When playing a civ with peaceful economic bonuses like Egypt, it often helps to have some army for diplomatic/defensive purposes even if you don't intend to attack anyone. When dealing with you the AI will take your army strength into account, so a moderate army can sometimes reduce their blackmailing attempts. Also the AI will gladly bluff to try to get some free stuff.piinyouri said:Welp, first game of Civ and thus far here's how it's went down.
Playing Egypt and focus super hard on building wonders, getting as much culture as I can, with just a big enough army to protect myself.
Then out of nowhere, Nobunaga who was friendly about 10-20 turns ago, suddenly decides he doesn't like me. I try to pay hm off, as I just do not want to fight, at all. But it always wears off, and he comes nagging back.
So, rather pissed off, I flipped production around entirely and began pumping out siege units like crazy and forced my way into his country and blew his capital apart with cannons through sheer attrition.
I am now contemplating what's next.
Sometimes giving the AI what it wants can be a helpful diplomatic tactic, sometimes it's futile.
The AI leaders can be backstabbing SOBs, but they mostly use that tactic if they have something to gain. Not being an easy target can be an effective counter.
When playing against Egypt I usually try to eliminate them as soon as possible. Getting their wonders is nice, but my main reason is to prevent them from spiralling out of control in the late game. Egypt can be incredibly strong when left alone. The AI civilizations seems to know that as well, so they play accordingly.