Dead Space 3 PC Won't Be Different From Console

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Burst6

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Gethsemani said:
Yeah, I do. The big question here is if there's any indication that any of what you wrote here will happen to Dead Space 3 or if it is just you detailing a possible way to fail? Do note that he didn't say "We ain't giving a shit", he said that they are putting lots of effort into it but won't be going the extra miles to make Dead Space 3 look super-duper gorgeous on PC. Which is pretty much on-par with every other multi-platform release out there.
I'm detailing a possible way to fail. From what i read it sounds like they said that adding mouse control is hard and should be enough. A lot of multi-platform releases give PC players good graphical options. Higher resolutions, better textures, higher framerates, DX11 etc. These guys don't seem to be aiming for that. I'm doubting they're going to optimize it properly.
 

Frostbite3789

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It's funny, because I feel like this is going to get more vitriol than Bethesda releasing broken products for the PS3.

Because EA.
 

Gethsemani_v1legacy

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Burst6 said:
Gethsemani said:
I'm detailing a possible way to fail. From what i read it sounds like they said that adding mouse control is hard and should be enough. A lot of multi-platform releases give PC players good graphical options. Higher resolutions, better textures, higher framerates, DX11 etc. These guys don't seem to be aiming for that. I'm doubting they're going to optimize it properly.
Really, a lot of multi-platform releases do that? Name me a few, because I am honestly drawing blanks here. The one I can think off is Dragon Age II which had a completely broken DX11-option (it took my, then, brand new gaming rig down to single digit frame rates). When it comes to games like CoD, Skyrim (did get a HD texture pack post-release though), Borderlands 2, GTA IV, Saints Row 3, Arkham City etc. there really doesn't seem to be many extra options for getting that extra bit of awesome out of the graphics. Most seem content to sit on the same level as their console counter-parts graphics wise.
 

Shadow-Phoenix

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I know it's wrong but since I'm not getting the game due to micro trans I am however enjoying the sudden rage because some people cannot play at godlike graphics and use that as an excuse to laud it over those who cannot or play it on a "console".

New DMC=Not shit, original fans bitchslapped
new Dead Space=supposed bad port, everyone rages.

First world problems people.
 

FFP2

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Watch how these idiots will blame piracy when it sells like shit on PC.

Also, from what the Dtoid article said:

"The fact that we're allowing you to control the game with a mouse and keyboard immediately makes the game feel different."

Gee, thanks Visceral. It's not like every other PC port ever has this and that they totally want us to be so grateful for this huge innovation in PC gaming.

I'm actually gonna be glad when DS3 flops and EA closes down the studio.
 

Rellik San

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Actually I think he has a point, as a dedicated PC gamer, I want the console experience; Delivering the console experience, means allowing me to tweak and optimise my game so it runs in a way I feel comfortable with. Giving us a piss poor port without the ability to customise it for my hardware takes that ability away from me and means my moderately priced machine which has no problems running anything on reasonable high settings will not be able to run this properly.

Let me put it this way; They have to optimise it to run on the PS3 and Xbox correctly, they should give me the tools to optimise it on my PC correctly. It's not rocket science, I don't care about super OMGWTFBBQBACONATOR Graphics, I just want my game to look reasonably good and move at between 60-50fps.
 

Jyrik

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He wants everyone to have the same [inferior] experience.

Sorry, just sounds like a big rationalization for cutting corners, and it makes me think these probably aren't the only corners being cut. Probably not worth getting.
 

The Artificially Prolonged

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Jul 15, 2008
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Wow, just wow I guess he was aiming for a diplomatic answer to the fact the game is just a straight port... but wow he missed that by a mile.

Visceral Games wants credit for allowing keyboard and mouse controls in a pc game, a feature that has been a basic requirement for pc games since there was a thing as a mouse. Thank you Visceral I can see how much effort that must have took you.

I don't get this attitude from developers, if you are developing a multi platform game then you must design the game to meet the requirements for giving a good experience on all the platforms. This includes ensuring that the game works and having controller support/achievements/XBLA or PSN integration for the consoles and proper mouse & keyboards settings, as well as a way to configure the graphical options on pc to help users run the game in a way that best suits their machine. Rather than treating all platforms equally you are actually treating them unequally as you send out the message that the requirements of your chosen platform are irrelevant as these are not issues on the other platforms.

That is why pc gamers get annoyed as straight ports and why ps3 gamers got annoyed at Skyrim because treating the three platforms the same is not the right why to go, as they are not really the same to begin with. Developers really should tailor each version of their game to suit the needs of each specific platform. That way you will be treating all your customers equally, as you will be giving all of them the best possible experience on their chosen platform.

On another note;

I don't even think pc gamers where expecting HD textures from Dead Space 3, although it is nice when developers do make the effort in that regard when porting to pc. I think the majority of pc gamers would have been happy with configurable controls, graphic options and the ability to run in 30 frames per second EDIT er... I meant above 30 fps. That could have come back to bite me >.>
 

Burst6

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Gethsemani said:
Burst6 said:
Gethsemani said:
I'm detailing a possible way to fail. From what i read it sounds like they said that adding mouse control is hard and should be enough. A lot of multi-platform releases give PC players good graphical options. Higher resolutions, better textures, higher framerates, DX11 etc. These guys don't seem to be aiming for that. I'm doubting they're going to optimize it properly.
Really, a lot of multi-platform releases do that? Name me a few, because I am honestly drawing blanks here. The one I can think off is Dragon Age II which had a completely broken DX11-option (it took my, then, brand new gaming rig down to single digit frame rates). When it comes to games like CoD, Skyrim (did get a HD texture pack post-release though), Borderlands 2, GTA IV, Saints Row 3, Arkham City etc. there really doesn't seem to be many extra options for getting that extra bit of awesome out of the graphics. Most seem content to sit on the same level as their console counter-parts graphics wise.
A good amount of games. Hitman absolution, Far Cry 3, and CoDblops2 all had DX11 (http://en.wikipedia.org/wiki/List_of_games_with_DirectX_11_support)

And even if they don't have DX11, they still have a lot of options to make the games look better than their console counterparts like more powerful AA, higher res textures, etc..
 

FoolKiller

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Wow. There are a lot of fucking illiterate people here. The PC elitism is full of shit. There is nothing wrong with the game. It's not inferior. It's not bad. They just want everyone to have the same experience. The console experience is excellent so I don't get why the moronic hatred. And he never said they wouldn't optimize it for PC, rather they weren't going to make the game prettier on PC. It will still be gorgeous at 1080p. Sheesh.

The bigger issues will be the micro-transaction nonsense, the requirement of ORIGIN, and such.
 

brazuca

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Gethsemani said:
If you pretend you PC-port is actually awesome you get called a liar, fraud and lapdog to EA.
If you are honest about the fact that your PC-port won't be swinging for the rafters with graphical fidelity, but promise a good control-conversion and the same experience as on consoles, you get called a greedy, uncaring lapdog to EA.

Really, there's no way to win is there?
Yes there is. Make it a really HD experience. Give a good joystick support to it and optimize the experience across multiple graphics cards. They are already using Origin so match making won't be hard across friends. Notice I did not ask for DX 11. You see this sounds like a poor excuse to not spend money on pc port. Yet they will sell this game on Origin, cutting middle ressellers like Gamestop, Wallmart, ebay etc. This is another greedy move by EA.
 

Rellik San

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FoolKiller said:
Wow. There are a lot of fucking illiterate people here. The PC elitism is full of shit. There is nothing wrong with the game. It's not inferior. It's not bad. They just want everyone to have the same experience. The console experience is excellent so I don't get why the moronic hatred. And he never said they wouldn't optimize it for PC, rather they weren't going to make the game prettier on PC. It will still be gorgeous at 1080p. Sheesh.

The bigger issues will be the micro-transaction nonsense, the requirement of ORIGIN, and such.
I think you missed the point; The issue is two fold.

1. The implication that we should be 'grateful' that the game is using our standard input devices.
2. PC games need the options graphically as you have hundreds of cards on the market and mid range cards often need the settings tweaked to get the most out of them, we're not asking for extra textures, we're asking for the ability to ensure the game can run reasonably well on our rig. After all, the best person to optimise for your PC is yourself.

And if wanting the best game experience I can get makes me "full of shit", then I'm full of shit, doesn't mean I have to take a dick in the arse too.
 

Korzack

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Well so far as I know, the console 'Certification process', or whatever it's called takes a couple maybe 3 months, so there's an opportunity to make sure it's a decent PC version, which in the last couple years I think developers are starting to realise + work on, which is always appreciated. Granted, I probably won't be buying it, not just because of the whole Origin thing, but Dead Space as an IP's never really interested me, but still, the effort's appreciated, Visceral, especially as has been proven, the release'll get a lot of ire for reasons they can't control.
 

VanQ

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I can't believe there are people here saying this is an acceptable practice. Let alone the ones defending it. Have we really become content with a developer being lazy as fuck and then telling us to be grateful they're even giving us a product they take our money for?
 

laggyteabag

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"we want to make sure everyone's having that same experience." "As developers, you want to deliver an experience that's as similar as possible on different platforms." "The last thing Visceral wants is for one user base to be crowing that the other platforms just don't have what theirs has." Contradiction?
 

Dunc2j

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Gethsemani said:
Burst6 said:
Gethsemani said:
I'm detailing a possible way to fail. From what i read it sounds like they said that adding mouse control is hard and should be enough. A lot of multi-platform releases give PC players good graphical options. Higher resolutions, better textures, higher framerates, DX11 etc. These guys don't seem to be aiming for that. I'm doubting they're going to optimize it properly.
Really, a lot of multi-platform releases do that? Name me a few, because I am honestly drawing blanks here. The one I can think off is Dragon Age II which had a completely broken DX11-option (it took my, then, brand new gaming rig down to single digit frame rates). When it comes to games like CoD, Skyrim (did get a HD texture pack post-release though), Borderlands 2, GTA IV, Saints Row 3, Arkham City etc. there really doesn't seem to be many extra options for getting that extra bit of awesome out of the graphics. Most seem content to sit on the same level as their console counter-parts graphics wise.
I can confirm Saints Row 3 has extra graphical options. Arkham city offers some pretty awesome DX11 support and graphical sliders that make a huge impact ( I believe Cod has basic DX11 support) and Skrim has pretty scalable graphics, even on vanilla it is steps above the console version. With mods its giant leaps better looking. Cant speak for sure about borderlands 2 but i remember a quicklook on Giantbomb stating the PC version the way to go due to enhanced graphical features and you guessed it, DX11 support

Some poor examples there. Developers should (like the above) inlude extra graphical features for the PC platform. Its laziness not utilize the more powerful hardware. Nothing more
 

OManoghue

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Frostbite3789 said:
It's funny, because I feel like this is going to get more vitriol than Bethesda releasing broken products for the PS3.

Because EA.
Oh it will, however, being popular has ALWAYS let people get away with nearly everything.

As for the EA quote, we'll add it to the pile of stupid quotes from an EA dev that they didn't need to say, because it's just gonna add to the amount of disdain people already have for them.

Obviously, "the same experience" means lazy console port, but they didn't need to say it.