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Burningsok

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You know when I look at the map and see Vvardefell, it seems a bit to small. Wasn't the land of Vvardenfell a similar size to Cyrodiil?
 

Muramasa89

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Burningsok said:
You know when I look at the map and see Vvardefell, it seems a bit to small. Wasn't the land of Vvardenfell a similar size to Cyrodiil?
Cyrodiil to me seemed a tonne smaller due to quick travel, whereas in Morrowind you had to walk everywhere and it seemed like an age (unless you cheated to get to said places).
 

Burningsok

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TheNamlessGuy said:
Muramasa89 said:
Cyrodiil to me seemed a tonne smaller due to quick travel, whereas in Morrowind you had to walk everywhere and it seemed like an age (unless you cheated to get to said places).
Have you ever tried to walk across Cyrodiil?
Seriously, try it.
You'll have a whole new perspective on it.

And in Morrowind you had the Stilt Riders.
true very true. But occasionally I would run across Cryodiil, but not from one side to another. I'm just saying that the map of Vvardenfell thats on the Lore link just seems like it should be a tad bigger. cyrodiil looks like it's twice as big as Vvardenfell. Idk why I'm making this such a big deal, oh well lol.
 

Private Custard

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EightGaugeHippo said:
Im going to be a dick and post this:
LORE [http://www.uesp.net/wiki/Lore:Main_Page]
Anyway. Can anyone shed some light on how Umbra got from Morrwoind to cyrodiil. Since the Nerevarine travveld to Akavir and most likely took his weapons with him.
My thoughts are he might have left Umbra in the possession of one of the Morrowind Blades who was then recalled to cyrodiil and "misplaced it" some how.
I wondered the same thing, as there was no way on earth 'my' Nerevarine would have given it away!

Same goes for quite a few artifacts (like Azuras Star), how did they appear in Oblivion when they'd already been done in Morrowind? I'm sure some totally illogical explanation has been given somewhere, but I just call the re-using of artifacts from game to game a bit lazy!
 

Muramasa89

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TheNamlessGuy said:
Muramasa89 said:
Cyrodiil to me seemed a tonne smaller due to quick travel, whereas in Morrowind you had to walk everywhere and it seemed like an age (unless you cheated to get to said places).
Have you ever tried to walk across Cyrodiil?
Seriously, try it.
You'll have a whole new perspective on it.

And in Morrowind you had the Stilt Riders.
I have but it honestly didn't feel larger. Swimming did, that took forever. Stilt Riders yeah, and boats, but there's an unbelievable amount of towns/cities in Morrowind. And about what, 9 cities and a couple towns, in Oblivion? Maps are awkward and so is the quest guide, it's all jumbled and confuses me. Not gonna rag on graphics because I don't mind 'em.

I purposely took the boat/Stilt Riders to every town just so I could cheat to travel (toc ) since it was essentially quick travel. I wouldn't be like this if I played Morrowind first. :(
 

EightGaugeHippo

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Private Custard said:
EightGaugeHippo said:
Im going to be a dick and post this:
LORE [http://www.uesp.net/wiki/Lore:Main_Page]
Anyway. Can anyone shed some light on how Umbra got from Morrwoind to cyrodiil. Since the Nerevarine travveld to Akavir and most likely took his weapons with him.
My thoughts are he might have left Umbra in the possession of one of the Morrowind Blades who was then recalled to cyrodiil and "misplaced it" some how.
I wondered the same thing, as there was no way on earth 'my' Nerevarine would have given it away!

Same goes for quite a few artifacts (like Azuras Star), how did they appear in Oblivion when they'd already been done in Morrowind? I'm sure some totally illogical explanation has been given somewhere, but I just call the re-using of artifacts from game to game a bit lazy!
Azura's star is a Daedric artifact. Daedric aftifacts can usually be reposessed by their original lord when they feel like it, so thats one thing. But Umbra is not so apart from my speculation, I have no idea. Although I think I remeber reading that Umbra has a small part of Clavicus Vile's soul, so that could help explain.
 

Private Custard

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Burningsok said:
TheNamlessGuy said:
Muramasa89 said:
Cyrodiil to me seemed a tonne smaller due to quick travel, whereas in Morrowind you had to walk everywhere and it seemed like an age (unless you cheated to get to said places).
Have you ever tried to walk across Cyrodiil?
Seriously, try it.
You'll have a whole new perspective on it.

And in Morrowind you had the Stilt Riders.
true very true. But occasionally I would run across Cryodiil, but not from one side to another. I'm just saying that the map of Vvardenfell thats on the Lore link just seems like it should be a tad bigger. cyrodiil looks like it's twice as big as Vvardenfell. Idk why I'm making this such a big deal, oh well lol.
I'm re-playing Morrowind again as of yesterday and can safely say that Vvardenfell takes a lot longer to walk across. I've spent around 500 hours on Oblivion and well over 4000 on Morrowind. Morrowind, with all of the added content and massive amounts of caves and varied terrains, is a large kwama egg to Oblivions ampoule pod!
 

The Eggplant

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Burningsok said:
You know when I look at the map and see Vvardefell, it seems a bit to small. Wasn't the land of Vvardenfell a similar size to Cyrodiil?
Vvardenfell itself isn't as big as Cyrodiil, but if you include the entire province of Morrowind it's probably roughly equal. Cyrodiil might edge it out, but not by too much.

Aaaanyway. On the subject of the Deep Ones...that's always been one of those things that annoyed me about Oblivion. There were so many opportunities to create an even more complex and elaborate world that the devs just completely missed. Take, for example, Boethiah's Tournament of the Ten Bloods questline in Oblivion. Boethiah's plan of Oblivion is supposed to look completely different from Mehrunes Dagon's, but the devs apparently couldn't be bothered about that. Or G'Yub, the massive creature referenced in one of the ruins in the Shivering Isles. A perfect opportunity for an entire questline concerning the creature--and one that could've been very much in line with the Isles' theme of madness--gone to waste. Eventually I just adopted a policy of "oh well, what the hey" and started padding out the game with mods instead. It's an approach that has worked so far.
 

Muramasa89

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TheNamlessGuy said:
Seriously? It didn't feel larger?
It took me 2 RL hours to cross from the NW corner to the SE.

And you think the quest log is messy in Oblivion or Morrowind?
Because I hated the Morrowind one. It didn't make sense.
I was faster in Oblivion, granted. I'll point that out. As I mentioned, Morrowind bored me because of Oblivion. Also I went circular for the most part, I just felt it appropriate.

Messy in Morrowind. I had no idea what quests I was doing, and had to skip back many, many pages to see information I forgot (which is easy for me). Next time I pick it up I'm going to make my own log.
 

El_Teodoro

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I'm pretty sure that the Shadow over Hackdirt was an HP Lovecraft reference (specifically to the story, the Shadow over Innsmouth), sort of like the Dunwich building in Fallout 3. As for how it fits into the canon, I have no idea.

http://en.wikipedia.org/wiki/The_Shadow_Over_Innsmouth
http://en.wikipedia.org/wiki/The_Dunwich_Horror
 

Muramasa89

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TheNamlessGuy said:
Oh, well you probably didn't tak detours to get landmarks...

And if you do fix it, please post it on the TESnexus.
I would do it myself, but I duck at modding.
In neither, no.

And ah, sorry, I meant a personal one. Where I can just CTRL+F things and organise it a bit better. I'm a technophobe.
 

The Eggplant

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TheNamlessGuy said:
The Eggplant said:
Aaaanyway. On the subject of the Deep Ones...that's always been one of those things that annoyed me about Oblivion. There were so many opportunities to create an even more complex and elaborate world that the devs just completely missed. Take, for example, Boethiah's Tournament of the Ten Bloods questline in Oblivion. Boethiah's plan of Oblivion is supposed to look completely different from Mehrunes Dagon's, but the devs apparently couldn't be bothered about that. Or G'Yub, the massive creature referenced in one of the ruins in the Shivering Isles. A perfect opportunity for an entire questline concerning the creature--and one that could've been very much in line with the Isles' theme of madness--gone to waste. Eventually I just adopted a policy of "oh well, what the hey" and started padding out the game with mods instead. It's an approach that has worked so far.
Technically, all Daedra realms are different.
Clavius Vile's, by chance, is a field and a cottage (as seen in Redguard).

And what the hey is G'Yub?
I couldn't find anyting on UESP, nor on google.

And that's a healthy policy indeed.
He's only referenced once...in the ruin of Fain in the Isles, there's a note/book/scroll/I forget that discusses a summoning ritual for this ancient aquatic god-thing called G'Yub. Right near that note is a pit that, if fallen into, drops you down the deepest tunnel in the entire game, and lands you in a huge water-filled hole. Unfortunately, the G'Yub thing itself is nowhere to be found...just a handful of Scalons, if memory serves. Which is too damn bad, since I would've literally killed to get the chance to fight some kind of enormous underwater demon thing.