I think they set out to do and succeed at different things. A lot of the strange puzzles and room exploration in Silent Hill 2 don't have a huge narrative impact on the story, but they help establish the atmosphere of a deteriorating town and what James and the other characters are psychologically going through.Johnny Novgorod said:Yes! Both are excellent examples of pacing. I think Shattered Memories, the worse game of the two by all accounts, has probably even better pacing than SH2. The game, for all its lackluster gameplay, has a seamless way of unfolding its plot and characters. By comparison, SH2 tends to go on a limb regarding narration. The first "level" (the tenement building) always has me wondering - just what the hell is James trying to accomplish here?Mikejames said:I loved the pacing in Silent Hill 2 and Shattered Memories. They offer a good build-up to things as the setting and characters become more and more disorientating as you question what's really going on.
Shattered Memories is less scary overall, but I really like how a lot of the characters come across as disorienting in how they act completely normal. Everyone comes across as unstable in SH2, but in Shattered Memories you question if you're the only one losing it.
My only complaint about Beyond Good and Evil's story would probably be the ending.My 2 cents would be Beyond Good & Evil, which is built as tightly as a spy movie. The intro attack, the journey to the garage and the city, the Big Bro screens presenting the villain, the first secret assignment, the spy HQ, the infiltration of the factory and the slaughterhouse, the plot slowly unraveling a conspiracy... I can't think of any excess fat. Even the racing sections, which most people hate, give a shade of authenticity to the whole underworld atmosphere. Love the game, very good writing.
I understand building up a connection to the Domz, but I wasn't a fan of Jade getting super powers at the last second. Made Pey'j's resurrection a bit abrupt, and the cliffhanger's still painful.