Dead Space 1 just not scary?

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Tsaba

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Oct 6, 2009
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CianHunt said:
Personally, Dead Space isn't really that scary, but, it has a mood and feel like no other game, I really enjoyed the atmosphere. Personally, I find older horror games much better at what they do, horror just isn't done right anymore, movies or games apply to the last sentence. I personally think it's what you don't see that is the scariest part and I believe that's what dead space did right, the heavy breathing in space with limited oxygen, the dark blood covered hallways. Don't get me wrong, FEAR did this too, but, fear is a different kind of horror with the is she going to run across the hall or is she going to rape me moments. I personally didn't find the monsters scary, but, I did find it very exciting as I found fear and the wtf phantom moments.
 

Diligent

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Dec 20, 2009
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Not scary, just startling at points, and that's assuming you have the volume up.
Just been playing Dead Space 2, and while it's fun and has some pretty neat looking action scenes, it certainly isn't more scary as people have been saying.
During the intro before you have your suit, I got the same sensation as walking through a cheap carnival fun-house. BAM static TV turns on in front of you. BAM water sprays in the shower. BAM pipes burst and steam comes out. etc... very cheap eye-rolling thrills.
I'm going to play some imported fatal frame 4 after dead space...now that ought to be ACTUALLY scary.
 

yundex

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Nov 19, 2009
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DS1 shits all over the fear series! I understand the two games use different kinds of horror, but I don't think fear was supposed to be a horror series. Mostly because when I first saw alma, I walked up to her and started shooting at point blank range.

DS2 on the other hand...not scary. Fun game but it tries to do the psychological thing which does nothing for me.
 

CosmicSpiral

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Nov 23, 2010
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Dead Space gives you jump scares but not dread scares (I don't count "jump scares" as being scary, it's just a bodily reflex). Shooters are very hard to make into survival-horror, it's just the way the genre exists.
 

Geekmaster

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Nov 22, 2008
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I would'nt call it particularly scary but it does have some shock value.

Regardless, it's awesome.
 

Ordinaryundone

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Dead Space's scary was bsed round tension and grotesqueness, not around suspense. You always knew what you were going to face, you just never knew how bad it was going to be (and it always got worse).
 

Brian Hendershot

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Mar 3, 2010
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Dead Space one didn't really scare me (Except for the very last bit).

Then again, horror games haven't really scared me since the first Resident Evil And Silent Hill.

Of course, one could argue that Dead Space is more scary when you crank the difficulty level up. Then you get less ammo. Cause then it's like aw shit. I only have six bullets with my plasma cutter and those mother****** Necromorphs won't step off!

Anyways, Dead Space two seems to be more scary then Dead Space 1.
 

C95J

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Apr 10, 2010
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Pararaptor said:
I got quite scared during the fights with the Regenerator Necromorph.

When you didn't know how to kill it, that was bad.
yeah I hated those parts of the game with a passion, definitely my scariest moments in Dead Space. I just hate it when things chase you, and you know that you can't look back. That sort of stuff REALLY scares me the most...

OT: I think that now I am used to the Dead Space series nothing really properly scares me anymore. When you see a Necromorphs body on the floor, it's obviously alive, you just know when the monsters are coming really most of the time.

It still makes me jump a lot, and there are a few parts which scare me, but nothing like playing F.E.A.R 2. With that game I am always completely scared, sometimes I just randomly run around the level trying not to think about anything!
 

BMX670

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Nov 17, 2009
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Dead Space's method of being scary relied heavily on the "hideous monster pops up out of nowhere" method of being scary. The problem with this is that the gameplay mechanic behind this breaks down right away. The developers overdid the buildups to most of the events by using movie-like techniques such as creepy music/lights suddenly go out/something runs through the air duct overhead. These cues aren't actually bad at all, but they were used so much throughout the game, that by the second such encounter the player knows to just stand in a corner and wait for the huge air duct on the other side of the room to burst open before opening fire. I personally quit playing soon after acquiring the flamethrower, as I had simply gotten bored with the gameplay and had no remaining desire to hear out the plot when I could just go watch "Aliens" again and save myself some time. I don't want to downplay the excellent effects created by the lighting and sound people who made the game, as both of these elements had great potential, but they put so much effort into making a buildup for every little monster popup that they become mundane quickly. Similarly, the enemy designs were certainly grotesque, but that in itself isn't truly scary unless presented properly. I'm going to use "Amnesia: the Dark Descent" as a comparison. In Amnesia, most of the enemies you encounter are hideously disfigured undead with rusty blades where limbs should be or large gaping mouths for faces and hooklike claws, but the main reason the enemies of Amnesia are truly scary is that they seem significantly threatening to the player. In Dead Space, The main character best resembles a humanoid dump truck, whereas the standard enemies that your first encounter look like a pile of mangled organs with with a couple of sharp parts sticking out of a rib cage. While they would be extremely threatening to your character were he one of the average residents of the planet cracker, your character is basically a hired gun in full body armor. The average necromorph's bone blades simply don't look as menacing when you look like you have an exoskeleton. Usually when this is the case in a game or movie, it is offset by numbers, e.g. zombies or the flood in Halo The infected in Dead Space, however, rarely appear in groups of more than 6 or 7, which fails to make the odds seem overwhelming at all. Another reason that the dead space enemies fail to be truly frightening is that you get a clear view of almost everything you encounter, and it falls somewhere between the regions of completely alien, e.g. cthulhu, and disturbingly human, e.g. enemies from a game such as Silent Hill. In Amnesia, however, the majority of enemies look vaguely human at a glance, but are misshapen enough for their silhouette to immediately tell your mind that there is something wrong with what you are seeing. This design is complimented by the fact that you rarely get a good look at the enemies in the game, which allows your mind to fill in the details of their appearance; usually with images that are more personally disturbing to the player than the actual appearance of the creature. Such a tactic is admittedly harder to incorporate into a shooter style game such as Dead Space, and it is certainly possible to make a scary game without hiding the monsters from view, but it can make something truly horrifying if used properly. In fact the scariest part of Amnesia in my opinion was the first area in which the player encounters the invisible water monsters that occupy some of the flooded areas. These enemies are not seen at all, but are indicated by loud footsteps and splashes in the waist deep water as they trudge slowly towards you.

Simply put, Dead Space tries hard to reach the eerie black lagoon of scariness, but overdoes it and falls in the muddy jungle of predictable and repetitive.


Wow, that is a giant block of text. First post, BTW.
 

AngelicSven

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Aug 24, 2010
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I have yet to play to a genuinely scary game, and I've played quite a lot. Dead Space was fun but not at all scary.
 

Darks63

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Mar 8, 2010
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dogstile said:
Darks63 said:
So you're used to horror games, so therefore it wasn't scary?

I mean, jeez people, it was meant to be startling. All you horror veterans saying it wasn't scary don't realise that it /wasn't designed for you/. Doesn't the fact that the game made you feel like you had to constantly check each corpse and make sure everything was stamped on kinda hint that it might have made you slightly more worried than you remember?
Its true im a vet but like I said some of the most overused scares like the bodies thing has a easy solution to it while good scares like the vacuum attacks and the wall tenticle werent utilized to the fullest. As far as being worried not really it was more a matter of being proactive when it came to dead human bodies, if I wasnt id would more than likely have to fight a powerful enemy and waste ammo rather than just take a few secs stomping a body into pieces.
 

TheXRatedDodo

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Jan 7, 2009
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Only game that's legitimately scared me was the first Silent Hill. Dead Space is a fucking action game, and I defy anyone to say otherwise >:{
 

Vjam

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Mar 30, 2009
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I guess Dead Space 1 isn't very scarey (haven't played Dead Space 2) but it still is a really enjoyable game :)
 

Vjam

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Mar 30, 2009
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I guess Dead Space 1 isn't very scarey (haven't played Dead Space 2) but it still is a really enjoyable game :)
 

Vjam

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Mar 30, 2009
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I guess Dead Space 1 isn't very scarey (haven't played Dead Space 2) but it still is a really enjoyable game :)
 

Vjam

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Mar 30, 2009
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I guess Dead Space 1 isn't very scarey (haven't played Dead Space 2) but it still is a really enjoyable game :)
 

Vjam

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Mar 30, 2009
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I guess Dead Space 1 isn't very scarey (haven't played Dead Space 2) but it still is a really enjoyable game :)
 

ilessthanthreetea

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Jul 6, 2009
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It is pretty jumpy but not scary, you get used to pattern in which something will jump out at you. F.E.A.R made me crap my pants, but then again I played it in the dark, with headphones on for the lulz. I had to take the disc out and put it in another room.