Defending Call of Duty

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The Towel Boy

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Nov 16, 2011
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Recently, I stumbled on a website that had a article I had been waiting to see. Someone was not blasting Call of Duty, but rather supporting it. After giving it a good review to see if any of their info was "incorrect", I realized something; they were totally correct. Each point that this person makes is a truly legitimate point and I support them all the way.

Here's the link for the article, have a good lookover.

http://www.gameinformer.com/b/features/archive/2012/11/02/defending-call-of-duty.aspx

Does anyone else support these points and ideas, cause if so reply in the thread.


P.S.- Do not consider me or anybody who supports this idea a "fanboy", we just consider these valuable points.
 

Pfheonix

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Apr 3, 2010
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That's all well and good, but the stagnation is not with features, but the lack thereof. Especially for PC where you get a large amount of the malcontent, many features that should be there are lacking. One is, since Modern Warfare 2, lack of Dedis. Now, Black Ops, the one that I played the most after I played 2 and 4 like a madman, had them, and I loved it. However, Black Ops 2 will not have the same level of customization, which is sad.

Another thing he says is deep multiplayer. There's very little which is deep in the multiplayer. The customization is shallow, merely allowing one piece to be added to a weapon, perhaps two, when you should be able to put several. The perks are a good idea, but detract from the fun with ridiculous effects. There are many different modes, which do well in and of themselves, but none of them has any depth beyond run around and find the other things to kill. Battlefield and Halo aren't much better, mind, but they're slower at times, and the vehicles add a nice change of pace from the killstreaks which dot the landscape in an action-fueled, teenage dream world that exists in Call of Duty. I say all of this because it limits the player to merely clicking the left stick and holding down the right trigger. That's it. Nothing more than that.

So, no. Call of Duty is not a terrible game. But the graphics don't often change, nor do they attempt to differentiate anything from the PC to console versions.
 

tippy2k2

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Mar 15, 2008
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People who ***** about Call of Duty are the same to me as the guys who complain about sport games: They're either incredibly ignorant about the games or don't realize "I hate this game" does NOT mean "This is a bad game".

I 100% agree with this article.

-The games are still fun
-The series is constantly evolving. Like sport games, if you just look at screenshots, of course you're not going to see the changes. Saying it's a re-skinning of the last game is just plain ignorance.
-I am 26 and the group of guys I play with are in their late twenties and early thirties
-I will gladly purchase DLC and a new game each year because I play it so damn often. I have DAYS of hours clocked into this game (not too impressive compared to some but now that I'm an "adult", this is a shit ton of my time)
-Lastly, yes, why would they do big mix-ups to the series? It's clear what they are doing are what people want...

That's not to say that you can't like it but don't sit there and wonder why I'm rolling my eyes every time you call Call of Duty the worst thing to ever come out ever.
 

ohnoitsabear

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I disagree with the article. Yes, it does have some valid points, but I think it ignores many of the valid reasons why people dislike Call of Duty and it's influence over the video game industry.

For one, most of the points in the article really only apply to the multiplayer part of the game. Yes, they tweak the multiplayer every year, and it can potentially last you hundreds of hours, but the single player still remains the same follow somebody and watch setpieces crap with minimal replay value that you'd be hard-pressed to make last longer than 5 hours. In fact, most of the article ignores that the single player even exists, which is where most of the (valid) criticism comes from.

Even though the multiplayer does evolve some, I would argue that it doesn't change enough to justify the yearly whoring out of the franchise. I haven't played Call of Duty since Modern Warfare 2, so I may be wrong here, but it seems to me that the changes are more along the scale of an expansion pack, rather than a full game.

Speaking of expansion packs, let's not forget that the map packs cost fifteen cocking dollars. For just five maps. Nothing else. I could buy entire games that would give me much more entertainment for that price.

Then let's not ignore how Activision has been spitting on the PC community, with limited dedicated servers and a lack of mod tools, when we had good dedicated server support and fine mod tools in the past. Considering that the game engine has barely changed since Call of Duty 4, there's really no reason why we can't have these things except for Activision wanting to milk us for more money.

The reason all of this stuff is a problem is that there are companies out there that don't pull all of this shit. For example, Team Fortress 2 will let you play all of the many, many maps (many of them community made) for exactly zero dollars. That kind of business is worth supporting.

I'm not damning Activision for this (although they are not free from blame). Like the article said, why would Activision do anything differently? I'm damning the people that keep buying this shit every single freaking year, thus telling all of the other game publishers that Activision's shitty practices are okay.
 

TheSapphireKnight

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Dec 4, 2008
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I don't hate cod. I am just honestly tired of it. I decided to get Black Ops because it looked like it was doing some things different and I was essentially done with it by the weekend.

I had some great times with CoD, don't get me wrong. CoD2 was the thing that basically got me into console shooters(was a PC shooter fan for a long time). CoD4 was great. I had great times with WaW with friends especially with zombies.

Then MW2 was a buggy, broken mess, and Black Ops was just boring. Didn't bother picking up MW3 and I don't see that changing for Black Ops II.

I want sales for CoD to slow not because I want the series to fail, but because I want the series to move forward in a meaningful so I can be excited for CoD again. I'll wait and see what they do in the next gen.
 

TrevHead

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CoD to me just comes off as a poor mans jack of all trades master of none FPS, it that has alot of MP modes but other FPS games do them better.

And I wouldn't really say CoD is evolving, it's more about ripping off other games than anything else. For the popular zombie mode, Killing Floor kicks it's arse. And that new mode that tries to imitate 90s arena shooters is lame compared to Serious Sam HD & 3. The new BlOPs is in a sci-fi setting, wow that's groundbreaking!

For such a money maker I would atleast expect a good single player mode, but BlOPs SP is one of the worst SP FPS' i've had the missfortune to play.

What it does well is that it has a large community so it's very easy to get a game going with friends. And playing with friends is gold dust and can make even bad games like Resident Evil 6 fun. Also a large community means it's easy to find randoms who have the same skill level and casual / hardcore mindset so they can grow into the game at their own pace, compared to niche MP games where it's often just hardcore players keeping it alive.

Killstreaks even though they breed selfish players who don't work together in a team is a work of genius for what it is. A highly competitive and epeen stroking highscore system much like arcade leaderboards 20 years ago, Much like high gamerscore / achievements is a badge of honor and something to brag about.

I'm not trying to be an PC elitist here, but all my Xbox CoD buddies say they would jump at the chance to play all the PC FPS games that have healthy communities if the games played with a pad. Not sure why they ignore the ports on consoles, maybe because these games don't have enough ppl playing them :/

Castle Crashers is a similar beast in the beat em up genre, ppl play that and ignore all the others just because the 4 player CO-op is fun and good enough for them, they might turn into hardcore players but just having some casual fun is the reason they started in the first place.

I know some ppl make the same accusations about sports games but Fifa from what i've seen of it is a quality example in it's own genre.
 

Atmos Duality

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TheSapphireKnight said:
I don't hate cod. I am just honestly tired of it.
An apt summation of my feelings.

It's just fatiguing to endure the hype year after year (especially when you don't enjoy it, yet people keep telling you off for not enjoying it as they do), but at this stage, whining is useless.

The game series will not die due on account of anyone's mewling, and this fifth-wave "defense" for what is one of the most valuable franchises in gaming is proof enough of how fucking absurd it has become.

The best you can do is find something else you actually like in gaming and hope it doesn't suck (or die in development).
Either that, or you get ready to feel deep-throated by CoD4.x's titanic market cock year after year, because neither it nor its barrage of ads is going away anytime soon.
 

Adam Jensen_v1legacy

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Sep 8, 2011
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No one needs to defend CoD. It's the best selling game of all time every year for some reason.

I just find it boring and filled with useless features. Like it's trying to do everything at once. And it's afraid of innovating. It's the same shit with different skins every year. That's what I hate about it. It's also terribly unbalanced, you don't need any skill to play it and the campaign is too short and linear. All huge minuses in my book. For MP I prefer Counter-Strike and TF2.
 

Korten12

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Aug 26, 2009
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TrevHead said:
CoD to me just comes off as a poor mans jack of all trades master of none FPS, it that has alot of MP modes but other FPS games do them better.

And I wouldn't really say CoD is evolving, it's more about ripping off other games than anything else. For the popular zombie mode, Killing Floor kicks it's arse.
Honestly Killing Floor is a horrible Survival Zombie game. It's not zombies. So it shouldn't even be compared. Plus you state that like fact, when it's not.

The new BlOPs is in a sci-fi setting, wow that's groundbreaking!
What do you want them to do? Stay in Modern Settings? You say that it's bad for them to move on the timeline. I thought that's what everyone wanted, I guess people hate them for staying the same setting and move on.

Killstreaks even though they breed selfish players who don't work together in a team is a work of genius for what it is. A highly competitive and epeen stroking highscore system much like arcade leaderboards 20 years ago, Much like high gamerscore / achievements is a badge of honor and something to brag about.
Call of Duty has never been about team work, so damning for the system not supporting team work makes zero sense.

I'm not trying to be an PC elitist here, but all my Xbox CoD buddies say they would jump at the chance to play all the PC FPS games that have healthy communities if the games played with a pad. Not sure why they ignore the ports on consoles, maybe because these games don't have enough ppl playing them :/
That was so random and makes zero sense looking at your post. This was simply brought up for flame bait, and your friends =/= All Xbox players. And this post also assumes that most PC communites are bigger which is only true for most exclusives and some franchies like Battlefield.

Castle Crashers is a similar beast in the beat em up genre, ppl play that and ignore all the others just because the 4 player CO-op is fun and good enough for them, they might turn into hardcore players but just having some casual fun is the reason they started in the first place.
Your still not making much sense, your transitions are really weird. First your talking about community, now your talking about staying to one game.
 

xDarc

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I say Grand Theft Auto is more responsible for watering down video games than Call of Duty. The idea that games should do everything, and do none of it well- traces back directly to Rockstar. Instead, CoD focuses it's attention like a laser on MP and in Treyarch's case; their Zombies mode which is quickly heading towards becoming a stand-alone game.

This is what used to make 90s games great; narrow-focus, air-tight mechanics, fun gameplay. You'd play the same game for years because the elements given to you were just that fun to play with; not because there was seemingly endless time-killing missions using the same uninspired content and moves over and over again.
 

klaynexas3

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Dec 30, 2009
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Eh, I'll have to say that just because there are some smart advances with the gameplay for each new installment, that hardly justifies a whole 60 dollar game. I call it stagnating because there isn't enough added onto the new item to justify a whole game. Each update is something you could get in a DLC or expansion pack. Though, it's a bad business move. I don't like CoD because it's basically the Apple of the gaming world, small innovations for overpriced products. I say buy the latest CoD game and then just don't get another one for a few years, then you might be able to justify the price.

Jack Douglas from Jackfilms basically describes it well enough with a quote he did use for Apple. Why buy the new CoD game? "Because you can probably afford it."

PS People will probably think I only dislike CoD and Apple because they are big names, and they get a brunt of my disdain due to their success putting them at the forefront of the culture today, but the underlying dislike for them is valid, it's just I get to talk about it more due to their success.
 

EquestrianGeneral

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As others have said thus far, I see what the article is saying, but it is missing certain, major points of criticism.

Namely, for me, is the fact that Activision/Infinity Ward/Treyarch are fully aware of the fact that they're changing very little as time goes on. They have the highest-selling series in video game history, and are knowingly milking it for every single bloody penny that it's worth. While I can understand that business is business, the apparent lack of effort (especially for it being so successful and played by so many people, as I said earlier), is downright insulting.

In addition, the changes and additions that they do make are rarely very balanced. From what I have seen and read, it strikes me as the "You Know What Would Be Cool?" syndrome. The best example of this is the Nuke Killstreak in Modern Warfare 2. In the most basic sense of in-game achievements/power-ups, it's the most unbalanced idea I've ever seen, and that is but one example.
 

StupidNincompoop

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"A series can lose its luster if gamers feel like subsequent installments aren?t offering substantial improvements. Activision learned this with Tony Hawk and Guitar Hero, two series that saw huge success followed by a drastic downfall. Those franchises caused their own undoing by failing to offer new experiences"


Uh... The Tony Hawk games went downhill because they changed the way that the controls handle from THPS1, and because they started introducing stupid new things such as the skateboard controller...
which is completely AGAINST his point he was trying to make, that activision didn't try and change the series.

Guitar hero was again because they tried to change the game in the wrong ways, for example they made the game harder by adding random notes when you're playing the guitar, which don't make sense- so you end up playing the notes for different instruments on the guitar such as parts with keyboard solos end up being guitar solos.

" each and every entry has at least made meaningful changes and tweaks to the tried-and-true formula."
I think that the whole "this game is the same every time" argument appeared when MW3 came out, because from what i recall it basically was basically the same as MW2, right down to the file name still being called MW2 at release.



"Let?s zero in on one particular mechanic in the series: killstreak rewards. These were introduced in the first Modern Warfare and allowed you to call in UAVs, airstrikes, and helicopters. Cut to Modern Warfare 2, and the entire system is completely different."



While this is kind of true, it's basically jumping from CoD 4 to CoD 6. Of course there's going to be at least one change in the space of 2 games. And it wasn't really TOO different, just making the kill reward customisable.



"Go ahead and accuse Guitar Hero, Madden, and Dynasty Warriors for becoming stagnant, but not Call of Duty. Each entry has its own distinct feel and features, which is admirable considering the franchise would continue to sell just fine (for a while, at least) even if it didn?t evolve the way it has."



I'm pretty sure that CoD would still sell millions of copies even if it became a dancing-farming-cooking-puzzle simulator, simply because it has the CoD name on it and the sheep- i mean people, will still buy it.

And each installment has only changed small things, such as having different weapons or slightly different features.


" In fact, this kid exists by the thousands, and he's the reason that most adult gamers I know play with every other nonparty player muted. However, with millions upon millions of Call of Duty fans, these kids are clearly not the only ones that make up the series? crowd."




I think that he's underestimating just how many kids play CoD. I'm confident that MOST 10-15 year olds right now will probably know what you're talking about when you say COD. Even if they don't play it too often, they'll have probably played it at least once before. Most teenage girls know about it, possibly even more than WoW now.




"Think about what you're getting for your $60 with a Call of Duty game. You get an intense and digestible single-player campaign. Depending on which entry you?re buying, you could team up with a buddy or three to knock out Spec Ops missions or take down hordes of zombies. Most importantly, you have one of the deepest and most replayable multiplayer components of any game on the market. "



Well..

To start with, I've played far better FREE FPS's. War Rock, a game made in 2004/5 (it was korean only in 2004 but became international around 2005/6), for example. It was completely free to download ever since 2006. I've played it for around 800-900 hours and it's possibly the game that i've spent the most hours on.
It had drivable vehicles ever since it came out. Quite a lot of weapons. Many maps.

America's army is another game i spent a LOT of time on (about 150-200 hours). That too had vehicles at one point (for some reason the new version that came out about 2008 or 2009 was about 10 times worse than the version i'm talking about and made everything that was good about the game now terrible, but still). It also had many maps, and 3 or 4 AI maps, as well as a map editor at one point.

All 100% free.


Furthermore, a "intense and digestible campaign".

I think there's probably less than 50% (being generous) of people who actually buy CoD who will actually even start up the campaign, much less bother to finish it. It's terrible.
Don't think i really need to say more here.

as for the "zombies", you could replace the zombies in CoD with giant pieces of toast and it would still play more or less the same.
 

karloss01

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I don't hate the series, I'm just so tired of it.

To me the Multiplayer is the same but with different kill steaks and maps. back in COD4 and WaW you had only three kill streaks to worry about and then the enemy team, now there are so many different kill streaks available that I find myself less in fights directly with the players but against their helicopters or guided missiles. I pretty much gave up after Black Ops when the weapon that seemed to kill me most was the RC car bomb and not a guy with a gun.

the single player is just thrown in now, i find it just a string of set pieces with a story that doesn't even register to my senses. in fact i own Modern Warfare 3 because I got it at £15 second hand (a £30 saving) and didn't even play the single player; a friend completed it for me.

I've had more patience for this series then the friend who got me into in the first place (he quit after MW2) but i can't see myself playing this again, especially when there are so many other modern warfare games popping up.

I'll stick with my Halo, Space Marine, Transformers and Timesplitters.
 

Dosbilliam

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ohnoitsabear said:
I disagree with the article. Yes, it does have some valid points, but I think it ignores many of the valid reasons why people dislike Call of Duty and it's influence over the video game industry.

For one, most of the points in the article really only apply to the multiplayer part of the game. Yes, they tweak the multiplayer every year, and it can potentially last you hundreds of hours, but the single player still remains the same follow somebody and watch setpieces crap with minimal replay value that you'd be hard-pressed to make last longer than 5 hours. In fact, most of the article ignores that the single player even exists, which is where most of the (valid) criticism comes from.

Even though the multiplayer does evolve some, I would argue that it doesn't change enough to justify the yearly whoring out of the franchise. I haven't played Call of Duty since Modern Warfare 2, so I may be wrong here, but it seems to me that the changes are more along the scale of an expansion pack, rather than a full game.

Speaking of expansion packs, let's not forget that the map packs cost fifteen cocking dollars. For just five maps. Nothing else. I could buy entire games that would give me much more entertainment for that price.

Then let's not ignore how Activision has been spitting on the PC community, with limited dedicated servers and a lack of mod tools, when we had good dedicated server support and fine mod tools in the past. Considering that the game engine has barely changed since Call of Duty 4, there's really no reason why we can't have these things except for Activision wanting to milk us for more money.

The reason all of this stuff is a problem is that there are companies out there that don't pull all of this shit. For example, Team Fortress 2 will let you play all of the many, many maps (many of them community made) for exactly zero dollars. That kind of business is worth supporting.

I'm not damning Activision for this (although they are not free from blame). Like the article said, why would Activision do anything differently? I'm damning the people that keep buying this shit every single freaking year, thus telling all of the other game publishers that Activision's shitty practices are okay.

Yeah, pretty much this. Being a former PC MW3 player (got about 500 hours clocked in), this is probably the most comprehensive list of the issues with the PC games you'll be able to find anywhere on the internet.
 

Lunar Templar

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why is anyone bothering to defend CoD?

it seems to be doing just fine despite people like me 'disliking it', to put it mildly.
 

DrunkOnEstus

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May 11, 2012
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ohnoitsabear said:
Considering that the game engine has barely changed since Call of Duty 4, there's really no reason why we can't have these things except for Activision wanting to milk us for more money.
I totally agree with everything you said, there's more ridiculousness about this particular part. Call of Duty 1 was built on the id Tech 3 from Quake 3 Arena. Every single call of duty since has been built off of this, with COD 4 introducing their first "proprietary" engine, which is still built off of this especially since Carmack made id 3 open source. They just continue to add to it with different texture streaming features, lighting, and particle systems.

On the technological front, at least they are continuing to add features and changes to it, despite the advancements being used to better replicate real life to simulate the horror of war around us and through time.

That's all fine, though. This would only bother and concern me if massive funding was shifted away from fantastical fantasy worlds and innovations in imaginative settings. It's probably happening to some degree, but it hasn't prevented the release and success of Skyrim, Dark souls, and the like.

If it did want to play it still (I loved the first 2 until they just kept releasing more and I tired of it), it would perturb me that they've forgotten the PC fans who got them there. Granted, Call of Duty wasn't a freaking household name until 2 was on the 360, but they had the money and ability to make 2 because of the first's massive success as a PC exclusive. It's what made Infinity Ward a respected developer. id and Epic did the same though, so maybe it is affecting a large portion of gamers...

I look at it like the MMO market. For whatever reason, WoW is the grand enchilada of success and money printing the way COD is for manshooting. It causes a stream of pretenders and those who want in on it by trying to do what they do. Despite that, it hasn't stopped games like Rift, The Secret World, Final Fantasy, and Guild Wars 2 from coming out to offer a legitimate alternative and capture a different market. Until COD becomes the pure template for a great game that a vast number of other games insist on being, and it deprives me of what I want, then it can just do what it's doing. Hollywood blockbusters haven't taken away my deeper, more emotionally gripping movies, and inane electronic pop music hasn't taken away the musical equivalent. As long as video games work that way for me, then enjoy your billions of dollars and good riddance.