Dealing with Pyros (TF2)

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Grufflenark

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Katana314 said:
Xanadu84 said:
I love playing Pyro because it is so damn fun, but honestly, they are probably the weakest class. Even at extreme close range, a Heavy usually wins, and a good shotgun blast can match a flamethrower. Pyro is good at spychecking, so that's a legitimate problem, but engineer? Put sentry against something that the Pyro can't sneak up on, and whats the Pyro going to do? The medic pretty much relies on others for offense anyways. Honestly, if a Pyro is playing in such a way that it seems like there is no counter, what you should do if drop your keyboard and mouse and slow clap into your mic, because that Pyro is one clever, cunning bastard.
Anyone who despairs about the pyro being useless should watch this guy.

Obviously good Pyros will be, well, good.
But if he met one of those extremely good Snipers he would be dead too.
I hate those Snipers.
 

Grufflenark

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Glademaster said:
Grufflenark said:
Medic is basically the hard counter to Pyro.
His needlegun anyways.

Pretty much every class can kill a Pyro unless hes amazingly good.

Demoman - Stickies/Nades
Soldier - Rockets/Shotgun
Pyro - Shotgun
Engineer - Sentry + Shotgun
Spy - Revolver owns them (Aim not included).
Heavy - Self explained
Sniper - Jarate + Bushwacka = intant pyro kill, if not, then run.
Medic - Needlegun
Scout - Pistol, Shotgun, or quickbat easily.

That is all.
You forgot backpedal with flamethrower for Pyro V Pyro

OT:Well some Pyros can only M1+W so those are really easy to kill. The better ones that can use Secondary fire will require careful aiming or use a bullet based weapon. If you are Pyro V Pyro do not charge. What you should do is run backwards while letting the other guy run into your flames.
If the enemy Pyro is close enough for your flames to hit, the shotgun will deal far more damage than your flamer.
 
Jun 11, 2008
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Grufflenark said:
Glademaster said:
Grufflenark said:
Medic is basically the hard counter to Pyro.
His needlegun anyways.

Pretty much every class can kill a Pyro unless hes amazingly good.

Demoman - Stickies/Nades
Soldier - Rockets/Shotgun
Pyro - Shotgun
Engineer - Sentry + Shotgun
Spy - Revolver owns them (Aim not included).
Heavy - Self explained
Sniper - Jarate + Bushwacka = intant pyro kill, if not, then run.
Medic - Needlegun
Scout - Pistol, Shotgun, or quickbat easily.

That is all.
You forgot backpedal with flamethrower for Pyro V Pyro

OT:Well some Pyros can only M1+W so those are really easy to kill. The better ones that can use Secondary fire will require careful aiming or use a bullet based weapon. If you are Pyro V Pyro do not charge. What you should do is run backwards while letting the other guy run into your flames.
If the enemy Pyro is close enough for your flames to hit, the shotgun will deal far more damage than your flamer.
It is an option for people using the Flaregun.
 

AnAngryMoose

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I play as a Medic too and killing Pyros is just a matter of running away while shooting him. This applies to every class. If you're fighting a Pyro with a Pyro use you Shotgun if he's using a Flamethrower so you can keep your distance. Also remember that enemy Pyros don't set on fire.
 

Woodsey

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I've never found them an issue particularly, and I play engie quite a lot.

Incidentally: what's the name of the Escapist server? Been meaning to drop in.
 

Ouroboros0977

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I find that most pyro's rarely airblast so soldier is good, if they are good with airblasting, shotgun them or if they are advancing, aim in front of their feet so any airblasted shots can be dodged/ likely run into the floor.
 

kaveradeo

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Estoki said:
A half-good Demoman equipped with the Chargin' Targe can deal with a Pyro easily, I've found, assuming it isn't a really good Pyro.
puff airblast axtinguisher? Simple
 

AlternatePFG

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The_root_of_all_evil said:
And if you've got a good spy, Dead Ringers REALLY annoy Pyros.
I dunno, Dead Ringers make me extra paranoid so if I hear that decloaking noise, I'm going to start spraying flames wildly. I think it's just safe to assume that all Spies are Dead Ringers, so some Pyros tend to spray in a wide arc after getting a kill simply to check if the Spy is still alive.

Still, Spies should just avoid fighting Pyros altogether, unless they are weak enough to be taken down in a shot or two.
 

Titan Buttons

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It's all about how much distance there is between you and the pyro, as long as his flamer can't reach you, the advantage is your, even as a spy your gun is more powerful then the pryo's shotgun or flaregun you just need to learn to back up really, really fast
 

Pedro The Hutt

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Ouroboros0977 said:
I find that most pyro's rarely airblast so soldier is good, if they are good with airblasting, shotgun them or if they are advancing, aim in front of their feet so any airblasted shots can be dodged/ likely run into the floor.
This can horribly backfire when the soldier has the high ground, though.
So yes, when encountering a pyro that can airblast well, as a soldier, switch to shotgun or just leg it. At worst even the shooting at the feet technique can backfire as the pyro can use them to rocket jump himself and then he'll probably land right behind you, or fly off into the distance to wreak havoc elsewhere.
 

Dragunai

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Haha.
"The pyro is a girl?!"

"Yeah and?"

"Your parents named you Gary?"

"They were bastards alright!"

I miss Doomsday Arcade :<
 

ender214

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Oct 30, 2008
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As a medic, if you see the pyro coming towards you, simply run back to stay out of the flamethower's range while popping off shots with your needle gun or crossbow. Medics are the second fastest class in the game and you should be able to outrun the pyro assuming you don't collide with anything while backpedaling. If you do enough damage the pyro will usually give up the chase. Also if your on fire but not under attack, using any primary weapon other than the Blutsauger will allow your health regeneration (while not under direct attack) to outstrip the damage caused by fire.
 

Weaver

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Apr 28, 2008
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I find pyro's incredibly easy to deal with.
Just shoot them from far away.
 

standokan

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As a Soldier, the thing I do is spam rockets until I see pieces of flesh flying around.

I haven't had succes with other classes though.
 

Pedro The Hutt

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ender214 said:
Also if your on fire but not under attack, using any primary weapon other than the Blutsauger will allow your health regeneration (while not under direct attack) to outstrip the damage caused by fire.
To a degree. A Blutsauger Medic regenerates 1HP/sec, a Syringe Gun/Overdose user regenerates 3HP/sec and a Medieval Medic set user will regain 4HP/sec.

Now the Backburner does 4 damage per second for ten seconds as its afterburn, so yes, a Medieval Medic will shrug off its afterburn. But the Backburner and Flamethrower have an afterburn of 6dmg/sec for ten seconds so any medic would still be advised to go and find a healthpack ASAP. Because when your maximum health is just 150, 30 HP lost is still a sizeable chunk.
 

Jinx_Dragon

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Again... this is a game of counters and soft counters (someone else's term but works well.) If you are having trouble countering a Pyro as a Medic it is simply because the medic is not a good counter to the Pyro. No one class is able to dominate over all the others, and that is the way the game should be. Look towards the Heavy, a quick beading Sniper or even a Scoot if you are having problems with a Pyro. Something that can shot them dead quick or stay out of the fire path is all you need.

In general though: Keep away from the flame and they are useless.
 

The Youth Counselor

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Soldiers who fire at their feet a lot at a pain for Pyros. Hell a single soldier with a Black Box typically dominate an entire team.

Pyros may seem tricky at first, and they may be the easiest class to play. But they're the hardest class to try to survive.
 

Estoki

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kaveradeo said:
Estoki said:
puff airblast axtinguisher? Simple
I wasn't referring to the charge, I was referring to the fire resistance, that combined with the grenade launcher usually equals a dead Pyro, and a living Demoman.