So, I've only just now gotten to near the end of where the demo was in DS3. (Had to stop due to extreme pain from a medical thing).
What it does right:
The atmosphere is a bit...lacking compared to the previous entries, but it's still very good. I don't think the game has actually gotten less atmospheric so much as...you can only see blood and marker-graffiti covered rooms so many times before it starts getting same-y. There is an interesting little scene where Issac tries to translate some of it, though. "Turn it off, turn it off, turn it off, turn it off, turn it off."
The fact that the microtransactions exist is very noninvasive (It tells you that triangle is the button to bring up that menu alongside all of the other controls, but hasn't gone further than that yet) and they're really not needed. To be perfectly honest, I feel like I'm progressing a bit too fast as it is even without using them at all. Also, there's some fun little DLC that I'm considering picking up, like adding a sarcastic voice to your Scavanger Bot (Without it, it just makes little beeping sounds). Additionally, all of the resource DLC can be purchased with Ration Seals, which you get ingame via Savanager Bot.
The game mostly features 200+ year old Necromorphs, and they look the part. All of the enemy designs have been rehauled to show off their degregation, and I think it works very well. There's a point where you find a group of malnourished Necromorphs from a group of people that were left to starve- those things are freaky.
Freedom! I don't actually consider this a plus per se, but I know that people on the Escapist are all about it. There are now optional missions and the beginning area has a bunch of free-roam space exploration with lots of goodies hidden about. Six~ (maybe more) chapters are spent in space, so you're actually up there for a while.
Crazy dance party. There's an optional mission where you're sent to hunt a guy down. Unfortunately for you, he has a bunch of traps rigged up. A favorite of his is blowing out all of the air vents in a room, set it into quarantine mode, and then blast country music over the PA system while you get swarmed with Necros. It's hilarious and confusing at the same time.
Co-Op! I've only played single player so far (Due to having to pause constantly because of the pain), but at no point did I feel like I was missing out because I didn't have a partner, nor did it feel like they cut content to make it work. And Co-Op was pretty great when I tried it in the demo, so no complaints there.
Necromorphs respond better to dying. I don't know how to explain this one really...but severing a limb or finishing off a Necromorph actually feels really good now. There are some things wrong with the combat, but that's for...
Things it does wrong.
Necromorphs don't respond very well to being shot usually. Using something like a Shotgun will get an effect, but I can dump five very high damaging bolts into a basic heavy Necro and they'll shrug it off like it's nothing. I know that's the point because they're supposed to be nigh immune to small arms fire, but it just bugs me a little. They could at least flinch or something, even if it doesn't actually slow them down.
I do feel like it's more action packed than the other entries (Early on, they throw TWO regenerators at you at the same time, and they continue to stalk you throughout the ship, getting stuck in tight quarters with them far too often for my comfort). There seem to be about 30-40% more Necromorphs than DS2, although I might just be misremembering. There are a ton of them though. This isn't helped by the fact that a number of them are actually armored with multiple forms, so it can take a lot to put them down for good.
There's a few things that are hard to believe. Like how we're expected to accept that there are bunch of guys who just happened to be carrying two axes each in the middle of an office building for no adequately explained reason. They have 'normal' Necromorphs in that area, so I have no idea why they choose then to introduce Axe-y McGee as an enemy type.
Human Enemies. Now, I don't think they're inherently a bad thing, but the game mechanics really just don't allow for satisfying gunplay vs humans. Thankfully they all die in one headshot (So far) and you can just throw grenades back, so every encounter with them has been very short lived.
Too much health/ammo. I'm actually a bit hesitant to put this one here for two reasons. First, my health stockpile plummeted once I actually got planetside. Still ridiculous amounts of ammo though. However, I am using the guns that came with the limited edition, which are super overpowered. It might be a lot more frantic without them. I plan on nerfing myself once I collect the parts to make a Carbine by itself. Already have a Medic Support Handgun for the one handed slot.
Anywho! If you have the game; how do you feel, and if you don't have the game, any questions?
What it does right:
The atmosphere is a bit...lacking compared to the previous entries, but it's still very good. I don't think the game has actually gotten less atmospheric so much as...you can only see blood and marker-graffiti covered rooms so many times before it starts getting same-y. There is an interesting little scene where Issac tries to translate some of it, though. "Turn it off, turn it off, turn it off, turn it off, turn it off."
The fact that the microtransactions exist is very noninvasive (It tells you that triangle is the button to bring up that menu alongside all of the other controls, but hasn't gone further than that yet) and they're really not needed. To be perfectly honest, I feel like I'm progressing a bit too fast as it is even without using them at all. Also, there's some fun little DLC that I'm considering picking up, like adding a sarcastic voice to your Scavanger Bot (Without it, it just makes little beeping sounds). Additionally, all of the resource DLC can be purchased with Ration Seals, which you get ingame via Savanager Bot.
The game mostly features 200+ year old Necromorphs, and they look the part. All of the enemy designs have been rehauled to show off their degregation, and I think it works very well. There's a point where you find a group of malnourished Necromorphs from a group of people that were left to starve- those things are freaky.
Freedom! I don't actually consider this a plus per se, but I know that people on the Escapist are all about it. There are now optional missions and the beginning area has a bunch of free-roam space exploration with lots of goodies hidden about. Six~ (maybe more) chapters are spent in space, so you're actually up there for a while.
Crazy dance party. There's an optional mission where you're sent to hunt a guy down. Unfortunately for you, he has a bunch of traps rigged up. A favorite of his is blowing out all of the air vents in a room, set it into quarantine mode, and then blast country music over the PA system while you get swarmed with Necros. It's hilarious and confusing at the same time.
Co-Op! I've only played single player so far (Due to having to pause constantly because of the pain), but at no point did I feel like I was missing out because I didn't have a partner, nor did it feel like they cut content to make it work. And Co-Op was pretty great when I tried it in the demo, so no complaints there.
Necromorphs respond better to dying. I don't know how to explain this one really...but severing a limb or finishing off a Necromorph actually feels really good now. There are some things wrong with the combat, but that's for...
Things it does wrong.
Necromorphs don't respond very well to being shot usually. Using something like a Shotgun will get an effect, but I can dump five very high damaging bolts into a basic heavy Necro and they'll shrug it off like it's nothing. I know that's the point because they're supposed to be nigh immune to small arms fire, but it just bugs me a little. They could at least flinch or something, even if it doesn't actually slow them down.
I do feel like it's more action packed than the other entries (Early on, they throw TWO regenerators at you at the same time, and they continue to stalk you throughout the ship, getting stuck in tight quarters with them far too often for my comfort). There seem to be about 30-40% more Necromorphs than DS2, although I might just be misremembering. There are a ton of them though. This isn't helped by the fact that a number of them are actually armored with multiple forms, so it can take a lot to put them down for good.
There's a few things that are hard to believe. Like how we're expected to accept that there are bunch of guys who just happened to be carrying two axes each in the middle of an office building for no adequately explained reason. They have 'normal' Necromorphs in that area, so I have no idea why they choose then to introduce Axe-y McGee as an enemy type.
The guy leading the mission is now in a relationship with Ellie, and basically tells Issac to watch himself repeatedly, and is against the team continuing the mission. The tension starts to build and build...and then he gets killed out of nowhere because of Issac's negligence. I expected him to stick around and go rogue, but nope. Glass to the face. There really doesn't even seem to be an antagonist at this point, because everyone who acts suspicious either gets killed off or has been long dead since the beginning of the game. The biggest antagonist at this point, except for that one Unitologist from chapter one who has been strangely absent, was a tape recording of some shuttle pilot.
Edit: Seems I was wrong, because that guy (Robert Norton) showed up and did his...thing. So who the heck was it that died?
Edit: Seems I was wrong, because that guy (Robert Norton) showed up and did his...thing. So who the heck was it that died?
Human Enemies. Now, I don't think they're inherently a bad thing, but the game mechanics really just don't allow for satisfying gunplay vs humans. Thankfully they all die in one headshot (So far) and you can just throw grenades back, so every encounter with them has been very short lived.
Too much health/ammo. I'm actually a bit hesitant to put this one here for two reasons. First, my health stockpile plummeted once I actually got planetside. Still ridiculous amounts of ammo though. However, I am using the guns that came with the limited edition, which are super overpowered. It might be a lot more frantic without them. I plan on nerfing myself once I collect the parts to make a Carbine by itself. Already have a Medic Support Handgun for the one handed slot.
Anywho! If you have the game; how do you feel, and if you don't have the game, any questions?