I imagine that I would be a pretty decent Demoman if I had the Eyelander and Chargin' Targe.Estoki said:A half-good Demoman equipped with the Chargin' Targe can deal with a Pyro easily, I've found, assuming it isn't a really good Pyro.
I dunno... isn't the charge stopped dead in its tracks with a simple airblast? I personally laugh at Demomen trying to charge me when I'm playing Pyro. After airblasting them I regularly kill with exclusively the flamethrower just to rub it in. =pEstoki said:A half-good Demoman equipped with the Chargin' Targe can deal with a Pyro easily, I've found, assuming it isn't a really good Pyro.
That's true. It's hard especially early in the game. I never have a really good ping (usually in the 70-120 range) so there's a period of adjustment. The vanilla launcher and Black Box are still easy to reflect, but the Direct Hit can give me some problems (I don't know about the Liberty Launcher. I just started playing again after a three month hiatus, so I don't know much about that gun). I sucked in general tonight just trying to figure out all the new weapons people have. Does the Heavy have a shotgun/minigun hybird now?AlternatePFG said:Black Box and vanilla launchers are easy enough to airblast, it's the Direct Hit and Liberty Launcher that are damn hard to airblast.DustyDrB said:Are the Pyros you guys are facing not using the compression blast or something? No way a Soldier should be able to have the edge on a Pyro. That's not my experience, at least.SL33TBL1ND said:For sure, a good soldier with the Black Box is one of the most effective things in the game.Eri said:Despite all the whining, Pyro is arguably the weakest offensive class. He has so many counters and lacks mobility. You'll almost always have a harder time against a veteran soldier/demo than you will a veteran pyro.
This isn't always the case, especially if you're playing with an inexperienced Medic buddy.DustyDrB said:As a Medic, you should have backup and they should be defending you.
Yeah, the heavy got ridiculously OP minigun and a new shotgun. Makes playing Pyro almost pointless sometimes because suddenly the Heavy is now better at ambushing. Liberty Launcher is more dangerous (in my opinion) than the Direct Hit simply because it doesn't have a reduced blast radius that makes avoiding the Direct Hit easier.DustyDrB said:That's true. It's hard especially early in the game. I never have a really good ping (usually in the 70-120 range) so there's a period of adjustment. The vanilla launcher and Black Box are still easy to reflect, but the Direct Hit can give me some problems (I don't know about the Liberty Launcher. I just started playing again after a three month hiatus, so I don't know much about that gun). I sucked in general tonight just trying to figure out all the new weapons people have. Does the Heavy have a shotgun/minigun hybird now?
Well I said they should be defending you. People don't always do what they should do. But there's no way around the fact that a Medic 1 on 1 against any other class (except for the Engineer) is going to be at a disadvantage. Even at mid range, a Pyro's flare gun is deadly (people underestimate that weapon). Sure, a good Medic player can come out fine, but that's a caveat you can use with most classes.arsenicCatnip said:This isn't always the case, especially if you're playing with an inexperienced Medic buddy.DustyDrB said:As a Medic, you should have backup and they should be defending you.
Best way to defend yourself as a Medic is kiting (running backwards firing your syringe gun). Accuracy isn't your first worry, keeping them away from you is. A Pyro is less likely to continue to chase you when there's easier prey around (Spies, Soldiers, Demomen).
Whatever you do, don't pull out your saw unless you have no other choice. Pyro is a close-combat class, Medic is not. He will fry you, then Axtinguish you right in the face.
As for Engineer, try leading them toward your sentry gun. You're more likely to have them killed by your gun than by shooting them/Wrenching them.
I know, believe me. The point here is to teach people to be as self-sufficient as possible while playing Medic, and I main-class Medic (mostly cause no one else will). Kiting is the most efficient technique for discouragement, and after they stop chasing you, you find a buddy to help keep you safe.DustyDrB said:Well I said they should be defending you. People don't always do what they should do. But there's no way around the fact that a Medic 1 on 1 against any other class (except for the Engineer) is going to be at a disadvantage. Even at mid range, a Pyro's flare gun is deadly (people underestimate that weapon). Sure, a good Medic player can come out fine, but that's a caveat you can use with most classes.arsenicCatnip said:This isn't always the case, especially if you're playing with an inexperienced Medic buddy.DustyDrB said:As a Medic, you should have backup and they should be defending you.
Best way to defend yourself as a Medic is kiting (running backwards firing your syringe gun). Accuracy isn't your first worry, keeping them away from you is. A Pyro is less likely to continue to chase you when there's easier prey around (Spies, Soldiers, Demomen).
Whatever you do, don't pull out your saw unless you have no other choice. Pyro is a close-combat class, Medic is not. He will fry you, then Axtinguish you right in the face.
As for Engineer, try leading them toward your sentry gun. You're more likely to have them killed by your gun than by shooting them/Wrenching them.
Nobody's ever on it anyways, which I find to be very sad indeed.XT inc said:What is the escapist's tf2 server called or tagged, because it isn't popping up in search?
It's been stuffed since the Uber updatesir.rutthed said:Soldier, Heavy, Demo, Sniper, Scout. Anything that can take him out when he's still out of flame reach.
Nobody's ever on it anyways, which I find to be very sad indeed.XT inc said:What is the escapist's tf2 server called or tagged, because it isn't popping up in search?