This hasn't happened to me before... I don't know how it even could happen... Please help.
I am trying to write an assignment, which explores how survival horror games facilitates a fear death in the player. But my gaming experience fails me, I am in need of knowing two things:
Firstly: Are there any games in which the player does not play the protagonist?
By protagonist I mean the primary character in the story(or implied story, any interpretation of what constitutes a story is welcome) in the game. Absolutely any example would be welcome, with only one exception: I'm gonna exclude strategy games. I can just about handle the avatar/playercharacter/protagonist discussion. Throw units into the mix however, and I'll get horribly overwhelmed. And in any case, I really dont think that survival horror and strategy games has much in common.
Secondly: Are there any examples where the protagonist dies(however briefly of permanently the effect), and where the player does NOT feel that he is in control, and responsible for the outcome of the situation. For example, in a cutscene.
Actually I'd prefer examples where such a thing happens, and it isn't a part of, or even after the ending of the game.
Whatever examples you can come up with could potentially be enormeously helpful, and I'd be grateful.
Also I guess, AMA, clarification or whatever, or submit any other perspectives you feel might be relevant to this topic, i really could use some input about now.
I am trying to write an assignment, which explores how survival horror games facilitates a fear death in the player. But my gaming experience fails me, I am in need of knowing two things:
Firstly: Are there any games in which the player does not play the protagonist?
By protagonist I mean the primary character in the story(or implied story, any interpretation of what constitutes a story is welcome) in the game. Absolutely any example would be welcome, with only one exception: I'm gonna exclude strategy games. I can just about handle the avatar/playercharacter/protagonist discussion. Throw units into the mix however, and I'll get horribly overwhelmed. And in any case, I really dont think that survival horror and strategy games has much in common.
Secondly: Are there any examples where the protagonist dies(however briefly of permanently the effect), and where the player does NOT feel that he is in control, and responsible for the outcome of the situation. For example, in a cutscene.
Actually I'd prefer examples where such a thing happens, and it isn't a part of, or even after the ending of the game.
Whatever examples you can come up with could potentially be enormeously helpful, and I'd be grateful.
Also I guess, AMA, clarification or whatever, or submit any other perspectives you feel might be relevant to this topic, i really could use some input about now.