Dead Rising might yet be saved.

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kenu12345 said:
sonofliber said:
kenu12345 said:
Zachary Amaranth said:
Gatx said:
aguspal said:
The timer was awesome. I liked it for some reason... you had to do stuff in time or else you lose some goods (even affecting the ending IIRC). You had to have some sort of plans on how to do the missions beforehand. I dunno, I actually liked it.


Andddd if you played well you had more than enough free time to do whatever you wished anyway-
Personally I thought it always seemed very much at odds with the whole playground mentality of the rest of the game. Varied locations, costumes, weapons, plenty of zombies to use said weapons on, etc. but no time to play around.
Well, that's your fault for choosing to have fun rather than playing with a spreadsheet open. :p
Are people really that horrible at this game? :I I mean jeez even my first try from level one I basically did everything with spare time. Then again I am one of those that had all vehicles unlocked and almost all the achievements so maybe I was just a natural. Idk hopefully theres different versions of nightmare mode. Cause as it is now (the same as before just with the clock) doesnt really sound nightmarish to me. I also hope they kept the multiple endings for people that actually do the nightmare mode. Does anyone have their twitter now Im curious
im so close to call bullshit on this specially if you are talking about DR2
Call bullshit if you like but I had every car and beat everything in the game. Or are you calling bullshit on the dr3 hopefully having multiple endings thing
He's not kidding. The appeal of Dead Rising has always been about building your character up as a way of off setting the difficulty.

You start off weak and not able to carry much or run very fast. Then you level up your Chuck or your Frank until they are walking ninja death machines capable of eating through zombies the way the Tasmanian Devil ate through trees. That's kinda the whole point of Dead Rising. It's meant to be replayed until you "get it right" and see the best ending.
 

Evonisia

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Dirty Hipsters said:
Evonisia said:
Well, the colour tone change, the grittyness, aerial assault, removal of the clock, among other things dampen my spirits.

However, seeing things like this restore my faith that the game might still be fun like the others.
The clock hasn't been removed, it's an optional mode now.

And THANK FUCKING GOD for that, because I hated that clock. Couldn't stand playing Dead Rising 1 because of it, and didn't buy Dead Rising 2, despite how fun it looked, because I knew those stupid time limits would piss me off to no end.

So to me this finally looks like the first Dead Rising game I would actually enjoy. Now if it would just come out for something other than the Xbone.
If this is true, and if I get an Xbox One then this is good news because I found myself enjoying it a lot (well, slightly less in the first game for very obvious reasons). I thought the optional mode was just a rumour or something like that.
 

Evonisia

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sonofliber said:
im so close to call bullshit on this specially if you are talking about DR2
Dead Rising 2 was incredibly easy (timer wise, I mean), I never failed the game because of the timer, maybe some individual survivors got ignored by me but none of the main missions.
 

Vivid Kazumi

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Kevin7557 said:
Ultimately what will kill the game will not be features, but its exclusivity. Face facts it's a near launch title and not everyone can afford the $500 price tag of the Xbox One and of those that can a great deal don't want anything to do with Microsoft anymore.

Basically Dead Rising 3 will not see the sales it needs to turn a profit, this is simple fact.


I am glad though they ditched the timer. I always found it utterly annoying as it never left time to indulge in Zombie killing like 75% of the time and made Zombies in a Zombie game a nuisance. If and when it releases on other platforms I will definitely enjoy playing it.
the x1 and ps4 is sold out across the board. dead rising 3 has brand recognition and is a zombie game(which sale like hot cakes no matter how bad).
So where exactly is the "simple fact" this game won't turn a profit?
 

Winnosh

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Vivid Kazumi said:
Kevin7557 said:
Ultimately what will kill the game will not be features, but its exclusivity. Face facts it's a near launch title and not everyone can afford the $500 price tag of the Xbox One and of those that can a great deal don't want anything to do with Microsoft anymore.

Basically Dead Rising 3 will not see the sales it needs to turn a profit, this is simple fact.


I am glad though they ditched the timer. I always found it utterly annoying as it never left time to indulge in Zombie killing like 75% of the time and made Zombies in a Zombie game a nuisance. If and when it releases on other platforms I will definitely enjoy playing it.
the x1 and ps4 is sold out across the board. dead rising 3 has brand recognition and is a zombie game(which sale like hot cakes no matter how bad).
So where exactly is the "simple fact" this game won't turn a profit?
Neither the X box 1 or the PS 4 are sold out. A particular order sells out but that happens to everything It's basically saying that your store is sold out of toilet tissue. It's not that they don't have any in fact you can go there and look right at it. It's that they finaly ran out of the previous months orders and what you're looking at is the current order sitting on the shelf. Selling out is just a claim they make to try and make people think they need to hurry and get one.

I work in a private game store and we're still ordering both there is no shortage.

As for the timer in Dead Rising. Can someone tell me why they are compelled to try and do everything on their first run through? It's basically the same mentality as save scummers. Dead Rising is about choice. Choosing what to do with your time and teh consequenses of those choices. In earlier playthroughs when you are weak saving one person will more than likely cost you the life of another so you need to weigh one goal against another.

As you get stronger and faster however you get more than enough time and are fast enough at killing zombies to do everything.

And one more thing Nothing is forcing you to even pay attention to the clock Just play through, if the clock runs out Keep playing the game doesn't magically end just because you don't finish a few missions in time.
 

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Winnosh said:
As for the timer in Dead Rising. Can someone tell me why they are compelled to try and do everything on their first run through? It's basically the same mentality as save scummers. Dead Rising is about choice. Choosing what to do with your time and teh consequenses of those choices. In earlier playthroughs when you are weak saving one person will more than likely cost you the life of another so you need to weigh one goal against another.

As you get stronger and faster however you get more than enough time and are fast enough at killing zombies to do everything.

And one more thing Nothing is forcing you to even pay attention to the clock Just play through, if the clock runs out Keep playing the game doesn't magically end just because you don't finish a few missions in time.
Maybe it's because some people don't want to be forced to play through a game 3 or 4 times to do the things they want to do.

And maybe it's because it would be nice to be able to pop in the game for just 15 or 20 minutes when you have time and kill some zombies to relax, without having to worry that you're on a time limit and that you're wasting time by just messing around rather than feverishly completing objectives.

It's not much of a sandbox when you're not given any time to enjoy the actual sandbox and just get pushed from one location to another.
 

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The first one was my favorite so by virtue of that alone I feel like the third will be incredibly disappointing, and that's besides the fact that I have no intention of getting an xbox.

Just sticking in some of the more random bits of 2 kind of shows that they aren't really putting full effort into it, but then it's capcom so what else is new?
 

aguspal

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AzrealMaximillion said:
aguspal said:
Dirty Hipsters said:
Evonisia said:
Well, the colour tone change, the grittyness, aerial assault, removal of the clock, among other things dampen my spirits.

However, seeing things like this restore my faith that the game might still be fun like the others.
The clock hasn't been removed, it's an optional mode now.

And THANK FUCKING GOD for that, because I hated that clock. Couldn't stand playing Dead Rising 1 because of it, and didn't buy Dead Rising 2, despite how fun it looked, because I knew those stupid time limits would piss me off to no end.

So to me this finally looks like the first Dead Rising game I would actually enjoy. Now if it would just come out for something other than the Xbone.

The timer was awesome. I liked it for some reason... you had to do stuff in time or else you lose some goods (even affecting the ending IIRC). You had to have some sort of plans on how to do the missions beforehand. I dunno, I actually liked it.


Andddd if you played well you had more than enough free time to do whatever you wished anyway-
Dead Rising 2 took the clock waaaaaay too far. Not only do you have to run around looking for Zombex for your daughter (a decent annoyance), the clock also pops up when you're near a survivor. This is very annoying. Too many times have I been on the way to rescue a survivor only to start up another survivor rescue.

Now I have to ditch one of the survivors because the AI was too stupid to defend itself. A game that literally punishes the player for playing it a the way it was designed is a bad game in my opinion. Yes, you could just skip a bunch of stuff, but a lot of the game's vital unlock are connected to those timed missions so it actually prevents progress to not do them.

That and the bosses of the Dead Rising series have always felt out of place mechanically speaking. It feels like they were made for a fast paced 6-10 hour action title rather than the open world zombie survival with rpg elements it is.


They finally have the chance to remedy Dead Rising's biggest sin. The restrictiveness within its open world.

I agree the part about the bosses somewhat, as well as the survivor AI...

But, I dunno, again, when I think about Dead Rising 2, I think mainly about the timer, the mission with said timer, the retarded survivors and the overpowered and cheap bosses.

In retrospect, thinking about it all of those "features" should be turn offs rather than the other way around, but I dunno... the game just had some charm on it that I could easily ignore all of that.

Charm that I fear is not present in this one DR3.

Gatx said:
aguspal said:
The timer was awesome. I liked it for some reason... you had to do stuff in time or else you lose some goods (even affecting the ending IIRC). You had to have some sort of plans on how to do the missions beforehand. I dunno, I actually liked it.


Andddd if you played well you had more than enough free time to do whatever you wished anyway-
Personally I thought it always seemed very much at odds with the whole playground mentality of the rest of the game. Varied locations, costumes, weapons, plenty of zombies to use said weapons on, etc. but no time to play around.

Cant argue with that-

Then again, while I myself enjoy sandbox games such as GTA (before 4 anyway but thats a whole other history), I also like to have some sort of defined goal in my games- the timer and by connection its missions were the goal in DR2, so I more than welcomed it, as annoying as it may be a times.

Zachary Amaranth said:
Gatx said:
aguspal said:
The timer was awesome. I liked it for some reason... you had to do stuff in time or else you lose some goods (even affecting the ending IIRC). You had to have some sort of plans on how to do the missions beforehand. I dunno, I actually liked it.


Andddd if you played well you had more than enough free time to do whatever you wished anyway-
Personally I thought it always seemed very much at odds with the whole playground mentality of the rest of the game. Varied locations, costumes, weapons, plenty of zombies to use said weapons on, etc. but no time to play around.
Well, that's your fault for choosing to have fun rather than playing with a spreadsheet open. :p
Now you are just making it out to be as if the game was 100% mircomanagament when all you really need to do is to try and organize your missions and do them by area, more than 1 if you can. Its not horribly difficult.

Oh, and theres another important point as well: The whole thing is designed with multiple playthougts in mind, you are NOT expected to do every single mission in the game in just 1 go.


Hell, if you REALLY want a free timer DR game, you could just... you know... ignore it? Yeah you get a bad ending but its not like you care about that if you are just in for messing around in the game.

(Obligatory DR2 Off the record Sandbox mode mention as well. No timer there, you do whatever you like with no goals sans some random optional challenges. Pretty boring if you ask me but to each their own).


OH and finally- Leveling up. Cant forget leveling up. Almost any game is made better with RPG elements, but again thats just me- I thougt that the fact that you DID NOT get to choose WHAT to level up and it was just random it was kinda annoying, but I also thougt it had its charm and liked it in some weird way- like the whole game, really.
 

Adam Locking

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Dirty Hipsters said:
Maybe it's because some people don't want to be forced to play through a game 3 or 4 times to do the things they want to do.
It's an open-world sandbox though? Are you honestly telling me running around the same environment for 20 hours in one playthrough is the tits, but doing the EXACT SAME THING in four separate 5 hour playthroughs is the devil incarnate? Please could you explain your position because I'm clearly missing something.

Dirty Hipsters said:
And maybe it's because it would be nice to be able to pop in the game for just 15 or 20 minutes when you have time and kill some zombies to relax, without having to worry that you're on a time limit and that you're wasting time by just messing around rather than feverishly completing objectives.
Save game. Run around like maniac to hearts content. Reload save. Also, the last game (DR:eek:ff the record) specifically had a fuck-about mode with all areas unlocked from the start and no timer or objectives, which I'll admit was a nice addition.



A lot of people are saying that the new game will include time limits in nightmare mode. Here is the relevant quote:

"Capcom Vancouver officials said during a subsequent briefing that gamers can opt to play Dead Rising 3 with the typical Dead Rising game elements, including the timer and having to save in specific locations, but that the main game was designed to eliminate those elements"

Call me a skeptic, but if the game is designed from the ground up to remove the features, then I don't have much hope for them putting them back in without messing something else up. But right now it's all speculation, of course.
 
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ObsidianJones said:
Exactly. For me the timer was an impetus to go out and do some of the things in the world. Something sorely lacking in sandbox games like GTA IV, for instance, which I never completed because I felt absolutely no reason to continue. Equally, the idea of time running out is absolutely terrifying in games; most games just have timed sections, but an entire game? I can't think of another game that does that, and it made DR genuinely innovative.
 

Saelune

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What appeals to me in Dead Rising is the replayability, the exploration, and the variety of ways to use items. Honestly, the loss of the clock is fine with me. Its a mess around game. My best experience in any Dead Rising game was 2, when me and my friend just acted silly. Dead Rising is a game focused more on fun than challange really.
 

CannibalCorpses

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sonofliber said:
kenu12345 said:
sonofliber said:
kenu12345 said:
Zachary Amaranth said:
Gatx said:
aguspal said:
The timer was awesome. I liked it for some reason... you had to do stuff in time or else you lose some goods (even affecting the ending IIRC). You had to have some sort of plans on how to do the missions beforehand. I dunno, I actually liked it.


Andddd if you played well you had more than enough free time to do whatever you wished anyway-
Personally I thought it always seemed very much at odds with the whole playground mentality of the rest of the game. Varied locations, costumes, weapons, plenty of zombies to use said weapons on, etc. but no time to play around.
Well, that's your fault for choosing to have fun rather than playing with a spreadsheet open. :p
Are people really that horrible at this game? :I I mean jeez even my first try from level one I basically did everything with spare time. Then again I am one of those that had all vehicles unlocked and almost all the achievements so maybe I was just a natural. Idk hopefully theres different versions of nightmare mode. Cause as it is now (the same as before just with the clock) doesnt really sound nightmarish to me. I also hope they kept the multiple endings for people that actually do the nightmare mode. Does anyone have their twitter now Im curious
im so close to call bullshit on this specially if you are talking about DR2
Call bullshit if you like but I had every car and beat everything in the game. Or are you calling bullshit on the dr3 hopefully having multiple endings thing
first one. specially if it was the first time you play, with no previous knowledge, no guides and no trainers
Let me just say that i had no problems with the game and found everything but the boss battles to be a piece of piss, even on my first playthrough. You're calling bullshit on someone but not aknowledging that it isn't their skill that is in question but your own :p
 

idarkphoenixi

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It's still a game that's focused on getting the CoD crowd, and that's according to the people who made the damn thing. Just because they throw in a few 'silly' aspects, doesn't stop what it's designed to be at it's core.
 

Matthew Jabour

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ObsidianJones said:
Gatx said:
aguspal said:
The timer was awesome. I liked it for some reason... you had to do stuff in time or else you lose some goods (even affecting the ending IIRC). You had to have some sort of plans on how to do the missions beforehand. I dunno, I actually liked it.


Andddd if you played well you had more than enough free time to do whatever you wished anyway-
Personally I thought it always seemed very much at odds with the whole playground mentality of the rest of the game. Varied locations, costumes, weapons, plenty of zombies to use said weapons on, etc. but no time to play around.
Actually, there's one way that you're wrong.

It's like a Magician's trick. If you didn't have the personality of the magician distracting you, you would probably notice his hand pull away the ball at the last moment.

There's not a lot to the Dead Rising games. Not a lot at all. And just surviving would get old school. There was a need for tension in the game. Something to distract from the fact that there are just one type of zombies, and you are pretty bad ass to begin with so they really aren't a threat. That timer was it. Can you collect enough resources and keep enough slots open for things you might need to pick up, and manage your time correctly that you can save everyone and still do what you needed to do.

I mean, if you didn't have that timer, who would have actually gone ahead with the missions? Who would have cared? How would the structure have even worked? This isn't Vice City weren't talking about. This was a Mall and A few casinos. You would see everything in a matter of minutes.

The timer is there to make the players think 'Oh, that looks so cool! And so does that! And that! I wish I could visit them and see what it is about, but I need to go find a skateboard so I can hurry down to the Drive Thru Wedding place and fight a S&M freakshow with a chainsaw'
Watch the video. There's new types, and some of them look pretty interesting.
 

Something Amyss

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aguspal said:
Now you are just making it out to be as if the game was 100% mircomanagament
You're really unfamiliar with hyperbole? And the meaning of smilies?

Well then, I don't know what else to say.

Actually, I do. An intentionally facetious message like that really didn't mandate a ranting lecture on how to play the game.
 

Guy from the 80's

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Evonisia said:
Well, the colour tone change, the grittyness, aerial assault, removal of the clock, among other things dampen my spirits.

However, seeing things like this restore my faith that the game might still be fun like the others.
As long as there are giant mobs of zombies like you see in the reveal the game could be shitstain brown with the soundtrack from The Road playing on repeat for all I care <3
 

ThePenguinKnight

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Evonisia said:
Well, the colour tone change, the grittyness, aerial assault, removal of the clock, among other things dampen my spirits.

However, seeing things like this restore my faith that the game might still be fun like the others.
Taking out of clock killed it for me. If you want to just mess around then all you have to do is simply let the clock run. Taking out the clock takes away any sense of urgency.
 

Something Amyss

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ThePenguinKnight said:
Taking out of clock killed it for me. If you want to just mess around then all you have to do is simply let the clock run. Taking out the clock takes away any sense of urgency.
There was urgency? Huh. Learn something new every day.

Oh well, there's always Nightmare Mode if you love the clock that much.
 
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Matthew Jabour said:
Watch the video. There's new types, and some of them look pretty interesting.
I was talking about the original two games and why the added timer gave the zombies some kind of.... threat. As you needed to wade through them as quick as you could. If it wasn't for the fact that you had to get to somewhere, A lot of us would get bored fighting a stock standard foe that has no variations. That's why I stated 'A mall and a few casinos' instead of talking about the LA clone they created.

but even then, I'm wrong.

I forgot the added Bonus the Timer gave: The zombies at night.

More aggressive (for no reason), Took a bit more damage, (for no reason) and Creepier (because of Red eyes). Because of the timer, every so often you had to change your tactics. WOULD you go try to save this couple while carrying this old lady? More than likely, they'd get eaten by the more aggressive night time zombies. Would you do a mission as quick as you could and hold you can find a route to get those people back?

The Timer had a lot more benefit than people give it credit for. It made the game seem more challenging, it gave you reason to change up your tactics and actually play more conservatively, and it gave you two different modes when you beat the game (in Dead Rising 1)