Eh, I know a lot of people that don't view the term "gamer" as a type of insult. I guess that it could be used by one, but the general gaming community in general has embraced the term as a sense of identity.
I've frequented two messageboards - Quarter to Three and The Escapist and there's minimal analysis of gaming itself in either place - though plenty of analysis of games. Some very good novels have been written, including Masters of Doom, Hackers: Heroes of the Computer Revolution, and Jacked: The Grand Theft Auto Story but they cover only a small part of gaming.JazzJack2 said:I don't know what this mythical 'cultural reality' is that we are all apparently ignoring and unaware of, perhaps you could spell it out? What I do know though is that if you think analysis of gaming culture by people within said culture is lacking you are clearly aren't looking hard enough or in the right places.briankoontz said:Gamers have never embraced the cultural reality of gaming, which has left them stunted in their self-perception and unable to defend themselves against criticism. Almost all of the interesting work on the reality of gaming is coming from outside gaming, such as by comedians http://www.youtube.com/watch?v=U5O9x7aL7QE, while gamers are left to ignore reality as much as possible.
Gamers have no problem critiquing *games*, but when it comes to analyzing gaming itself they are effectively silent.
Again you aren't looking in the right places, on youtube you'll find plenty of videos discussing gaming/nerd culture, the cultural implications of games, gaming journalism etcbriankoontz said:I've frequented two messageboards - Quarter to Three and The Escapist and there's minimal analysis of gaming itself in either place - though plenty of analysis of games. Some very good novels have been written, including Masters of Doom, Hackers: Heroes of the Computer Revolution, and Jacked: The Grand Theft Auto Story but they cover only a small part of gaming.
Except that's not true at all, it was the mainstream media who decided to make the demonization of Tabletop RPGs and Video Games the popular 'dissent', gamers had no choice in the matter and your claim it was they who established it as the main criticism because they are weak cowards who wanted to ignore legitimate dissent is laughable, they responded to it more than any other criticism simply because it was the most commonly used criticism by the mainstream press.Gaming has a long history of a lack of self-examination, which it makes worse by focusing on the worst possible external critiques. We all remember the "Dungeons and Dragons as Satanic" craze of the 1980s, and the reason we remember it is that gamers themselves want to trivialize and demonize all dissent, so they highlight and focus on the stupidest critique possible. A confident person highlights the BEST criticism of him, in order to improve himself and to show his own faults. A terrible person highlights the WORST criticism of him, because he's too scared to face the reality of who he is.
What a stupid tired cliche that is, very few people held such views and your attempt to pigeon hole complex, abstract things like people or subcultures into a thought terminating cliche like they are one-dimensional characters in a cheap sitcom is boring and crude.This began at the very dawn of modern gaming, with nerds demonizing their enemies the jocks for being "mindless brutes" who obviously aren't intellectually capable of criticizing the "more highly evolved" nerd.
I don't know what D&D circles you played in but I don't recall any such prevailing attitude, I've found most people in the gaming community to be very open and non-judgemental, I do recall in highschool the odd person with the sort of bitter attitude to 'jocks' you describe but they where rare.The "nerds" therefore established a clubhouse for members only (the D&D roundtable populated by daring rogues and noble knights) with everyone else looked down on for being "normal" by which the nerds meant "stupid and useless".
Again there are plenty of videos and articles discussing such things."Cultural reality" also examines the reasons why gamers play games. Are they trying to benefit themselves, or are they trying to be addicted?
What are games? Are games toys, drugs, art, and/or something else? What *should* games be, and why?
What is the significance of the plasticity of games, that games are so malleable, much more so than any other art form?