J-Val said:
jaisimar_chelsea said:
i think chell died in portal
Nah, she's alive. She's just unconscious, and in the middle of nowhere.
Anyway, I doubt the Portal gun could feasibly be incorporated into Half-Life. It only works well with small, restricted areas.
I'm guessing that maybe they will put the portal device in one of the last sections of the large ship they were talking about. But maybe they will not, we don't know really. Portal was well made as a prelogue ( spelling? ) and I'm sure they'll tie the two stories together more.
ATM though I just wish they come up with some original map/game design. Episode1 was as liniear as can be and I felt ripped off paying so much only for a zombie combine model. I almost died when I got to the cheap "use the flashlight with shitty batteries in the dark against zombies" part which is straight from doom3. I hated the ending with the extremely small space you could walk in near the train and I thought what the hell when it ended there.
Ep2 was alot better with it's slightly bigger areas and new places to explore. They finally split up the sprintbar with the flashlight bar as well ( does it take them this long to figure this out? ) and they brought in new enemies and the anti strider mines which are really fun to use. Still I'd hardly call "defend the tunnels" innovative.
The fact that the orange box has portal and TF2 as well is keeping me from complaining about that purchase as well. What can I say, despite it's lack of innovation I still want to see what the heck happens with Gordon so I'm buying like the good consumer I am. But the engine is wonderfull, it runs great on my mediocre pc and there are so many fun ideas you can do with the destructable material and gravity gun. Am I the only one that felt ep1 was rushed, ep2 was slightly better and hopes that ep3 will be alot better overall?