The CnD has it's uses. I've used it's advantages to win rounds for my team numerous times. It's situational sure, and it may be a big crutch. But I personally think the Dead Ringer is the much bigger crutch. It pretty much instantly excuses any moronic thoughtless blunder with a gtfo-free card.Grufflenark said:Spies using the CnD usually suck, and camp one spot like babies while waiting for an easy kill, or nothing.
They usually are wasted slots on the team, and if you die to one, then you just know their team is one man down.
Unless you have the Dead Ringer. People don't give much credence to disguises but they can be useful. It may be easy to spycheck anything that runs into your base, but it might be a bit hard to focus on spy checking if the enemy team is dropping rockets and grenades and hails of boolets and ubers onto your lap. 1 unchecked spy can work a lot magic in sensitive moments like this.XT inc said:I can tell you are new to the game because anyone else will tell you Spies are weak lil bitches that can only exist when a team is full of buffoons.
They have low health, cant do anything while invisible, and once you know where to look they stick out like a raging sore thumb.
you see a scout running INTO your base, its a spy scouts cant defend or have any reason to be at home. They dont need to heal or resupply because they are minute men, an engineer well away from his stuff is probably a spy.
The problem with the game for spies is that its easy to spy check, they are like 3 shots til death, and you never really feel beat by them, only mildly tricked.
try getting into an enemy base as a spy you have to cloak across the battlefield and pop up in disguise and then what you get off one backstab before you get turned to mulch?
Awww, you give the syringe gun no chance?4173 said:I usually play Medic, so mainly I just hope my Heavy catches them.
or die.
From my experience, C&D spies like to hide in corners or on top of props that are out of the way so nobody would see them move unless they were intentionally checking for them (and lets face it not many people spy check). Be weary of your surroundings, your spy sense will develop as you play more and more, in the case of spawn killing I would suggest not running with your back facing in one direction for too long, continuously look around sometimes will let you see them move or even catch them off guard as they decloak for the attack. If all else fails call out to your team that there is a spy near the spawn room, this will usually bring a pyro or two looking to burn the spy down.galdon2004 said:Indeed I have not been playing too long, which would be why I'd be asking for some advice. So I can hopefully get better. One problem is invisagriefing. Last match I played, and I know this is probably not the norm, but the spy seemed to decide to be my stalker, i don't know if there's some sort of achievement for killing the same person repeatedly, but this guy decided completely unprovoked to constantly kill me while i try to run between the spawn point and where all the fighting goes on. (in a match where the given area has only one exit from the spawn zone)
Being perma-invis I didn't even have a visible target to randomly shoot at to check for; and the spy can see me turn around and shoot behind me, and get out of the way. Not being one to quit a match in mid progress because ragequitters stink, I had to deal with an unending cycle of getting backstabbed before getting to play with seemingly nothing that could be done about it.
I heard that there are tale-tell sounds that alert you to their exact pinpoint location, but I either don't have an ear for it, or this is greatly exaggerated.
Anyways, what I'd like to know are some good anti-spy measures that work well for invisible spies rather than disguised ones that one could reasonably learn.
that's the beauty of having a work computer dedicated only to sound (but has firefox on it anyway)Rhojin said:As for the sounds they do exist. The volume of the sound depends on the watch the spy is using, I wish I could find a sound clip of what you are looking for but at the moment I am unable due to my work computer not having speakers >.<. My best suggestion for this would be to go spy and listen to the noises made when they cloak and decloak just to familiarize yourself with them.
Oh sure, I'll catch one from time to time. More than a few seem completely surprised that a medic actually shot at them.Erana said:Awww, you give the syringe gun no chance?4173 said:I usually play Medic, so mainly I just hope my Heavy catches them.
or die.
Medics are actually really good at detecting spies in-base, because they have a rapid-fire weapon, and with the blutslager, you get a +health bonus when you hit an enemy that instantly tells you if you shot a spy.
I'll second that...4173 said:Oh sure, I'll catch one from time to time. More than a few seem completely surprised that a medic actually shot at them.Erana said:Awww, you give the syringe gun no chance?4173 said:I usually play Medic, so mainly I just hope my Heavy catches them.
or die.
Medics are actually really good at detecting spies in-base, because they have a rapid-fire weapon, and with the blutslager, you get a +health bonus when you hit an enemy that instantly tells you if you shot a spy.
But that is cold comfort when I get backstabbed healing someone under fire.
That isn't true at all. I use the Cloak and Dagger most of the time as a Spy (and, again, I'm a CTF player mainly). You can be a great help to your team just by getting inside and reporting what you see through the team chat. I can tell my team what the enemy's base defenses are like, what the weak spots are, etc. And then I can assist them when the attack starts. Grabbing the intel a bit early to draw enemies away from their main defenses, then have my team come in behind me to clean up while the enemies are distracted. You'd be surprised at the amount of havoc you can cause as a spy by grabbing the intel, walking a bit, then dropping it and decloaking. I can basically lead enemies into a trap.Grufflenark said:Spies using the CnD usually suck, and camp one spot like babies while waiting for an easy kill, or nothing.
They usually are wasted slots on the team, and if you die to one, then you just know their team is one man down.