Fix-the-spade said pretty much what I wanted to say. Very little suspense, too-obvious audio cues, excessive "surprise" moments (not very surprising due to obvious audio cues), super-frequent save points.
The polite way to describe Dead Space's plot development is a 'homage' to Aliens, System Shock 2, and every other successful scary scifi book, film and videogame. Less polite would be to say that it copies every successful scifi horror/thrillier's tropes wholesale with little inventiveness of its own until too late in the game.
I didn't really buy the 3rd-person angle, either. For one, it felt more like I was following an armoured bodyguard around and all the aliens were attacking him instead of me. Secondly, on a 4:3 monitor the guy occupies the left 1/2 of the screen which was just downright frustrating. Like trying to play a videogame through a slightly ajar door.
On the other hand, Dead Space's zero-atmosphere and zero-G moments were fresh and great fun. I'll give it that. Lots of suspense and freakiness from fighting in those environments.
For a really suspenseful, tense and scary game, System Shock 2 has to be my #1. Fantastic audio design, a tense atmosphere you can cut with a knife, some real stomach-churning plot twists, and not a single scripted monster-in-the-closet 'surprise'.
The polite way to describe Dead Space's plot development is a 'homage' to Aliens, System Shock 2, and every other successful scary scifi book, film and videogame. Less polite would be to say that it copies every successful scifi horror/thrillier's tropes wholesale with little inventiveness of its own until too late in the game.
I didn't really buy the 3rd-person angle, either. For one, it felt more like I was following an armoured bodyguard around and all the aliens were attacking him instead of me. Secondly, on a 4:3 monitor the guy occupies the left 1/2 of the screen which was just downright frustrating. Like trying to play a videogame through a slightly ajar door.
On the other hand, Dead Space's zero-atmosphere and zero-G moments were fresh and great fun. I'll give it that. Lots of suspense and freakiness from fighting in those environments.
For a really suspenseful, tense and scary game, System Shock 2 has to be my #1. Fantastic audio design, a tense atmosphere you can cut with a knife, some real stomach-churning plot twists, and not a single scripted monster-in-the-closet 'surprise'.