Gigaguy64 said:
If i lost anyone, even characters i had just recruited but knew i probably wouldn't use, id just restart the chapter and rework my strategy.
I like the Perma-Death because it forces you to be smarter about your decisions, that is until you get you character to a high enough level.
But even then you needed to be careful, simply because the RNG hates the player in Fire Emblem.
It's interesting that you mentioned the RNG. You see, from FE6 (Sword of Seals, the one with Roy) onward, the RNG works by calling up two random numbers, averaging them, and checking the result against the posted hit rate. The attack hits if that average is less than the hit rate, and misses if it is equal to or greater than the hit rate.
This has the effect of making attacks with hit rates below 50% miss more often than they should, and attacks with hit rates equal to or greater than 50% hit more often than they should.
This chart [http://serenesforest.net/general/truehit.html] compares displayed hit rates to the actual hit rates.