to play around.
Well, that's your fault for choosing to have fun rather than playing with a spreadsheet open. :p
 

CardinalPiggles

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Looks like there is some fun to be had but I'm pretty sure what we saw here is probably be the best stuff to do in the game, and now I've seen it what do I need the game for?

Not interested in the awfully brown and grey colour pallet either, it seems to just suck the fun out of it.

It's not something that'll make me want an Xbone but if I happen to get one down the line I might pick this up for a little bit of time wasting with my friend. You never know.
 

kenu12345

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Zachary Amaranth said:
Gatx said:
aguspal said:
The timer was awesome. I liked it for some reason... you had to do stuff in time or else you lose some goods (even affecting the ending IIRC). You had to have some sort of plans on how to do the missions beforehand. I dunno, I actually liked it.


Andddd if you played well you had more than enough free time to do whatever you wished anyway-
Personally I thought it always seemed very much at odds with the whole playground mentality of the rest of the game. Varied locations, costumes, weapons, plenty of zombies to use said weapons on, etc. but no time to play around.
Well, that's your fault for choosing to have fun rather than playing with a spreadsheet open. :p
Are people really that horrible at this game? :I I mean jeez even my first try from level one I basically did everything with spare time. Then again I am one of those that had all vehicles unlocked and almost all the achievements so maybe I was just a natural. Idk hopefully theres different versions of nightmare mode. Cause as it is now (the same as before just with the clock) doesnt really sound nightmarish to me. I also hope they kept the multiple endings for people that actually do the nightmare mode. Does anyone have their twitter now Im curious
 

ima420r

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Did the video mention you can shout at the game and through the magic of Kinect the zombies will hear you? I rewatched it and at 1:18 they mention Kinect and cor game and yelling at zombies, but I can't tell if the yelling was in game or something you do irl. COuld be neat, could be stupid. I don't want to whisper when I am playing or else alert zombies to my location... or do I?
 

sonofliber

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kenu12345 said:
Zachary Amaranth said:
Gatx said:
aguspal said:
The timer was awesome. I liked it for some reason... you had to do stuff in time or else you lose some goods (even affecting the ending IIRC). You had to have some sort of plans on how to do the missions beforehand. I dunno, I actually liked it.


Andddd if you played well you had more than enough free time to do whatever you wished anyway-
Personally I thought it always seemed very much at odds with the whole playground mentality of the rest of the game. Varied locations, costumes, weapons, plenty of zombies to use said weapons on, etc. but no time to play around.
Well, that's your fault for choosing to have fun rather than playing with a spreadsheet open. :p
Are people really that horrible at this game? :I I mean jeez even my first try from level one I basically did everything with spare time. Then again I am one of those that had all vehicles unlocked and almost all the achievements so maybe I was just a natural. Idk hopefully theres different versions of nightmare mode. Cause as it is now (the same as before just with the clock) doesnt really sound nightmarish to me. I also hope they kept the multiple endings for people that actually do the nightmare mode. Does anyone have their twitter now Im curious
im so close to call bullshit on this specially if you are talking about DR2
 

kenu12345

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sonofliber said:
kenu12345 said:
Zachary Amaranth said:
Gatx said:
aguspal said:
The timer was awesome. I liked it for some reason... you had to do stuff in time or else you lose some goods (even affecting the ending IIRC). You had to have some sort of plans on how to do the missions beforehand. I dunno, I actually liked it.


Andddd if you played well you had more than enough free time to do whatever you wished anyway-
Personally I thought it always seemed very much at odds with the whole playground mentality of the rest of the game. Varied locations, costumes, weapons, plenty of zombies to use said weapons on, etc. but no time to play around.
Well, that's your fault for choosing to have fun rather than playing with a spreadsheet open. :p
Are people really that horrible at this game? :I I mean jeez even my first try from level one I basically did everything with spare time. Then again I am one of those that had all vehicles unlocked and almost all the achievements so maybe I was just a natural. Idk hopefully theres different versions of nightmare mode. Cause as it is now (the same as before just with the clock) doesnt really sound nightmarish to me. I also hope they kept the multiple endings for people that actually do the nightmare mode. Does anyone have their twitter now Im curious
im so close to call bullshit on this specially if you are talking about DR2
Call bullshit if you like but I had every car and beat everything in the game. Or are you calling bullshit on the dr3 hopefully having multiple endings thing
 

sonofliber

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kenu12345 said:
sonofliber said:
kenu12345 said:
Zachary Amaranth said:
Gatx said:
aguspal said:
The timer was awesome. I liked it for some reason... you had to do stuff in time or else you lose some goods (even affecting the ending IIRC). You had to have some sort of plans on how to do the missions beforehand. I dunno, I actually liked it.


Andddd if you played well you had more than enough free time to do whatever you wished anyway-
Personally I thought it always seemed very much at odds with the whole playground mentality of the rest of the game. Varied locations, costumes, weapons, plenty of zombies to use said weapons on, etc. but no time to play around.
Well, that's your fault for choosing to have fun rather than playing with a spreadsheet open. :p
Are people really that horrible at this game? :I I mean jeez even my first try from level one I basically did everything with spare time. Then again I am one of those that had all vehicles unlocked and almost all the achievements so maybe I was just a natural. Idk hopefully theres different versions of nightmare mode. Cause as it is now (the same as before just with the clock) doesnt really sound nightmarish to me. I also hope they kept the multiple endings for people that actually do the nightmare mode. Does anyone have their twitter now Im curious
im so close to call bullshit on this specially if you are talking about DR2
Call bullshit if you like but I had every car and beat everything in the game. Or are you calling bullshit on the dr3 hopefully having multiple endings thing
first one. specially if it was the first time you play, with no previous knowledge, no guides and no trainers
 

kenu12345

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Aug 3, 2011
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sonofliber said:
kenu12345 said:
sonofliber said:
kenu12345 said:
Zachary Amaranth said:
Gatx said:
aguspal said:
The timer was awesome. I liked it for some reason... you had to do stuff in time or else you lose some goods (even affecting the ending IIRC). You had to have some sort of plans on how to do the missions beforehand. I dunno, I actually liked it.


Andddd if you played well you had more than enough free time to do whatever you wished anyway-
Personally I thought it always seemed very much at odds with the whole playground mentality of the rest of the game. Varied locations, costumes, weapons, plenty of zombies to use said weapons on, etc. but no time to play around.
Well, that's your fault for choosing to have fun rather than playing with a spreadsheet open. :p
Are people really that horrible at this game? :I I mean jeez even my first try from level one I basically did everything with spare time. Then again I am one of those that had all vehicles unlocked and almost all the achievements so maybe I was just a natural. Idk hopefully theres different versions of nightmare mode. Cause as it is now (the same as before just with the clock) doesnt really sound nightmarish to me. I also hope they kept the multiple endings for people that actually do the nightmare mode. Does anyone have their twitter now Im curious
im so close to call bullshit on this specially if you are talking about DR2
Call bullshit if you like but I had every car and beat everything in the game. Or are you calling bullshit on the dr3 hopefully having multiple endings thing
first one. specially if it was the first time you play, with no previous knowledge, no guides and no trainers
Most of the missions are practically spelled out for you and once you do one run through an environment you can practically know where all the good weapons are. I remember the chainsaw in the construction area, the gun shop and sword shop in the west mall i believe, and the bow and arrow near where you start
 

sabercrusader

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It helps alleviate some of my fears. But I'm still worried. It just doesn't look the same. No matter what they show, it still looks too gritty for me.
 
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Gatx said:
aguspal said:
The timer was awesome. I liked it for some reason... you had to do stuff in time or else you lose some goods (even affecting the ending IIRC). You had to have some sort of plans on how to do the missions beforehand. I dunno, I actually liked it.


Andddd if you played well you had more than enough free time to do whatever you wished anyway-
Personally I thought it always seemed very much at odds with the whole playground mentality of the rest of the game. Varied locations, costumes, weapons, plenty of zombies to use said weapons on, etc. but no time to play around.
Actually, there's one way that you're wrong.

It's like a Magician's trick. If you didn't have the personality of the magician distracting you, you would probably notice his hand pull away the ball at the last moment.

There's not a lot to the Dead Rising games. Not a lot at all. And just surviving would get old school. There was a need for tension in the game. Something to distract from the fact that there are just one type of zombies, and you are pretty bad ass to begin with so they really aren't a threat. That timer was it. Can you collect enough resources and keep enough slots open for things you might need to pick up, and manage your time correctly that you can save everyone and still do what you needed to do.

I mean, if you didn't have that timer, who would have actually gone ahead with the missions? Who would have cared? How would the structure have even worked? This isn't Vice City weren't talking about. This was a Mall and A few casinos. You would see everything in a matter of minutes.

The timer is there to make the players think 'Oh, that looks so cool! And so does that! And that! I wish I could visit them and see what it is about, but I need to go find a skateboard so I can hurry down to the Drive Thru Wedding place and fight a S&M freakshow with a chainsaw'
 

Snotnarok

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I'm not sure what to feel on it, they're kiiiind of sucking the life out of it and I'm wondering if they're shoving regenerating health into the mix, in turn will be the end of that for me. I'm not interested in another game that drops difficulty because they don't feel like testing to see where health should be located and in what quantity.