Defending Call of Duty

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lexius87

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Apr 23, 2012
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There is not much wrong with COD games, most if not all, are atleast decent games.
The problem lies with the franchise as a whole.
It no longer tries to innovate, instead it just releases basically the same game year after year.
Which is a shame because i fear that the COD franchise is slowly killing itself considering how MW3 was recieved.

It doesn't need defending because most complaints are true, and activision needs to listen and learn before the cow is empty (seriously..is there anyone out there that doesn't think COD is being milked?)
 

eternal-chaplain

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Mar 17, 2010
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It was a time consuming feat to hack through the nest of assertions made in the linked article, but I did it nonetheless. There isn't a lot to agree with, for me--I'll argue in defence of several Call of Duty games up to, and including, Call of Duty 4: Modern Warfare, but that is where this article has crossed the Rubicon, meeting defeat head-on.

'...Infinity Ward came back with a juggernaut in the form of Call of Duty 4: Modern Warfare.'
I agree with that, yeah, the first Modern Warfare was really well done.

'I point to this game's release as the turning point for the series' perception amongst the average gamer. Modern Warfare was so well-received and so successful that it began to turn off gamers that find it cool to crap all over whatever the most popular flavor of the day is.'
And now I'm done. I am 1927532% done. What the actual crap...Maybe it's just me, but as far as I have seen, every argument against the more contemporary Call of Duty Games has been backed efficiently, and really it is hard to find any positive feed back on them, unless the writer is just whoring himself out to the game like...well, like a lot of folks.

Really, look at the rest:

'Like it or not, it's evolving.
His writing isn't empty. No, not at all. In fact, it's filled to the brim with crap. He even tried to defend '...one particular mechanic in the series: killstreak rewards.' a mechanic designed to deteriorate the importance of team-based strategy in favour a paradigm that values one's work as lone wolf, causing nearly every action on the battlefield to carry little to no weight--a feature only magnified by the sub-par map-design-from-Hell that culminates in the black hole of Nuketown and its 'new' variants, all of which remain Hubble Telescope distances from good. Yes MW3 rewarded 'team efforts', but again, only on a level that cares toss-all for the team itself.

Eh, what's next...Oh, right, dispelling the myth that all CoD players are 12 year old idiots. I could care less--a game's quality stands on its own merit, and just because it may or may not attract morons doesn't bother me.

And then the value of the game. After CoD 4, it's almost agreed on unanimously that the campaigns are written like a trashy ten-cent novel, no questions there. In fact Blac Ops literally copied the plot of It's a Wonderful Life verbatim, and just set it during the Vietnamese war so people would play it, possibly on the assumption that their audience is too ignorant to read a book or something. The DLC. Uhm. More crappy maps? For up to one fourth of the fucking retail price of the game? Oh and get this:

...one of the deepest and most replayable multiplayer components of any game on the market.

That needed EXTRA emphasis. Men, we are dealing with an escaped lunatic, he is most likely armed and dangerous with the ignorance 12,000 politicians, extreme caution is advised. Fuck, I probably just spoiled the entire plot of Modern Warfare 4, sorry guys. He said something about Zombies. Really, we don't give a toss at this point.

And then this:
It is a business, and its goal is to make money.
I am a proponent that video games are an art, not a proponent of corporate bullshit-ery. They can be treated as such sure, but this kid goes so far as to say that a game development company exists to make money, not art, as a rule of thumb. Agonising regret in even reading this abounds. He has the nerve to close with a couple of paragraphs that essentially try to make video games seem as much of an artistic medium as a Oneida Dining Spoon.
 

Jinxzy

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Jul 2, 2008
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xDarc said:
Killstreaks even though they breed selfish players who don't work together in a team is a work of genius for what it is. A highly competitive and epeen stroking highscore system much like arcade leaderboards 20 years ago, Much like high gamerscore / achievements is a badge of honor and something to brag about.
Call of Duty has never been about team work, so damning for the system not supporting team work makes zero sense.
Actually with the new changes to Black Ops 2 if you are playing an objective game type, say capture the flag. You get more points to kill streaks for capping, grabbing, and protecting the flag to hopefully encourage people to work together as a time. You actually get less points for going just for kills.

Yet most random CoD players don't like to work together cause they are always fighting for the top spot, being annoying, no mic or other random reasons. That's my opinion, but I have met a few nice people that actually work together. If you want team work play with your friends, if not you can hardly rely on other people.

CoD is a big boy and doesn't need defending, if you like it you like it. If you don't you don't.
 

Savryc

NAPs, Spooks and Poz. Oh my!
Aug 4, 2011
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I enjoy it, that's all the defence a game ever needs.