Define RPG

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The Abhorrent

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May 7, 2011
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As it has been noted several times, Role-Playing Games is a genre which is difficult to define.

Traditionally, this refers to a game's mechanics; specifically that it uses a combat system derived from the Dungeons & Dragons tabletop RPGs. However, this definition is a little too restrictive; the term is role-playing game and not necessarily roll-playing game. It's a bit of a dated definition in my opinion, but still technically a valid one. Another notable aspect of the genre is the tendency for (most of) the games within it to posess a strong and frequently lengthy narrative. This is probably mostly due to the influence of the Final Fantasy series. Both aspects give the genre an air of sophistication around it, which could be why many RPG fans tend to be rather uptight about the state of their genre.

Broader definitions are the concepts of choice, customization, and character progression. All of these allow the player to approach the game in entirely different ways while still being able to complete it. This is a constrast to many other genres where you're limited to a single playstyle (or alternatively, you're required to use all the different playstyles within the game on a single character). However, in recent years we've seen quite a few games which are definitely not RPGs... but still possess these elements (though they are commonly referred to as "RPG elements"). Heck, quite a few non-RPG genres are getting good storylines as well these days; though they are usually shorter than RPGs and very linear.

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Looks at all of this, the main problem with the definition of RPGs is that it likely shouldn't even be called a genre; the mechanics are applicable to other genres with ease and good storytelling is universal to all forms of entertainment. Everything which defines a role-playing game is actually an omnipresent aspect of gaming in general.

You can call the Final Fantasy series a predominantly linear story-driven adventure which uses D&D-derived mechanics and character progression. Mass Effect is a third-person shooter with several approaches to tackle the game and a good amount of customization & chracter progression, all in a setting with a strong narrative that spans three games and allows for a great deal of choice. The Elder Scrolls series allows you to immerse yourself in a virtual world, and do just about anything you want within it; all the while encouraging you to explore, do the handful of central quests, and advance your character. World of Warcraft allows you to explore a virtual world with a group of allies and defeat all the enemies within it, all the while compelling the player to continually progress their character. All are officially considered RPGs of some variety (though some are contested), but they're so different in terms of how they play (aside from three of the four using D&D-derived mechanics and number-crunching, but even those are done very differently).

In retrospect, "role-playing games" aren't really a genre so much as a nigh-omnipresent set of mechanics and/or elements in all of gaming. Some games use barely any of them, some use a lot (but almost never does it use only RPG elements). It'd be more accurate to call these types of games "story-driven adventures" or "sandboxes" with a high amount of RPG elements.
 

Treblaine

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Merkavar said:
So how do you define RPG?

The reason im asking is i keep seeing mass effect and fallout being called rpgs but to me they just dont seem to be an RPG. Mass effect to me is a FPS and same goes for fallout(or third person shooter)

To me an RPG is a game like the witcher, rift or obilvion where you have leveling and skills as a key/main component. Also for me rpgs all seem to be set in medieval times like with swords, castles and magic. And upgrading armour and weapons are important.

If its in the future your liekly to be fighting with or against guns and then it sort of changes into a fps instead of an rpg.

Am i being to set in my ways thinking rpg = knights and quests?

So where to you disagree with my definition and what is your own definition of RPG
Is Zelda a "light-RPG" or an "Action-adventure with RPG elements"

Analysis of the name doesn't help as almost all games you "Role Play".

Frankly I find the label almost useless. The only labels that are of any use are the purely functional ones like FPS or Turn Based Strategy.

I suppose the question of "how RPG is it" means how much does your character grow and develop in their capabilities like stats, items, equipment, arsenal, etc.

I'd say a military shooter like Call of Duty is least RPG as your weapons/equipment reset after every mission and even throughout a mission you cannot collect more weapons without giving up one due to the 2-weapon limit.
 

LordFisheh

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Dec 31, 2008
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A game is an RPG when nobody appreciates it, instead choosing to look through rose-tinted glasses at its increasingly archaic predecessors.

More seriously, they're games where you chose how your character grows, both in terms of story and gameplay.

Although to be honest, whether or not a game is an RPG shouldn't be the point. We should be trying to make good games, not trying to make sure that they're technically RPGs. People ask 'is ME2 a real RPG?', as though it's a sign of quality. They should be asking if it's any good; besides that, genre is hardly relevant.
 

Merkavar

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No_Remainders said:
Merkavar said:
So how do you define RPG?
A game in which one plays a role.

That's pretty much the most accurate way to define an RPG.
so COD is an RPG? you play the role of a soldier/special ops. Is need for speed an RPG since youp lay the role of a street racer.