Deepest RPG imaginable

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Arpaleggia

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Oct 1, 2010
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I am amongst those who love their RPGs and/or games with lots of customisation, especially where magic & spells are involved.

Was just thinking though, how could an RPG go deep... abyss level deep?

I vision a game where:
- There are skills within skills
- Even seperate limbs have their own experience bar
- Experience slowly decreases in skills not being used or trained
- Skills intersect with each other
- Your character has to eat, drink, visit the lavatory & sleep to survive

Stuff like that.

Oblivion seperated its magic into different types & skills, Dark Cloud required you to drink while exploring dungeons. Maybe these deeper aspects could be taken further.

What do you think?

If there's already a game out there like that which isn't real life, I'd love to know.
 

DasDestroyer

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Apr 3, 2010
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Dehydration, Hunger, Tiredness bars are a must, wounds take long periods of time to heal unless using powerful magic or paying to be healed with powerful magic, health potions(if present), only slightly increase health and only to a certain limit, having a limb chopped off or mutilated beyond recognition renders you incapable of ever using it again unless you use powerful magic to restore it.

Skills can be put into one of many distinct magic or skill trees, such as thermal magic for fire and ice magic or light weapons for more damage with knives. Skills can cross over, ie using a certain spell in conjunction with another spell creates a totally different spell.

If you need to go even deeper, buttons for blinking with each eye, an inhale and an exhale button, separate buttons for separate muscles etc. ;)
 

L3m0n_L1m3

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Jul 27, 2009
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Just play oblivion with all these restrictions. If you don't eat, sleep, or walk into a body of water for too long, you have to jump off a cliff to kill yourself.

If you get shot in the sword arm you have to wait several weeks/months for it to heal.


To go to the bathroom you just crouch in some tall grass every couple hours.
 

xvbones

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Oct 29, 2009
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Arpaleggia said:
I am amongst those who love their RPGs and/or games with lots of customisation, especially where magic & spells are involved.

Was just thinking though, how could an RPG go deep... abyss level deep?

I vision a game where:
- There are skills within skills
- Even seperate limbs have their own experience bar
- Experience slowly decreases in skills not being used or trained
- Skills intersect with each other
- Your character has to eat, drink, visit the lavatory & sleep to survive

Stuff like that.

Oblivion seperated its magic into different types & skills, Dark Cloud required you to drink while exploring dungeons. Maybe these deeper aspects could be taken further.

What do you think?

If there's already a game out there like that which isn't real life, I'd love to know.
Dwarf Fortress.

It's free to download.

It's also roughly the single most complicated game you will ever play.

http://www.youtube.com/user/captnduck#p/u/53/koZUS2h-Yzc

This is a tutorial series. You should watch all of them.
 

Lullabye

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Oct 23, 2008
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Sorry but I do most of those things irl(and dislike doing them). Can I just kill dragons without worrying if my left arm is as strong as my right?
 

Cogwheel

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Apr 3, 2010
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xvbones said:
It's also roughly the single most complicated game you will ever play.

http://www.youtube.com/user/captnduck#p/u/53/koZUS2h-Yzc

This is a tutorial series. You should watch all of them.
Ah, beat me to it, I see. DF has most of that last one you listed, and all of the rest. And then some. Adventurer mode's a work in progress, as is everything else (it should be noted that this game is an alpha in the same way that Minecraft is a beta - a full-ish game with more being added all the time). That said, it's on the mark otherwise, and generally excellent.

Also, roguelike RPGs as a whole are good for complexity.
 

AndrewF022

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Jan 23, 2010
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Fallout: New Vegas on Very Hard, with Hardcore mode enabled, and the 'Hardercore' mod on.. it has some of what your after.

Also I'm sure if you put a ton of mods onto Oblivion you could get something close to that, if you could get them all to play nicely together.
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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Disgaea. The level cap is 9999 and no you don't level any faster then in any other RPG. Abilities have to be purchased using points you get for killing monsters. Items have levels and you must play through dungeons to level them up (even consumables have levels). There is also a mind-bending meta game associated with getting all the best stuff that I am convinced was created by insane grind-happy obsessive compulsive and probably take years to complete. There was an Escapist article on it that probably described the depth better. Go look it up. (oh and there are 3 of these games).
 

xvbones

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Cogwheel said:
xvbones said:
It's also roughly the single most complicated game you will ever play.

http://www.youtube.com/user/captnduck#p/u/53/koZUS2h-Yzc

This is a tutorial series. You should watch all of them.
Ah, beat me to it, I see. DF has most of that last one you listed, and all of the rest. And then some. Adventurer mode's a work in progress, as is everything else (it should be noted that this game is an alpha in the same way that Minecraft is a beta - a full-ish game with more being added all the time). That said, it's on the mark otherwise, and generally excellent.

Also, roguelike RPGs as a whole are good for complexity.
^^

DF keeps track of individual organs in every single character. It is the only game in which you can die from kidney trauma.

It is also the only game where you used to be able to get fucking murdered by carp. Toady One fixed that, but yeah.

Carp were pretty fucking hardcore.

Also all the elephants were psychotic murderous bastards.

Also there was a (now fixed) bug where rain could make Dwarves melt. It was because of a glitch in the programming of their body fat.

Here, check this out:

http://lparchive.org/Dwarf-Fortress-Boatmurdered/

This is a massively internet-famous Succession Let's Play (multiple people playing the same game and passing the save file on to the next person) of a particularly insane DF game, in a fort called 'Boatmurdered.'

It is perhaps one of the best and funniest things you will ever read.
 

Kahunaburger

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May 6, 2011
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Yeah, there's an RPG like that - it's freeware, actually. It's incredibly complex, with extremely deep dialogue trees. It also has this sandbox element to it - think The Sims meets Minecraft. The whole world is procedurally generated, and I've never experienced a framerate drop on it. Good minigames, too. The only drawbacks I can think of are:

-No magic system (although that's justified, because it's in a modern setting.)
-Very, very grindy. As in you will spend hours doing the same task if you want to make gold grindy.
-NSFW. Think Witcher 2 dialed up to 11. The sex scenes don't leave anything to the imagination.

In case you haven't guessed already, it's called IRL :)

On the actual topic, that actually sounds pretty fun. A way to avoid it being annoying might, oddly enough, be to take a page out of Duke Nukem's book and making the random bits of interaction like cooking/patching wounds/sleeping/etc. fun mini-games with permanent benefits. Like some type of Dark Cut-ish minigame or a trippy dream sequence.
 

Arpaleggia

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Oct 1, 2010
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Javarock said:
Wouldn't just be seprate limbs, It would have to be every single muscle.
DasDestroyer said:
If you need to go even deeper, buttons for blinking with each eye, an inhale and an exhale button, separate buttons for separate muscles etc. ;)
I now see what a mess I've got myself into with my desire for the deepest RPG =P

AndrewF022 said:
Also I'm sure if you put a ton of mods onto Oblivion you could get something close to that, if you could get them all to play nicely together.
For PC, I think there is also a mod for Oblivion where you have to eat a certain amount of food a day or somethin bad happens to you.

xvbones said:
Dwarf Fortress.

http://www.youtube.com/user/captnduck#p/u/53/koZUS2h-Yzc

This is a tutorial series. You should watch all of them.
That look pretty damn good, I'll definitely have a further look at that =P
 

triggrhappy94

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Apr 24, 2010
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A lot of rpgs, (from my expeirence) especailly the Betheseda ones, are as deep as you make them. And they've cattored to the people who love rpgs too.
In Oblivion you could practically live in the game if you wanted to.
In New Vegas there's the hardcore mode.
 

xvbones

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Oct 29, 2009
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Arpaleggia said:
xvbones said:
Dwarf Fortress.

http://www.youtube.com/user/captnduck#p/u/53/koZUS2h-Yzc

This is a tutorial series. You should watch all of them.
That look pretty damn good, I'll definitely have a further look at that =P
Do not forget to read Boatmurdered, it will go miles towards explaining what this game is actually capable of, and what to expect.

You should never forget that the DF motto is "Losing is fun."

Because you will.

A lot.
 

Saviordd1

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Jan 2, 2011
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I like the idea except for the whole limb thing....because it doesn't make sense. Maybe if you meant with weapons but otherwise its kind of illogical.
 

busterkeatonrules

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xvbones said:
Arpaleggia said:
xvbones said:
Dwarf Fortress.

http://www.youtube.com/user/captnduck#p/u/53/koZUS2h-Yzc

This is a tutorial series. You should watch all of them.
That look pretty damn good, I'll definitely have a further look at that =P
Do not forget to read Boatmurdered, it will go miles towards explaining what this game is actually capable of, and what to expect.

You should never forget that the DF motto is "Losing is fun."

Because you will.

A lot.
I just have to ask: Why the hell would anyone name their fortress "Boatmurdered"??
 

Moonlight Butterfly

Be the Leaf
Mar 16, 2011
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busterkeatonrules said:
I just have to ask: Why the hell would anyone name their fortress "Boatmurdered"??
It comes up with random names when you make a fortress oftentimes they are amusing so you just roll with it :p