Deific RP Interest Thread (Closed, soon to start)

Recommended Videos

EmperorZuma

New member
Jul 16, 2009
527
0
0
Arrogancy said:
EmperorZuma said:
Snip
First we had Nadur, now we have Rudan. Hmm...

Regardless, I'll redirect you to what I had to say about straight twelves above, and add one more thing. Your drawback is civilization, and this game is largely based around interacting and shaping the world of people. Your drawback risks making your character more insular than others of the pantheon. I'm not going to insist you change anything, because it still fits within the rules, but know going in that your character might find it harder to be as involved as other characters.
Wow, I honestly had no idea about that name thing, talk about eerie...that's going to change.

As for his domain/drawback, I'm trying to set up a god that wants to promote/maintain the more basic instincts of humanity, even as time progresses. More to the point, my god's going to be the god that's promoting "survival of the fittest", even when all the humans are flying around in jet cars.

Though, you have a point, the game could go another way and I might change my mind. I'm not against splitting my domain if my Nature-focus looks like it isn't keeping up with the times.
 

Ruedyn

New member
Jun 29, 2011
2,982
0
0
Arrogancy said:
Snip
Indeed there is. Your character looks good overall, but as a duality god know that you'll be examined more stringently than others during the game. We don't want duality to become a carte blanche to cover every action.
I don't plan on using fertility for anything except straight up birth. Death's where it's at, really.
 

Deu Sex

New member
Aug 26, 2012
366
0
0
Name:Vortivask

Gender: Male

(True) Appearance: Vortivask's appearance closely resembles that of a mortal human - a bipedal being with a tall bulky physique, long hair and dark skin. His only distinctly inhuman feature is his eyes, which are a pair of metal orbs with glowing red pupils. His clothes consist of a double-breasted jacket and a toque hat, creating a rather odd contrast with his otherwise primal appearance. He looks stony-faced at all times.

Personality: A brilliant yet stubbornly proud god. Vortivask has a sense of superiority that often makes working with others difficult. He'll always want to go either his way or, failing that, the hard way. Vortivask respects strength of mind and will, and looks down upon those who don't display such qualities.

He holds himself to high standards and always drives himself to become better. Vortivask's determination combined with a stubborn mindset makes him an almost implacable creature when he's motivated. He'll often go to ludicrous or extreme ends to achieve a difficult goal.

Domains

Fire +4: One of the greatest natural tools. Not just for destruction, but for many other uses as well. Vortivask manipulates fire to assist primarily in construction or craft as a compliment for his other domains. That said, he's more than willing to use it for warfare if need be.

Craft Work +4: More practical than any artisan's painting and more beautiful than any crude technology - Vortivask has a great respect for the crafts. Metallurgy, masonry and especially cooking are crafts that he both finds useful and endlessly interesting. Vortivask's knowledge of craft work is the envy of mortals.

High-Tech +4: The future is gray. Though lacking the beauty of flame or craftsmanship, advanced technology is among the most powerful of tools. Vortivask possesses and understanding of technology and science far beyond that of any mortal. He can use this knowledge to create things beyond imagination, yet using only the most practical and non-magic of instruments.

Drawback

Diplomacy -2: Crude and unpleasant to most, Vortivask is not a creature of diplomacy. He is stubborn, difficult to work with and obnoxious in all manner of things. Even those who become friends with Vortivask may never get used to his uncharismatic, graceless personality.
 

VoidOfOne

New member
Aug 14, 2013
153
0
0
New to the whole RPG on forums, so seeing to get my feet wet.

Name: Traynar

Gender: Male

(True) Appearance: A beast of large proportions, as big as any 1-story house. He has a head and body of a tiger, with reptilian claws that carry retractable nails. His black stripes are much more wavy, in a symmetrical pattern. He holds two sets of wings, one set of an eagle, the other of a bat, that hide in his body and are able to change positions. His long serpentine tail is in truth three prehensile tails in one, with hidden pincers in each. His fur is golden usually, covering up his scales, which changes with the environment. On his head are 6 prehensile whiskers, and within are two rows of very sharp teeth and a golden tongue to match the fur and scales. His eye are jet black with shining white cat-eye pupils.

When he appears to humans, he will take the form of any known beast, be it mouse or bear, cod or whale, grasshopper or dragon, as he sees fit. In some matters he will appear as a human, clothed in leather gear that one would suspect would have come from his own body. But in all forms he will keep his unique eyes or stripe pattern when applicable, a sign to all those who are watching closely.

Personality: Ever the hunter, ever the predator. In most forms of communication he moves cautiously, carefully, doing well to not be noticed, or when noticed, not seem as much of a threat. It will always seem as he is stalking his prey, and will prod every once in a while to see a reaction. And when he finds the right time to strike, he will not waste and he will not miss. And he will stand patient for a long time to find the right time to strike, but even his patience has limits.

If he finds a friend, he will welcome them into his fold and be their guardian. If he finds an enemy, he will kill if threatened, maim if merely annoyed, or flee if sensing a danger that he doesn?t feel comfortable in battle. If he finds prey he will strike when food is needed, or walk if food is not desired. As a spirit mortal needs do not directly concern him, but for anyone threatening those welcomed into his pride, they will find him a deadly and unrelenting foe; even his fellow spirits.

Domains:
+4 Beast (Starter Domain): Be it a forest of trees, mountains, sand dunes, tides or even clouds, Traynar holds dominance over all breathing creature other than man. There is not a skill, trick, habit, weapon or defense known to any fauna that Traynar is not privy to or isn?t capable of. And as the beasts learn of man, so does Traynar. Traynar's ability extends to not just use of abilities, but control over any and all creatures, to act as his eyes, arms, voice, and fangs.

+4 Hunting: Traynar is the embodiment of the first hunters of history, the predatorily beasts who hunted for themselves and their kind to eat. And he recognizes that there are many hungers to be fed, many not simply physical. To feed the family, to satisfy a grudge, to answer the call of justice or vengeance, or to find what was lost, Traynar will answer all ?hunts? to those he deems worthy. There is no object of Traynar's hunt that can escape him for long, save for perhaps the most cunning of beings.

+4 Courage: Traynar does not believe fear is the opposite of courage; in fact, fear is what leads to courage. For all those who choose to do the impossible, who face their fears, who fight on for the sake of others, or simply dare to dream, Traynar will fight with as well.

Drawback:
-2 Murder: Although Traynar is a master of hunts, the one thing he doesn't approve of is murder, wanton slaughter. When a beast kills, and is of clear mind, it is for sustenance or protection. Traynar will not pursue a threat for the simple sake of killing, and he doesn't abide those who do the same. Hating someone enough to kill is one thing, but to act on that impulse is another.

Feel free to let me know if anything needs changing, or deserves changing.

EDIT: Made some changes to hopefully fit what I'm trying to go for. I suppose, with the Arcane, I did have trouble seeing what exactly is meant by arcane, therefore I changed the Drawback to something I felt I could articulate better, from Arcane to Murder.
 

Terratina.

RIP Escapist RP Board
May 24, 2012
2,105
0
0
Let's see... Traynar, Theisare, Trae and Nadur... A rather beastly combination, methinks.
 

drmigit2

New member
Dec 25, 2008
1,195
0
0
Terratina. said:
Let's see... Traynar, Theisare, Trae and Nadur... A rather beastly combination, methinks.
Theisare isn't a super mean guy. In fact, he will likely do many more "good" things than bad. I took inspiration from Hannibal Lector, Dexter and a few other anti-heroes while making him. Most people won't even know that he is a crazy ax-murderer for a while.
 

Terratina.

RIP Escapist RP Board
May 24, 2012
2,105
0
0
drmigit2 said:
Theisare isn't a super mean guy. In fact, he will likely do many more "good" things than bad. I took inspiration from Hannibal Lector, Dexter and a few other anti-heroes while making him. Most people won't even know that he is a crazy ax-murderer for a while.
The comment was more about how there are a lot of gods focused on the wild things up in this piece.
 

drmigit2

New member
Dec 25, 2008
1,195
0
0
Terratina. said:
drmigit2 said:
Theisare isn't a super mean guy. In fact, he will likely do many more "good" things than bad. I took inspiration from Hannibal Lector, Dexter and a few other anti-heroes while making him. Most people won't even know that he is a crazy ax-murderer for a while.
The comment was more about how there are a lot of gods focused on the wild things up in this piece.
Ah. Quite. But who will make the magical robo-forest lesbians first? The competition is on.
 

Terratina.

RIP Escapist RP Board
May 24, 2012
2,105
0
0
drmigit2 said:
Ah. Quite. But who will make the magical robo-forest lesbians first? The competition is on.
Shame they're going to have to be non-sentient, we need more magical robo-forest lesbian romance stories.
 

drmigit2

New member
Dec 25, 2008
1,195
0
0
Terratina. said:
drmigit2 said:
Ah. Quite. But who will make the magical robo-forest lesbians first? The competition is on.
Shame they're going to have to be non-sentient, we need more magical robo-forest lesbian romance stories.
We could use blessings to cheat our way into it. Bless 2000 mortals into being half plant, then bless them again into being half plant half robot.
 

Terratina.

RIP Escapist RP Board
May 24, 2012
2,105
0
0
drmigit2 said:
We could use blessings to cheat our way into it. Bless 2000 mortals into being half plant, then bless them again into being half plant half robot.
Sounds like a plan.
 

Belmarc

New member
Nov 24, 2012
120
0
0
We'll be closing admissions and starting the role play in truth soon. You have three days to submit new sheets or finish up anything you have let undone. There will be a final critique for those of you who haven't gotten one yet in two days. Good luck.
 

DarkRawen

Awe-Inspiringly Awesome
Apr 20, 2010
1,816
0
0
Here's a spirit/God/whatever you call it around here. :p

Name:

Gyll.

Gender:

Male.

(True) Appearance:


Gyll looks like a rather beautiful and tall human wearing an attire that looks like flower petals and leaves covered in gold and pearls. In truth, however, these are a part of his body, and cannot be removed without harming him. His appearance tend to easily draw attention to him, and he often appears to be shining.

Personality:

Gyll is the kind of spirit that will try to stay on as many people's good side as possible. He's friendly, has a sense of humour and aims to please. That is, as long as you don't stand in the way of what he wants. Gyll is greedy and without restrains once he finds a target he wants, be it gold or something else of worth, like information. He's fond of trading and building connections, though he'll easily enough break those apart should he need to. That said, he does have a sense of loyalty, and will often offer his help to whoever he prefers without any real gain for him.

Domains:

[+4] (Starter) Wealth:


Gyll has always managed to find and create material worth wherever he wants to. His domain is thus both granting and retrieving wealth, and he will have quite an amount of wealth himself.

[+4] Trading:

Every half-decent spirit knows that trading is the way of civilization, and Gyll understands the concept well. He can aid mortals with trading, but also use his skills to help himself, as a god of wealth ought to do.

[+2] Manipulation:

His silver tongue is often used to manipulate situations or beings so that he gains something. Because of him attempting to please as many as possible, the skill of manipulation is one he will need to make sure everything goes as it should.

[+2] Sun:

Gyll draws strength from the sun, and is stronger when the sun is in the middle of the sky than during the night. Even so, this isn't a domain that can be used with everything, as some tasks don't need increased power to be successful. (Teaching and talking, for example).

Drawback:

[-2] Stealth:

While Gyll is good at tricking people, his true (and preferred) form is one that is quite bright and golden. Because of this, he cannot sneak around, nor grant anyone the knowledge of how to stay hidden. He does things behind people's back, but in the end, he cannot stay hidden, which is why he relies on lies and deception instead.


Edit: Altered appearance to fit better my intended origin of the spirit, and making him less like a human and more like the flower-child he is :p.
 

Terratina.

RIP Escapist RP Board
May 24, 2012
2,105
0
0
Name: Meinir, The Smiling Sculptor

Gender: Female

(True) Appearance: Meinir has a rather strange appearance. Her eyes are as empty as the grin she bears on that face which is nothing but features on a smooth, flesh-pink head. It is quite obvious that her form has nothing to do whatsoever with her gender as it lacks all sexual characteristics. If mortals didn't know any better, they would call Meinir a homunculus - an artificial being without soul. However, this is not the case. Meinir's flesh seems to have an almost elastic-like quality. It can stretch and shrink to form any shape found in nature. Although Meinir hides the majority of her form under a simple robe, she does not bother to hide the twist and turns of form her appendages constantly go through.


Personality: Some spirits revel in their power, others are more sorrowful but Meinir takes pride in her work. Born out of the innate human desire to create, Meinir is in her element whenever she is crafting another work of art. As expected from this, she hates stagnation. The spirits who are simply happy to lord above humans are wasting their gift of power and the mortals who mirror that idleness blacken the name of human ingenuity. Most of the time, Meinir is serene, treating her creations and her followers like her own children, however, that doesn't mean she isn't afraid to shake things up! Either while on a creative high or low of solemn anger, she can be a force to reckon with.

Domain(s)

Flesh [+4]: What better domain is there than that which lets one control the fleshly prisons of mortals? With this domain, Meinir can bend flesh to her will. She can even conjure flesh or beings of meat least the supplies already present on the world seem lacking. With flesh, beasts see food but all Meinir sees is a bit of clay she can sculpt to her will.

Madness [+6]: They sat there is a thin line between genius and madness, and this goes doubly so for the creative types. Meinir is rather fortunate in the fact that she can share her own madness with others, sometimes giving fellow artists a boon to their imagination, so to speak. In addition to that, the power of madness can also extend to enchantments as well.

Art [+2]: From time immemorial, humans have always expressed themselves with one form of art or another. Meinir, as stated before was created from the innate human desire to create. With this domain, Meinir can create and bestow a blessing of creatively on others or even inspire them to create great works.

Drawback:

Stagnation [-2]: Art is about involvement, creations, celebrating the new and sometimes paying homage to the old. This means that Meinir loathes inflicting stagnation on others, even jumped-up mortals with powers bestowed from the gods for both ideological and practical reasons as what are spirits if not embodiments of ideas?

Figured Not-Dionysus was a bit boring and this little idea came into my head. So anyway, I'm interested in seeing which character y'all would rather see in this RP as I am having a hard time deciding between the two. >.>
 

Arrogancy

New member
Jun 9, 2009
1,277
0
0
Deu Sex said:
Snip
This character needs some work. We need prospective domains, prospective drawbacks, and a personality/backstory. Other than that things look good.

VoidOfOne said:
Snip
Overall this looks pretty good, there's some minor issues with the wording, the only one I'll mention is in the Drawback. You say that "The ability to create something out of nothing is foreign to him," That's kinda a big part of the game if you'll look under the Actions branch. I know you likely don't mean for your drawback to apply there, but the way it's worded could use some work.

Other than that you didn't include your starter domains. Please indicate which ones you want to start with.

DarkRawen said:
Snip
This one gave us some problems. On the whole, everything seemed ok, but the drawback was what really tripped us up. You have the domains of Manipulation and Stealth, and there seems to be some overlap there, which makes it awkward to deal with both domains here.

The problem we ran into was the way you articulated the Manipulation domain, which includes lying heavily and obfuscating the truth, which strikes us as a form of stealth, which would invoke the drawback, which generally causes a headache for everyone. We'd prefer it if you changed either Manipulation or Stealth to something else, it's up to you.

Terratina. said:
Snip
Alright, on the whole this is pretty good, however, I'll be honest with you, I hate the drawback. Stagnation seems like the inverse of Change. Change, as a domain, essentially arguably applied to everything, and Stagnation, by contrast, arguably applies to nothing because literally any action effects a change of some type. It needs to be changed.

Also you didn't indicate your starter domains. I'm assuming it's Flesh, but please clarify.
 

Terratina.

RIP Escapist RP Board
May 24, 2012
2,105
0
0
Arrogancy said:
Alright, on the whole this is pretty good, however, I'll be honest with you, I hate the drawback. Stagnation seems like the inverse of Change. Change, as a domain, essentially arguably applied to everything, and Stagnation, by contrast, arguably applies to nothing because literally any action effects a change of some type. It needs to be changed.

Also you didn't indicate your starter domains. I'm assuming it's Flesh, but please clarify.
Done, edited sheet is below. Can anyone please me whether they prefer Meinir or Gloddes? xD

Name: Meinir, The Smiling Sculptor

Gender: Female

(True) Appearance: Meinir has a rather strange appearance. Her eyes are as empty as the grin she bears on that face, which is nothing but a few features on a smooth, flesh-pink head. It is quite obvious that her form has nothing to do whatsoever with her gender as it lacks all sexual characteristics. If mortals didn't know any better, they would call Meinir a homunculus - an artificial being without soul. However, this is not the case. Meinir's flesh seems to have an almost elastic-like quality. It can stretch and shrink to form any shape found in nature. Although Meinir hides the majority of her form under a simple robe, she does not bother to hide the twist and turns of form her appendages constantly go through.


Personality: Some spirits revel in their power, others are more sorrowful but Meinir takes pride in her work. Born out of the innate human desire to create, Meinir is in her element whenever she is crafting another work of art. As expected from this, she hates stagnation. The spirits who are simply happy to lord above humans are wasting their gift of power and the mortals who mirror that idleness blacken the name of human ingenuity. Most of the time, Meinir is serene, treating her creations and her followers like her own children, however, that doesn't mean she isn't afraid to shake things up! Either while on a creative high or low of solemn anger, she can be a force to reckon with.

Domain(s)

Flesh[footnote]Starter Domain.[/footnote] [+4]: What better domain is there than that which lets one control the fleshly prisons of mortals? With this domain, Meinir can bend flesh to her will. She can even conjure flesh or beings of meat lest the supplies already present on the world seem lacking. With flesh, beasts see food but all Meinir sees is a bit of clay she can sculpt to her will.

Madness [+6]: They say there is a thin line between genius and madness, and this goes doubly so for the creative types. Meinir is rather fortunate in the fact that she can share her own madness with others, sometimes giving fellow artists a boon to their imagination, so to speak. In addition to that, the power of madness can also extend to enchantments as well.

Art [+2]: From time immemorial, humans have always expressed themselves with one form of art or another. Meinir, as stated before was created from the innate human desire to create. With this domain, Meinir can create and bestow a blessing of creatively on others or even inspire them to create great works.

Drawback:

High Tech [-2]: Meinir cares little for the sciences and technology. She sees little point in them since why build tools of unliving stone and metal when she can simply change the fleshy forms of herself or mortals to do the job? In order words, she is too proud to admit that the complexness of high-tech machinery confuse her, causing her to reject it.
 

DarkRawen

Awe-Inspiringly Awesome
Apr 20, 2010
1,816
0
0
Arrogancy said:
Deu Sex said:
Snip
This character needs some work. We need prospective domains, prospective drawbacks, and a personality/backstory. Other than that things look good.

VoidOfOne said:
Snip
Overall this looks pretty good, there's some minor issues with the wording, the only one I'll mention is in the Drawback. You say that "The ability to create something out of nothing is foreign to him," That's kinda a big part of the game if you'll look under the Actions branch. I know you likely don't mean for your drawback to apply there, but the way it's worded could use some work.

Other than that you didn't include your starter domains. Please indicate which ones you want to start with.

DarkRawen said:
Snip
This one gave us some problems. On the whole, everything seemed ok, but the drawback was what really tripped us up. You have the domains of Manipulation and Stealth, and there seems to be some overlap there, which makes it awkward to deal with both domains here.

The problem we ran into was the way you articulated the Manipulation domain, which includes lying heavily and obfuscating the truth, which strikes us as a form of stealth, which would invoke the drawback, which generally causes a headache for everyone. We'd prefer it if you changed either Manipulation or Stealth to something else, it's up to you.

Terratina. said:
Snip
Alright, on the whole this is pretty good, however, I'll be honest with you, I hate the drawback. Stagnation seems like the inverse of Change. Change, as a domain, essentially arguably applied to everything, and Stagnation, by contrast, arguably applies to nothing because literally any action effects a change of some type. It needs to be changed.

Also you didn't indicate your starter domains. I'm assuming it's Flesh, but please clarify.
Here, how's this? I changed the drawback.

Name:

Gyll.

Gender:

Male.

(True) Appearance:


Gyll looks like a rather beautiful and tall human wearing an attire that looks like flower petals and leaves covered in gold and pearls. In truth, however, these are a part of his body, and cannot be removed without harming him. His appearance tend to easily draw attention to him, and he often appears to be shining.

Personality:

Gyll is the kind of spirit that will try to stay on as many people's good side as possible. He's friendly, has a sense of humour and aims to please. That is, as long as you don't stand in the way of what he wants. Gyll is greedy and without restrains once he finds a target he wants, be it gold or something else of worth, like information. He's fond of trading and building connections, though he'll easily enough break those apart should he need to. That said, he does have a sense of loyalty, and will often offer his help to whoever he prefers without any real gain for him.

Domains:

[+4] (Starter) Wealth:


Gyll has always managed to find and create material worth wherever he wants to. His domain is thus both granting and retrieving wealth, and he will have quite an amount of wealth himself.

[+4] Trading:

Every half-decent spirit knows that trading is the way of civilization, and Gyll understands the concept well. He can aid mortals with trading, but also use his skills to help himself, as a god of wealth ought to do.

[+2] Manipulation:

His silver tongue is often used to manipulate situations or beings so that he gains something. Because of him attempting to please as many as possible, the skill of manipulation is one he will need to make sure everything goes as it should.

[+2] Sun:

Gyll draws strength from the sun, and is stronger when the sun is in the middle of the sky than during the night. Even so, this isn't a domain that can be used with everything, as some tasks don't need increased power to be successful. (Teaching and talking, for example).

Drawback:

[-2] Destruction:

Gyll is bad at mindless destruction. If there's worth to be given something, he'd rather take it himself or alter it, rather than destroy it. Because of this, this drawback works when he has to destroy something of the material world without keeping anything/building something new there.
 

Dogmatic99

New member
Jun 24, 2012
914
0
0
Terratina. said:
Arrogancy said:
Alright, on the whole this is pretty good, however, I'll be honest with you, I hate the drawback. Stagnation seems like the inverse of Change. Change, as a domain, essentially arguably applied to everything, and Stagnation, by contrast, arguably applies to nothing because literally any action effects a change of some type. It needs to be changed.

Also you didn't indicate your starter domains. I'm assuming it's Flesh, but please clarify.
Done, edited sheet is below. Can anyone please me whether they prefer Meinir or Gloddes? xD

Name: Meinir, The Smiling Sculptor

Gender: Female

(True) Appearance: Meinir has a rather strange appearance. Her eyes are as empty as the grin she bears on that face which is nothing but features on a smooth, flesh-pink head. It is quite obvious that her form has nothing to do whatsoever with her gender as it lacks all sexual characteristics. If mortals didn't know any better, they would call Meinir a homunculus - an artificial being without soul. However, this is not the case. Meinir's flesh seems to have an almost elastic-like quality. It can stretch and shrink to form any shape found in nature. Although Meinir hides the majority of her form under a simple robe, she does not bother to hide the twist and turns of form her appendages constantly go through.


Personality: Some spirits revel in their power, others are more sorrowful but Meinir takes pride in her work. Born out of the innate human desire to create, Meinir is in her element whenever she is crafting another work of art. As expected from this, she hates stagnation. The spirits who are simply happy to lord above humans are wasting their gift of power and the mortals who mirror that idleness blacken the name of human ingenuity. Most of the time, Meinir is serene, treating her creations and her followers like her own children, however, that doesn't mean she isn't afraid to shake things up! Either while on a creative high or low of solemn anger, she can be a force to reckon with.

Domain(s)

Flesh[footnote]Starter Domain.[/footnote] [+4]: What better domain is there than that which lets one control the fleshly prisons of mortals? With this domain, Meinir can bend flesh to her will. She can even conjure flesh or beings of meat least the supplies already present on the world seem lacking. With flesh, beasts see food but all Meinir sees is a bit of clay she can sculpt to her will.

Madness [+6]: They say there is a thin line between genius and madness, and this goes doubly so for the creative types. Meinir is rather fortunate in the fact that she can share her own madness with others, sometimes giving fellow artists a boon to their imagination, so to speak. In addition to that, the power of madness can also extend to enchantments as well.

Art [+2]: From time immemorial, humans have always expressed themselves with one form of art or another. Meinir, as stated before was created from the innate human desire to create. With this domain, Meinir can create and bestow a blessing of creatively on others or even inspire them to create great works.

Drawback:

High Tech [-2]: Meinir cares little for the sciences and technology. She sees little point in them since why build tools of unliving stone and metal when she can simply change the fleshy forms of herself or mortals to do the job? In order words, she is too proud to admit that the complexness of high-tech machinery confuse her, causing her to reject it.
I'm a fleshy woman man myself :p