AzrealMaximillion said:
aguspal said:
Dirty Hipsters said:
Evonisia said:
Well, the colour tone change, the grittyness, aerial assault, removal of the clock, among other things dampen my spirits.
However, seeing things like this restore my faith that the game might still be fun like the others.
The clock hasn't been removed, it's an optional mode now.
And THANK FUCKING GOD for that, because I hated that clock. Couldn't stand playing Dead Rising 1 because of it, and didn't buy Dead Rising 2, despite how fun it looked, because I knew those stupid time limits would piss me off to no end.
So to me this finally looks like the first Dead Rising game I would actually enjoy. Now if it would just come out for something other than the Xbone.
The timer was awesome. I liked it for some reason... you had to do stuff in time or else you lose some goods (even affecting the ending IIRC). You had to have some sort of plans on how to do the missions beforehand. I dunno, I actually liked it.
Andddd if you played well you had more than enough free time to do whatever you wished anyway-
Dead Rising 2 took the clock waaaaaay too far. Not only do you have to run around looking for Zombex for your daughter (a decent annoyance), the clock also pops up when you're near a survivor. This is very annoying. Too many times have I been on the way to rescue a survivor only to start up another survivor rescue.
Now I have to ditch one of the survivors because the AI was too stupid to defend itself. A game that literally punishes the player for playing it a the way it was designed is a bad game in my opinion. Yes, you could just skip a bunch of stuff, but a lot of the game's vital unlock are connected to those timed missions so it actually prevents progress to not do them.
That and the bosses of the Dead Rising series have always felt out of place mechanically speaking. It feels like they were made for a fast paced 6-10 hour action title rather than the open world zombie survival with rpg elements it is.
They finally have the chance to remedy Dead Rising's biggest sin. The restrictiveness within its open world.
I agree the part about the bosses somewhat, as well as the survivor AI...
But, I dunno, again, when I think about Dead Rising 2, I think mainly about the timer, the mission with said timer, the retarded survivors and the overpowered and cheap bosses.
In retrospect, thinking about it all of those "features" should be turn offs rather than the other way around, but I dunno... the game just had some charm on it that I could easily ignore all of that.
Charm that I fear is not present in this one DR3.
Gatx said:
aguspal said:
The timer was awesome. I liked it for some reason... you had to do stuff in time or else you lose some goods (even affecting the ending IIRC). You had to have some sort of plans on how to do the missions beforehand. I dunno, I actually liked it.
Andddd if you played well you had more than enough free time to do whatever you wished anyway-
Personally I thought it always seemed very much at odds with the whole playground mentality of the rest of the game. Varied locations, costumes, weapons, plenty of zombies to use said weapons on, etc. but no time to play around.
Cant argue with that-
Then again, while I myself enjoy sandbox games such as GTA (before 4 anyway but thats a whole other history), I also like to have some sort of defined goal in my games- the timer and by connection its missions were the goal in DR2, so I more than welcomed it, as annoying as it may be a times.
Zachary Amaranth said:
Gatx said:
aguspal said:
The timer was awesome. I liked it for some reason... you had to do stuff in time or else you lose some goods (even affecting the ending IIRC). You had to have some sort of plans on how to do the missions beforehand. I dunno, I actually liked it.
Andddd if you played well you had more than enough free time to do whatever you wished anyway-
Personally I thought it always seemed very much at odds with the whole playground mentality of the rest of the game. Varied locations, costumes, weapons, plenty of zombies to use said weapons on, etc. but no time to play around.
Well, that's your fault for choosing to have fun rather than playing with a spreadsheet open.
Now you are just making it out to be as if the game was 100% mircomanagament when all you really need to do is to try and organize your missions and do them by area, more than 1 if you can. Its not horribly difficult.
Oh, and theres another important point as well: The whole thing is designed with multiple playthougts in mind, you are NOT expected to do every single mission in the game in just 1 go.
Hell, if you REALLY want a free timer DR game, you could just... you know... ignore it? Yeah you get a bad ending but its not like you care about that if you are just in for messing around in the game.
(Obligatory DR2 Off the record Sandbox mode mention as well. No timer there, you do whatever you like with no goals sans some random optional challenges. Pretty boring if you ask me but to each their own).
OH and finally- Leveling up. Cant forget leveling up. Almost any game is made better with RPG elements, but again thats just me- I thougt that the fact that you DID NOT get to choose WHAT to level up and it was just random it was kinda annoying, but I also thougt it had its charm and liked it in some weird way- like the whole game, really.