A few days back a guy in an english class made a post [link="{http://www.escapistmagazine.com/forums/read/18.320382-Pissed-at-my-English-teacher-justified?page=1}" here[/link] asking how he should proceed in regards to a paper he wrote the assigned topic " how art influenced my life" he wrote about Pokemon red version and got a bad grade because " games are not art" - English Teacher.... I posted a link to CNN where the supreme court ruling of "games ARE art" was reported. I also put in my two cents as did a guy who took the opposite view, he and I then did a quoted back and forth, and ultimately the question became " What IN games makes games art?"
if you want you can read our back and forth here:
instead of going back and forth just he and I, I figured I'd put it to the community, now that the supreme court of the US has said "games are art" what about games makes that so? IS it the whole package is it the graphics, the uniqueness of the art style.... WHAT?
if you want you can read our back and forth here:
Pearwood said:It's not just about looking better, it's about putting real effort into having a unique aesthetic. I understand that's difficult to do with Game Boy games but to me at least that would mean you can't make a Game Boy game artistic and not that I should change my definition to allow for obsolete hardware. Pokemon Red looks essentially the same as any other game like that and I don't think you can pass that off as a hardware issue since Pokemon White looks just as generic.MorganL4 said:I'll be the first to admit that little big planet looks better than Pokemon Red. However the ability of the Gameboy to render images and process user input in comparison to the PS3 is like comparing the Lotus to the model T and saying that one looks infinitely better and is thus more of a car.
Pearwood said:I think Shin Megami Tensei did that first but still I think you missed my point. It had fairly unique game play that's true but when you're calling something art you don't look at its entertainment value, you look at its aesthetic and how thought-provoking it is. It's good entertainment but not art to me.MorganL4 said:are you saying that if I decide to copy the mona lisa then that invalidates the work of da Vinci? I mean we are talking about the FIRST gen of the game. Sure you could justifiably argue that for black and white or pearl or Soul Silver.... the list goes on. But Pokemon Gen 1 was the first of the franchise. (hence Gen 1) it was one of the first game boy games to require saving.... and it actually could only hold the one save file. They literally packed as much into that cartridge as modern day tech would allow (modern day being the 1990's). And as far as being unique goes? Can you name another game that had 150 different creatures to capture each with a unique set of abilities, multiple cities a plethora of items and the ability to trade and compete with friends that came before 1996? Because I can't... Though many have copied the concept in games since I can't think of one that came before.
instead of going back and forth just he and I, I figured I'd put it to the community, now that the supreme court of the US has said "games are art" what about games makes that so? IS it the whole package is it the graphics, the uniqueness of the art style.... WHAT?