Deepest Game You've Played (no pun intended)

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Sparrow

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PAGEToap44 said:
Fallout 3. For the epic size and amount of different people and places.
This. Anyone caught on to the fact that I love this game yet?
 

lleihsad

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Jennacide said:
Planescape: Torment. Books could be written about it's vast and provocative subject matter.
I would like to mention another game for the sake of argument, but I'd be a bald-faced liar for doing so.
 

Jennacide

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lleihsad said:
Jennacide said:
Planescape: Torment. Books could be written about it's vast and provocative subject matter.
I would like to mention another game for the sake of argument, but I'd be a bald-faced liar for doing so.
Torment is to this day one of the best written game I've ever experienced. Hell, it beats most movies I've seen and books I've read. =|
 

Piorn

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tiredinnuendo said:
Piorn said:
Losing someone you love because you try to protect this person too much. Realizing that you are not the savior but instead the threat. That's what the last level is about.
What happened to Tim? Who is the princess? Who is the greeter? We don't need the answers, the answer would make us stop thinking, and it's all about thinking, to philosophize about existence, relationships, mistakes, and the universe. If you don't like to think about existence, no problem, but I do it alot.
And no, I can't define what is deep and what not, you have to judge on your own, but I regard stories as deep if they make me philosophize.
No, no that's not what the game is about at ALL. The game is about the Manhattan Project and the development of the atomic bomb. Everyone always thinks the princess is a person. Think harder, grasshoppah. Did you not get the real ending where you actually get up to the top level and touch her?

- J
That's what makes the game 'deep'. The possibility to have more than one interpretation of the story. And yes, I actually got all stars.
 

tiredinnuendo

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Piorn said:
tiredinnuendo said:
Piorn said:
Losing someone you love because you try to protect this person too much. Realizing that you are not the savior but instead the threat. That's what the last level is about.
What happened to Tim? Who is the princess? Who is the greeter? We don't need the answers, the answer would make us stop thinking, and it's all about thinking, to philosophize about existence, relationships, mistakes, and the universe. If you don't like to think about existence, no problem, but I do it alot.
And no, I can't define what is deep and what not, you have to judge on your own, but I regard stories as deep if they make me philosophize.
No, no that's not what the game is about at ALL. The game is about the Manhattan Project and the development of the atomic bomb. Everyone always thinks the princess is a person. Think harder, grasshoppah. Did you not get the real ending where you actually get up to the top level and touch her?

- J
That's what makes the game 'deep'. The possibility to have more than one interpretation of the story. And yes, I actually got all stars.
Two men are dead in a cabin on top of a hill. Yes or no questions only. What happened?

The above is an example of a "Two-minute mystery" style of riddle. The objective being to ask questions until you discover whatever wordsmithing trickery is in place and thus come to understand what happened. In the above case, the "cabin" is actually an airplane cabin, and the two were a victim of a plane crash.

Does that imply depth? You had to think about it. You could draw multiple conclusions from it. But does anything about the way you view the world change as a result? Once you've gotten the answer, are you in any way improved? If you haven't gotten the answer yet, does the fact that you're still thinking about it imply depth, or simply that you haven't solved a puzzle yet?

Note that I think that Braid is an excellent game, but if I had to think of a word for the writing, "French" comes to mind far more rapidly than "Deep". In fact, that's what the writing reminds me of. A French arts film.

- J
 

KaiRai

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Jun 2, 2008
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Lots of games have sucked me in gameplay wise. Most notably: Gran Turismo 1, 2, 3 and 4, Metal Gear Solid 3 and Monster hunter.

Story wise? I'm gonna have to jump on the Mass Effect bandwagon. It was purely amazing, and had one of the best ending songs ever. I also liked the story behind Brothers in arms: Hell's Highway too, although most of you will question that. There are some more games that just dragged me into their story too, but I haven't played them in so long, the names escape me
 

Ethereal.Frog

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Recently story depth pretty much died to me.Or I turned into an unsensitive bastard who will live out the wrest of my live bitter.
But that doesn't matter.
Lost Kingdoms, for the fact that- oh wait no, That doesn't make any sense.
Disgaea 2. Gameplay-wise, I found that it took everything final fantasy tactics was and improved on it infinitely, geo effects, weapon mastery, reincarnation, item world, all that awesomeness.
Story-wise, genre savvy demons and wisecracking demon princesses aside, the story managed to get a pretty good feel of epicness around when I realized that the plot isn't just an excuse to go beat exploding penguins to death.
 

SsilverR

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metal gear solid series
devil may cry 1 and 3
assassins creed
fallout 3
oblivion
resident evil 1 - 3
 

The_Evermind

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Jul 7, 2009
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Portal and Bioshock both have magnificent gameplays and let you question what really makes something evil, if your intentions (good or otherwise) don't restrain an action to a moral viewpoint than how can live a moraly correct life. This, at least in my definition of the word, makes them very deep games
 

thewerebuffalo

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I'm surprised more people didn't say killer 7. I would, but I haven't played it. so I'm going with beyond good and evil, and No More Heropes
 

Julianking93

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Silent Hill 2 (for story obviously)
Kingdom Hearts (For both gameplay and story)
The Elder Scrolls IV Oblivion (For Gameplay)
most recently inFamous (For both)
and, of course, the entire Metal Gear Solid series.
 

Halo Fanboy

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Deep in terms of story? I don't understand the question.

Otherwise, Devil may cry 3 and Godhand feel like they have excellent amounts of customization for beat em ups.
 

barryween

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Apr 17, 2008
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Emogatchi, because, the little emo guy is indeed, DEEP!!!!
um...... I'm usually for "FLASH BANG WAHHHHH!!!!!!"
I'd say when it comes to collecting and what not, Pokemon Pearl. For complexity, as in tweaking the game and finding stuff and leveling and what not, Persona 4 or Fall Out 3.
 

i2esol

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Ultima 7: The Serpent Isles. It was a complex puzzle and open RPG that has enveloped a good year of my life. I had no idea what I was doing in it over ten years ago and I still only have inklings of what to do next in the plot. The game is rich in story and definitely never lacking in adventure. Although, it's over 15+ years old and the graphics are outdated the game is still my personal favorite.

 

Laura.

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May 30, 2009
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Mass Effect, Silent Hill 2, Deus ex.
I'm sorry I'm unoriginal :p

Also: Oblivion. I spent 4 months in that fantasy world (full of mods), I even roleplayed conversations with the npcs.
And Far Cry 2! Maybe it was not a great story or it didn't have any character development, but the Jackal tapes and the VERY immersive gameplay turned it into a second life for me. \o/
 

Marioninja1

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Jun 17, 2008
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Bioshock, Mass Effect, or Fallout 3. I love all of them and all of them are deep (although I play Fallout 3 more)
 

Avatar Roku

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John Smyth said:
Currently For story depth I'm favouring is The Path, I'm still not 100% certain what the heck is going on.
Ah yes, the Path is good. Remember, when you try to figure out what happened, take nothing at face value, especially not The Ravagings. If you try to take them all literally, it seems as if every girl was raped, but when you look below the surface, you realize that none of them were, although one of them could have been simply having a consensual relationship, given how unrealistic her worldview was before. That's what you have to do: look at each event and the personality of the girl who had it happen to them, and figure out what that event had to be to shake them up to their very core.
 

EnzoHonda

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Deus Ex. It's just such a deep world that gets deeper the more you play. It has an incredible build-up as well. It starts with a terrorist attack, then builds to a tale of international intrigue, and then goes further to bring in shadow organizations and rogue A.I.'s. So well done.

Thief also has a deep world. It's the type of world that deserves books and movies. The different religions, factions, gods, and creatures all wrapped-up in a Steam-Punk environment.

A final "deep" game I'll throw out there is a little different:

Virtua Fighter 4: Evolution. So many characters, moves, challenges, clothes, etc. For a fighting game it was huge and awesome.