While I agree mostly with this, I wouldn't say it's exactly the same. I think the interactive aspects of video games act as a sort of ceiling effect for the story. What I mean by that is that you could have an outstanding story, but it doesn't matter if the gameplay is broken or controls are aggravating, for example, as it'll act as a sort of barrier or filter to the story. This is something those other mediums don't have to worry about and why I think making a good story in a video game is much harder to accomplish and more worthy of praise when it does happen.IllumInaTIma said:Exactly what makes movie, or TV show, or book writing good. For me it's all about the characters. If I like their personalities, their goals, their struggles, their weaknesses etc, then I will love the writing, despite anything else. That's why I love Persona 3 and 4 so much, despite the fact that both stories had some flaws.
We get it, you don't like david cage. Moving on.Dirty Hipsters said:There are 5 steps to evaluating if a game has good writing.
1 - Does the plot of the game make sense?
If yes, move on to step 2, if no, then it's terrible writing.
2 - Do the characters act like actual people rather than walking plot devices?
If yes, move on to step 3, if no, it's bad writing.
3 - Are the characters interesting and do they have personality?
If yes, move on to step 4, if no, it's mediocre writing.
4 - Are there consistent themes in the writing, and do those themes have meaning, or have something to say about society, the player, etc?
If yes, move on to step 5, if no, then it's decent writing?
5 - Are the above themes subtle and interestingly presented or are they incredibly in your face and jack-hammered home with absolutely no finesse?
If it's the later it's a good writing, if it's the former, it's a great writing.
Hey look, by my criteria David Cage's writing is terrible at worse and bad at best, who would have guessed?
Pretty much this. Gurren Lagann is a series where you could break every law of science and reality itself simply by having a strong enough willpower. It worked because the characters were really good and all had their own quirks and personalities.Cyberbob87 said:I think the majority of game writing can be adequate - good characters with engaging dialogue and interest subplots. Games like Mass Effect have done this excellently by creating realistic, not-completely-cliche characters who you really grow affection for, because they feel real. Then there's the overarching plot - this is where I find the majority of games fall down; to deliver, basically, a satisfying beginning, middle and end. It's usually the end that falls down, because it seems often the ending was written in quite late in the development process (again, see Mass Effect series!).
This would make a nice flowchart, but I'd swap criteria 1 and 2 around. Plot holes and such aren't as immediate as crummy dialogues everywhere you look. You can ignore and not follow the plot. Stupid dialogues, especially with voice-acting, are hard to ingore and can ruin a story in the very first scene.Dirty Hipsters said:There are 5 steps to evaluating if a game has good writing.
1 - Does the plot of the game make sense?
If yes, move on to step 2, if no, then it's terrible writing.
2 - Do the characters act like actual people rather than walking plot devices?
If yes, move on to step 3, if no, it's bad writing.
3 - Are the characters interesting and do they have personality?
If yes, move on to step 4, if no, it's mediocre writing.
4 - Are there consistent themes in the writing, and do those themes have meaning, or have something to say about society, the player, etc?
If yes, move on to step 5, if no, then it's decent writing?
5 - Are the above themes subtle and interestingly presented or are they incredibly in your face and jack-hammered home with absolutely no finesse?
If it's the later it's a good writing, if it's the former, it's a great writing.
Hey look, by my criteria David Cage's writing is terrible at worse and bad at best, who would have guessed?
Having a serious plot hole is not the same as the story making no sense whatsoever. I enjoyed Bill and Ted's Excellent Adventure, even though you have to wonder why they are in a race against the clock when they have a time machine. On the other hand, the ending of 2001: A Space Odyssey was just plain weird. What the hell was going on? I'd prefer a few "Jill Sandwich" lines to that anyday.veloper said:This would make a nice flowchart, but I'd swap criteria 1 and 2 around. Plot holes and such aren't as immediate as crummy dialogues everywhere you look. You can ignore and not follow the plot. Stupid dialogues, especially with voice-acting, are hard to ingore and can ruin a story in the very first scene.Dirty Hipsters said:There are 5 steps to evaluating if a game has good writing.
1 - Does the plot of the game make sense?
If yes, move on to step 2, if no, then it's terrible writing.
2 - Do the characters act like actual people rather than walking plot devices?
If yes, move on to step 3, if no, it's bad writing.
3 - Are the characters interesting and do they have personality?
If yes, move on to step 4, if no, it's mediocre writing.
4 - Are there consistent themes in the writing, and do those themes have meaning, or have something to say about society, the player, etc?
If yes, move on to step 5, if no, then it's decent writing?
5 - Are the above themes subtle and interestingly presented or are they incredibly in your face and jack-hammered home with absolutely no finesse?
If it's the later it's a good writing, if it's the former, it's a great writing.
Hey look, by my criteria David Cage's writing is terrible at worse and bad at best, who would have guessed?
I'll take 2001 over the story of Resident Evil. The first one has moments of brilliance, while the latter is just bad, even if it's not hard to follow.Bad Jim said:Having a serious plot hole is not the same as the story making no sense whatsoever. I enjoyed Bill and Ted's Excellent Adventure, even though you have to wonder why they are in a race against the clock when they have a time machine. On the other hand, the ending of 2001: A Space Odyssey was just plain weird. What the hell was going on? I'd prefer a few "Jill Sandwich" lines to that anyday.veloper said:This would make a nice flowchart, but I'd swap criteria 1 and 2 around. Plot holes and such aren't as immediate as crummy dialogues everywhere you look. You can ignore and not follow the plot. Stupid dialogues, especially with voice-acting, are hard to ingore and can ruin a story in the very first scene.Dirty Hipsters said:There are 5 steps to evaluating if a game has good writing.
1 - Does the plot of the game make sense?
If yes, move on to step 2, if no, then it's terrible writing.
2 - Do the characters act like actual people rather than walking plot devices?
If yes, move on to step 3, if no, it's bad writing.
3 - Are the characters interesting and do they have personality?
If yes, move on to step 4, if no, it's mediocre writing.
4 - Are there consistent themes in the writing, and do those themes have meaning, or have something to say about society, the player, etc?
If yes, move on to step 5, if no, then it's decent writing?
5 - Are the above themes subtle and interestingly presented or are they incredibly in your face and jack-hammered home with absolutely no finesse?
If it's the later it's a good writing, if it's the former, it's a great writing.
Hey look, by my criteria David Cage's writing is terrible at worse and bad at best, who would have guessed?
Pretty much this, at least as a start. Good writing is good writing, no matter what the medium is. And like with most things in life, there are very few universal examples that you can point to and say "That's bad writing" or "That's good writing". Chances are someone out there REALLY loves a story that's considered "bad writing", just as chances are someone out there REALLY hates a story that's considered "good writing".IllumInaTIma said:Exactly what makes movie, or TV show, or book writing good.
In a video game, it's important to have some idea of what you are supposed to be doing. That's the purpose of a video game plot, to put your actions in context. The "Jill sandwich" line kills the mood somewhat, but you can still follow the plot.veloper said:I'll take 2001 over the story of Resident Evil. The first one has moments of brilliance, while the latter is just bad, even if it's not hard to follow.