Deepest Game You've Played (no pun intended)

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Therumancer

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Nov 28, 2007
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Wow, it's hard to pick one. I actually consider Team Fortress 2 to be pretty shallow. If I had to pick "deepest" it would probably be one of the Roguelike games like Nethack, ADOM, or maybe Gearhead. Game informer mentioned "Dungeon Crawl: Stone Soup" as a newcomer to the genere, but I haven't played it yet.

Really when it comes to gameplay depth nothing really beats roguelikes as with their minimalist (ASCII in many cases) graphics all that there really is gameplay.

For deepest storyline I'd probably have to look back at some of the old Adventure games I've played through the years. Games like Bioshock or Dead Space do indeed have some intrigueing concepts but are ultimatly fairly shallow and recycling what they have found elsewhere. Bioshock (mentioned by the OP) for example drew heavily from Fallout.

Off the top of my head though I'm probably going to pick Ultima 7, though it could be argued for the entire series. One of the things that made Brittania was the amount of work put into it and the amount of information you could pick up talking to NPCs. There were subtexts upon subplots upon subtexts if you talked to everyone and a lot of it had little to do with the game. It's one of the few games where you could get like 3 pages of dialogue by conversing with a trivial character. If you did into reading all the books it gets positively insane.

On top of this, you had things like the runes which you could translate using the key in the guidebooks. Sometimes like sitting down to actually read what someone took the time to write in old Brittanian, Ophidian, or Sosarian script. This is really the only game that I've run into that intergrated a (somewhat pointless) element like that just for atmosphere and had it functional.

Ultima 7's gameplay was a turning point for the negative in my opinion, but really when it came to building worlds nobody did it like Origin and to date I can't think of a single game that has done an equivilent job. Bethesda is the closest with their "Elder Scrolls" series due to all of it's books and such, but there aren't many fully fleshed out trivial characters, and there is nothing akin to the rune translation (despite the fact that probably 99% of players never messed with it, it was there and a decent amount of effort went into such a trivial thing).


So basically deepest gameplay probably goes to the whole Roguelike genere, and deepest story goes to Ultima 7 which was the deepest of a deep series lorewise. :)


>>>----Therumancer--->


>>>----Therumancer--->
 

MrNades

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Jan 14, 2009
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Neverwinter nights or Final Fantasy 9 for me. Those are just what comes to mind at the moment.
 

whiteonrye

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May 20, 2009
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Fallout 3 for me...
maybe if they would stop releasing expansions every 2 weeks!
(not that im not thankful)
 

MiracleOfSound

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Jan 3, 2009
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TheBXRabbit said:
At the beginning of Mass Effect, it feels like you're being dipped into an infinite ocean of win, but once you get your bearings and explore some more, you realize that not every planet is as massive and thought out as the Citadel (in fact the uncharted planets feel downright procedurally generated). So it's not an ocean, but it's still an Olympic size swimming pool, or maybe a slightly shallow lake, with a fantastic story and the genuine feeling that your choices affect the events taking place. Plus I really like the end credits song. I don't know, it just felt like a great payoff in it's own right for beating the game, like listening to Still Alive was for Mirror's Edge.
I'm glad there's someone else who loved that end credits song as much as me. It just RIPS...

The deceptively simple but very skillful guitar riffs, the 80s sci fi blade runnner synths, the aching pining vocals... what a tune, I have gone back and played that last section ofthe game so many times juat to hear it.

I have to say Mass Effect too, I've never been totally absorbed into a game's story like I was with that one, the midway reveal had my jaw on the floor with its awseomeness.

But for sheer ridiculous amounts of time and love put into a game it has to go to Fallout 3 and Oblvivion, I have around 200 hours on the former and 300 on the latter.
 

TheIr0nMike

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Mar 3, 2008
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Definitely have to be Shadow of the Colossus, Portal, or Little Big Planet. All three are fun to play, they have great look and feel to them, and they are fun to play.
 

Pennyy9

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Feb 8, 2009
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Mass Effect, closely followed by Star Ocean: Till the end of Time.


Mass Effect sent chills down my spine when I realized what the reapers were, and what humanity was, along with their relationship.


Star Ocean speaks for itself if you've played it. When you realize what the universe is, and the events that transpire near the end of the game are Monumental.
 

UnkeptBiscuit

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Jun 25, 2009
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Therumancer said:
Bioshock (mentioned by the OP) for example drew heavily from Fallout.
Oh yeah, BioShock did draw pretty heavily from Fallout, but there's a reason for that. Without going too in-depth (oh, the irony), the culture of the wold of Fallout stopped developing during the 50's. BioShock takes place during the 50's. And when I said that BioShock was deep, I meant that the plot was deep, not necessarily counting the setting.
When you found out that your will was not your own, it kind of makes you think of the position your character is in almost all videogames. At least that's what I took away from it, but it's open to interpretation.
ReincarnatedFTP said:
Bioshock and Gears of War 2.
They both took you to some pretty deep places.
Oh I see what you did there.
 

UnkeptBiscuit

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Jun 25, 2009
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Pennyy9 said:
Mass Effect, closely followed by Star Ocean: Till the end of Time.


Mass Effect sent chills down my spine when I realized what the reapers were, and what humanity was, along with their relationship.


Star Ocean speaks for itself if you've played it. When you realize what the universe is, and the events that transpire near the end of the game are Monumental.
I'm gonna have to pick up Mass Effect one of these days. Star Ocean's not really my kinda game.
 

Piorn

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Dec 26, 2007
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Braid's Story: I like how it's open for interpretation and doesn't explain everything. This way, you think about it even after playing it and don't just accept it.
 

UnkeptBiscuit

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Piorn said:
Braid's Story: I like how it's open for interpretation and doesn't explain everything. This way, you think about it even after playing it and don't just accept it.
Gotta pick up Braid too. Maybe when the next Fallout DLC comes out, I'll get a 1600 point card, or something. It's only 10 bucks right?
 

tiredinnuendo

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Jan 2, 2008
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Piorn said:
Braid's Story: I like how it's open for interpretation and doesn't explain everything. This way, you think about it even after playing it and don't just accept it.
I was never sure if Braid had a good story or not. Does the fact that most people didn't understand what the game was about and what the princess represented mean that the game was deep or that the storytelling was poor?

- J

EDIT: That said, the game was really fun, if a bit short.
 

Cpt Morgan

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Jun 26, 2009
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Neverwinter Nights. The graphics are shitty and the gameplay is simplistic for an RPG, but I got soooo in to the story. It was crazy.
 

Nutcase

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Dec 3, 2008
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MizPiz said:
Definitely have to be Shadow of the Colossus, Portal, or Little Big Planet. All three are fun to play, they have great look and feel to them, and they are fun to play.
But were they fun to play?

Also, what does any of that have to do with depth?