I am amongst those who love their RPGs and/or games with lots of customisation, especially where magic & spells are involved.
Was just thinking though, how could an RPG go deep... abyss level deep?
I vision a game where:
- There are skills within skills
- Even seperate limbs have their own experience bar
- Experience slowly decreases in skills not being used or trained
- Skills intersect with each other
- Your character has to eat, drink, visit the lavatory & sleep to survive
Stuff like that.
Oblivion seperated its magic into different types & skills, Dark Cloud required you to drink while exploring dungeons. Maybe these deeper aspects could be taken further.
What do you think?
If there's already a game out there like that which isn't real life, I'd love to know.
Was just thinking though, how could an RPG go deep... abyss level deep?
I vision a game where:
- There are skills within skills
- Even seperate limbs have their own experience bar
- Experience slowly decreases in skills not being used or trained
- Skills intersect with each other
- Your character has to eat, drink, visit the lavatory & sleep to survive
Stuff like that.
Oblivion seperated its magic into different types & skills, Dark Cloud required you to drink while exploring dungeons. Maybe these deeper aspects could be taken further.
What do you think?
If there's already a game out there like that which isn't real life, I'd love to know.